Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

2 Neutral

About vlad_8011

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I'm not sure, if its something with my game settings, but lot of T-34 after being destroyed produce white smoke around it and repeat shooting animiation endlessly. Am i the only person who have it?
  2. Sovet mission - counterattack - mission never ends, tried 6 times and it have no end.
  3. There is issue with second mission (counterattack) for soviets - mission is never ending. I killed everyoone on the map and yet, mission is not ending. Last checkpoint is in the village - i'm standing there next to the tiger wrecks and nothing. Tried 6 times. Pretty disapointed.
  4. I was very suprised to see AI canons barrage throught dense bushes in second mission of Soviet campaign. It was second objective - i was going straight to it from first one, enemy cannons was covered by small forest, i was trying to get around it, and all "bushes started to punch my armor".
  5. I personally like the new system. Faster rotating wasnt possible before, even on tanks with motor traverse (when zooming into sights), now there is less mouse movement required, i dont move it like crazy to turn turret more. In Steel Fury, (which this game is meant to be successor) you could rotate turret via mouse AND ARROW KEYS, pushing Ctr + Arrows was activating motor traverse. Here there is no such option, there was only slow rotation (when zoomed in) or fast rotation (when completly zoomed out) and zooming ( + and - keys) was very slow. When you accelerated zooming you was unable to fine zero the sight. I thing this is best way they could do it right now, still far from perfect, still far from Steel Fury, but at least playable. About circle - i agree yellow big circle is bad, but this is how its handle in the sims, even in T34 vs Tiger. You need to know where you center of sight is going to, how far the turret will rotate - thats was not present in real, but this is the game, and you are using mouse and keyboard, you need to control the tank.
  6. For me quick mission also stopped working. When i click it in main menu, everything except bacground disapear.
  7. Well, it depends what have hitted you. See, tiger's frontal armor on turret is whole mantlet. Its mounted on bolts on the turret sides, when some high power shell hit you, it may damage gun elevation system very easy. Lets say some 122mm will hit you - AP, APHE, HE - doesnt matter - it will surely damage it. But i guess you are talking about 76mm, 45mm, and other below 85mm?
  8. I got message that this mission is not available on my account. Did i do something wrong?
  9. Yes, that round definetly hit invicible wall..... https://youtu.be/N6l0I9Yl_Xs
  10. Press ~ key (default settings) and order gunner to fire at will.
  11. I have found the issue and its related to mouse sensivity. Anything set above 1 creates this bug. Playing with mouse sensivity at 1 makes camera movement pretty hard as everything moves pretty slow, setting it any higher mess the sights zeroing.
  12. I have tested it jut now, and there is definetly a problem with tree collision : Blue crossed are places where i'm sometimes available to hit, red area is impossible to hit, even when trajectory of round is flat enough (so no tree's branches should be hitted) and distance is close.
  13. Ok Gents, lets just stay on topic, game trees are anti tank armor.
  14. Thats right, but same problem goes for AP, APCR and so on, Soviets also.
  15. I have checked all the bars and none of theem seems to have impact for it.
  • Create New...