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SeaQuark

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About SeaQuark

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  1. I have tried this, but there's one problem: the Track IR Z axis is still being used for the pilot's head Z axis as well. So after inverting the axis, when I zoom IN with FOV, my pilot's head leans OUT in the opposite direction. Very distracting. Anybody figure out a way around this?
  2. Well thanks! I will take your word for it. Will probably go with the 770. It would suck to save a couple hundred bucks but get only 90% of the way there, left itching to upgrade in the future. It seems like the Level IV would handle any flight sim I might acquire for the foreseeable future.
  3. Sorry for yet another "will BoS work on this computer" thread, but I am new to PC gaming and want to make sure I know what I'm getting into. I currently run BoS and other Flight Sims (poorly) on my MacBook Pro with Windows 7 installed. Now that I've been playing for a while, I think it's time to consider upgrading my hardware. The Vanquish II PCs immediately caught my attention because they are pre-built, simple, and relatively cheap. There are 4 different versions of increasing performance & price. Below are the company's claimed benchmarks which purport to show FPS performance for various games: And here are the tech specs / prices for each: I want to be able to run BoS on as high-graphics settings as possible, but still achieve a constant 60FPS. I know 60FPS isn't a big deal for everybody, but even a jump down to 50FPS is very noticeable for me. Maybe it's because I work with video a lot for my job. My question is, do you think the "Level 3" version (under $1000) will cut it? Will it be able to run 60FPS on Ultra? Or is BoS more demanding than the other games listed above? Of note: my current monitor is only 1680 x 1050, which I assume will give me a slight performance boost at the cost of resolution.
  4. I've found a number of museums that feature full-motion simulator pods, like the following: Some are even equipped with WW2 dogfighting scenarios, like the one at the National Air & Space Museum. But they're all in California, Chicago, Washington, or Seattle. Does anyone know of anything remotely similar in or close to the NYC area? Especially one that features the ability to fly WW2 planes.
  5. Thanks, Bando! Quite a mysterious operation they're running there, but I suppose that's to be expected for a small and specialized business like this.
  6. Did you get a total price on that? Can you order the Mamba Light with just the KG12 for reduced price, or does it come with the standard stick and you have to buy the KG12 separately? Would also be curious to hear first-hand reviews of these sticks in general. Does their solid construction make them more of a strain to operate than the cheaper joysticks?
  7. Anybody here speak Russian who'd be interesting in translating this video? A lot of it looks completely applicable to the controls we have available here. If I had a transcript, I could put subtitles on it and edit it into a sweet BoS tutorial.
  8. Unfortunately, even the drawer of the desk is 4" tall, with a curved top and bottom. So there's no way to fix the clamp to it. It really is the worst desk for this sort of thing! But at least it looks nice. = ) I came up with a temporary solution, similar to VBF's above: I screwed cork board into the bottom of the unit. With the clamp attached to the back and a little weight added to it, it sits flush on the top of the desk, doesn't move unless I want it to, and doesn't scratch the surface of the desk. Just have to fix it up nice to look pretty. One option I'm considering instead of getting a bunch of stands or a cockpit / flight seat is to just get a chair I can raise up fairly tall. Then my controllers on my desk would be about the same height relative to me as if they were in an arm-rest position like I see in the more complicated set-ups-- I assume the lower height of the controllers is the most ergonomic placement, right? Basically I have a small apartment so I'm trying to avoid clutter and conserve space as much as possible. This is what my set-up looks like currently:
  9. I'm in the U.S., but I won't be on multiplayer much until the Yak-1's available.
  10. It's an interesting idea.... but rather horrifying to me, to be honest. Ultimately most people play flight simulators for pleasure, entertainment, relaxation, or out of historical interest. Doing this would turn your simulator session into a high-stress activity. It might be neat to try it once or twice for the novelty, but players will spend many hours flying, and the cumulative effects of a pain-threatening activity (even mild pain) could even be psychologically damaging, which could bleed into your personal life. It's even a little sadistic-- with the knowledge that by shooting down another plane, you will be inflicting physical pain on another player! Simulated dogfighting like this would be different from other potentially "harmful" activities (like many sports), since instead of a risk of pain / injury over time, you would be almost certain to receive these shocks on a regular basis. Think about how many times you've been shot down, or botched a landing and crashed. Plus you do not get the benefit of exercise / building physical stamina. This would also be impractical to implement on any reasonable scale for a multiplayer game. As far as encouraging more realistic playing styles, there are better, more mild punishments that could be implemented: for example, your stats could be reset every time your pilot was killed, or maybe just a specific "killstreak" stat would be reset.
  11. Well, it's very thick, about 7". I think that would have to be a really serious clamp! Velcro sounds good. I might hit up a hardware store today and look around for various options. I like the speaker stand idea, too. Basically I want something that'll look nice and also is easy to take down and store.
  12. I just got my Saitek Throttle Quadrant in. Turns out my old wooden desk is too thick, so the included clamp can't fit around it. I'd really prefer to just sit it on top of my desk anyway-- like my joystick, I'd like to be able to just unplug & remove it from the desk when not in use. However the unit is obviously not sturdy enough to use without it sliding around on top of the desk. Will attaching a heavy base of some sort to it help? Or does it really need to be clamped / installed into something in order to keep it secure? I am not a very savvy person hardware-wise, so any advice on this would be greatly appreciated. If relevant: I am thinking of getting a second unit and sticking them together, so that I can use the wide throttle lever on one, and use the three small remaining levers for mixture / radiator / prop pitch.
  13. I just finished reading "Dances with Death," a series of interviews with the female bomber & fighter pilots of the VVS during the war, and so many of them talked about what a pain in the *** this one was to land, how it caused quite a few nasty crashes. They blamed its unusually high landing speed, if I remember correctly.
  14. Thanks for the link, and thanks Finkeren for that extremely informative post. I did not realize that flaps could be used for improving a glide in the event of engine failure! I just assumed they would slow you down. If I understand you correctly, are you saying that-- historically-- flaps weren't used for combat on these planes or in this theater of war? Only for landing & take-off? In WT I rarely use them, since it totally commits you to the target you are chasing, but there have been some instances where it seemed prudent to get that tighter turn, even at the price of losing speed/energy. In most cases though I am much happier disengaging and regaining altitude & awareness before making another pass. Do you personally recommend ever using them in combat, or do you go without? I have one more question (that I don't see covered in Requiem's videos): How on earth do you folks navigate? On some of the single-player missions it's easier with a huge river and a smoking city nearby, but on that snowy multiplayer map, everything looks the same. This also discourages me from getting a lot of altitude, since I will quite easily get disoriented up in the clouds. I've tried keeping careful track of whether I'm heading East or West and so on, but the second my attention gets drawn somewhere else (like a dogfight), I just lose all sense of where I am.
  15. So I've recently leaped here from War Thunder (Simulator mode only, of course, none of that mouse-aim nonsense). Many of the flying skills I learned there are applicable, but there's a few things that are new territory for me. (If it makes a difference, I will likely only be flying Laggs & Yaks). Radiators: in WT there is a single generic "Radiator" control, and I seem to have a handle on it: closed radiators = less drag / more heat, open = more drag / less heat. But here in a more realistic Sim, there's 3 different radiator controls: Oil, Water, and Cowl flaps, if I'm correct. How does one go about managing these? Which one makes the biggest difference towards the drag / heat exchange? In WT I found myself keeping radiator at 100% open in climbing and cruising, and 0% closed if possible upon entering a dogfight. Flaps: in WT flaps had presets such as "combat, takeoff, etc" but here the Lagg raises and lowers its flaps incrementally by degrees. And by contrast the Yak here seems to have only 2 separate flap settings. Where can I find a list of the appropriate flap settings for various situations? Or is it up to personal taste? Finally, is there a way to toggle the gunsight on and off? That was very useful for spotting in WT, can't find it here. Any other tips from those who have experience with both these games? I am focusing mostly on flying & engine management for now, saving the finer points of combat for later.
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