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PO_Baldrick

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  1. It was a new headset, minus the headphones so I just had to move these over. No cable or clip included but it is a week 31 unit, all seems perfect so far.
  2. That looks like it could be great. Really looking forward to a VR WW2 fps
  3. That is a lot of pixels! I have had a 5K+, Index & Reverb and would say the clarity is in that order. A bit more screen door and slightly less clarity with the 5K+ compared to the Index but of course the FOV is the 5K+ strength. I discovered that clarity trumps FOV for me personally but I think all three are excellent headsets and the "best" is very subjective. Great times for VR
  4. You also get a cable for the HP backpack PC you can put in a drawer The big plus for the Pro is the warranty is with the business side, so they send a replacement unit or parts and you then send the defective one back. With the consumer unit you have to send it back to the consumer division who decide whether to repair or replace it. My leather face plate has started to peel, so I contacted HP workstations who deal with the business side and they are sending a replacement. Not sure if it is a face plate or the whole unit. As I have one of the very early ones, for peace of mind having one of the newer ones has some appeal although mine has been fine to date. I will let you know what arrives Monday!
  5. I went the other way and the Index has gone to give pleasure to other users. Never got on with 80Hz and trying to get close to the Reverb's centre quality I would end up running high SS so was always in motion smoothing mode. Liked the Index FOV, build quality, audio but had lots of EMI issues with my sim racing kit, so if I adjusted the headset it would momentarily grey out. I found both very comfortable and in spite of its extra weight the Index felt well balanced on my head. In the end it came down to visual quality where I looked most of the time and comfortable moving my head more than my eyes, so plumped for the Reverb. Both are excellent headsets IMHO, I would be happy with either to be honest.
  6. The key issue is single core performance. Your i7 will move the IL2 single core activity from core to core giving the impression of low utilisation. High end CPUs are running a single core at 5GHz+ so I am afraid yours is looking a bit weak. VR requires a lot of CPU activity for rendering which is why you are struggling.
  7. As I understand it motion smoothing is for SteamVR only devices like the Index & Vive Devices that use another driver layer like WMR and Pimax have their own drivers for reprojection So an Index will have the option of motion smoothing and the Reverb reprojection
  8. Inside out tracking isn't necessarily a + if you want well tracked controllers. Not an issue for me but the Road to VR preview wasn't very complimentary about the controller tracking. For me it falls somewhere between the Rift S and Index in which case it seems a bit pricey - if you don't need controllers the Index is probably cheaper and if you want good quality controller tracking you might need to wait for the base station upgrade option or separate base station tracked controllers which pushed the prices right up into full Index kit territory, without any of the extra benefits of the Index (optics, FOV, refresh). Plus the issue with a small sweetspot and difficulty getting a comfortable position to optimise it is not great. I am not sure what niche it is aimed to fill, though I guess it will sell as the next Vive? Though for existing Vive users with base stations the Index seems the more obvious upgrade to me.
  9. The article talked about higher resolution than the prototype aiming for 46 PPD, so I think it is a plan at this stage.
  10. No the weight seems to be evenly distributed on my bald head! The Reverb is a bit more front heavy but then it is so light it is ok.
  11. I have an 8600K @5GHz and 2080Ti and running the Index at 120 I would see 40fps in busy action and 60 flying high alone. Admittedly I didn't drop the settings so it looked horrible as I saw no chance of getting anyway near 120 and 60 didn't feel that much better than 40 to be worthwhile chasing for.
  12. Lots of things to do before launch, refresh rate, higher resolution, low persistence, slightly larger FOV but interesting nonetheless even if it shapes the way for a larger FOV version for gaming.
  13. I don't believe so, pretty sure Revive requires SteamVR, after all it was designed to reroute from the Oculus to the Vive (which uses SteamVR)
  14. Curious as I find the weight distribution of the Index one its excellent features, given it is about twice the weight of the Reverb. In my case though the extra clarity of the centre of the Reverb display just won me over. Once I got past the testing phase to using it and not looking for the sweet spot I just naturally look in the centre and move my head. The difference in sweet spot is very noticeable in back to back testing, where I look at a gauge keep my eyes on it and move my head for example. In use I don't notice it. That could be just me of course!
  15. I believe that option has been obsolete for a while and is automatically set now.
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