Jump to content

SCG_Gustav_Hagel

Members
  • Content Count

    109
  • Joined

  • Last visited

Community Reputation

61 Excellent

About SCG_Gustav_Hagel

  • Rank
    Member

Recent Profile Visitors

378 profile views
  1. https://taw.stg2.de/pilot_sortie.php?id=45779&name=SCG_Gustav_Hagel Unless you hit in the turret, preferably at its side, you can't do much damage with 20mm. In this case 1 shot landed and it did 3% damage as you can see. I was flying with FeuerFliegen and he was hitting it as well, he landed better shots and did slight better damage: https://taw.stg2.de/pilot_sortie.php?id=45776&name=SCG_FeuerFliegen Still nothing astounding.
  2. Your logic is flawed, VSS clearly has advantages regarding ground attack, especially with IL-2's 23mm cannon + rockets + bombs. 20mm german cannons are pretty much useless to destroy light tanks since damage is still low and ammo is mostly HE. It takes several passes to destroy tanks with E7's and other 109s, I suspect even the VSS 20mm is way better to destroy tanks than Axis one.
  3. https://taw.stg2.de/pilot_sortie.php?id=74700&name=SCG_Gustav_Hagel @=LG=Kathon =LG=Cygi twice engaged me, even though I told on SRS what was happening and ID'ed myself. He did 2 passes, failed the first one and pulled off less than 100m away, not sure how he couldn't ID and didn't suspect anything when I dove WEST INWARDS Axis territory. I suspect intentional friendly fire, or maybe shoot first and ask later.
  4. Same engine output, basically same plane aside from mods. I would even risk and say that they will perform really similar, apparently there's only a 3km/h difference.
  5. Hs 129 please, thanks for the generosity Tzigy
  6. IL2 radiators are bugged, since the new DM patch arrived players noticed that, also IL2's don't leak water.
  7. @HRc_Tumu 15sec is ok, but imo parachute should be hanging until it touches the ground. If you are bothered by chute killing, maybe it's time to also agree to punish by reducing experience/rank from pilots who do that. Another thing, map is either too big or has too little time for any ally to make difference vulching arfields with 262s, as I've discussed with some people, it might be worth to either break down the map into smaller sections, such as in Moscow maps, or prolong mission time (which would impact greatly campaign progress)
  8. Stay as you want, in the end I'm not the one complaining being shot down by 262s or complaining about bein chute killed. It's good entertainment how some people get upset for other people killing their pixels that they need to rage in the forums🤣
  9. And how technochat would help that? As far as I know there's no prior warning in expert seetings, just read the ... gauges
  10. Mig-3 has it, check middle mark below throttle here: https://www.youtube.com/watch?v=Zh-6oQF4l9I&t=66s P-51D also has it, look at the white stripe for 70% here: https://www.youtube.com/watch?v=d-WxvRRgj3o&t=59s You are clearly thinking there's an exact value for any plane even in real life, when actually there wasn't, if you are in doubt read pilot's manuals. FUnny though the major problem of technochat off is related to 109s temperature gauge, there's no oil temperature (gauge doesn't work as intented), just water, but that doesn't bother as much because for some reason it's really hard to overheat the engine. Another thing to point out, everyone is going to rely on approx values, just as irl, people won't be flying at exact 1.32 ata, 61" whatever max combat power is, even when taking off, do you really push throttle exactly 1"? I don't think so, neither in realy life pilots did that, it's an estimated value. Technochat is a gamey thing, seems like people want to fly rather a game than a simulator, IL2 is already pretty much simplified, there's no need for more simplification. I just don't understand all the fuzz when clearly server is running pretty well and seems there's a minority that wants to stick to arcade games buzzing around this forum. I'm not gonna answer any complains about technochat that clearly aren't core issues of IL2's game engine limitation. Last but not least CB and WoL are on the left.
  11. That's something needs to be looked into properly, I'm not sure if it's a certain % or a value gap, there's certainly a mark in US planes and also Mig-3's cockpit, might be worth checking that. I know some people who fly VR that simply checked where it was located in the cockpit to adjust auto mixture.
  12. yes, the team outnumbering can't have more pilots on its side until the difference lowers
  13. Here is the tool with ContZero's data: Complementing my answer: Really depends what you want to achieve with certain aircraft, such as bombing, quick JaBo runs, interceting enemy planes, pure fighter and so on... Every aircraft has its own characteristics, such as max speed, acceleration, turn rate, turn climb, armor, bomb loadout, fuel capacity, type of engine and so on. Everything plays a role, for instance I feel safer doing a quick bombing run in a dangerous place with lots of aaa and enemy fighters in a 110 rather than 190, especially when 110s have additional armor plates, twin engine and etc... But for bomber intercept, I do like both 109s and 190s, in this case 190s are superb since their firepower consists from 2x to 4x 20mms cannons and are still really fast have good armor and can sustain way more battle damage than the nimble 109. Just a reminder that 110s were also used as bomber interceptors, they are by definition a heavy fighter (Zerstörer) and had in early war much more success against bombers than 109s, in the end, what pretty much dictates a plane's role is how they fit better in the aerial airfare against their opponents, if there are better alternatives or planes that do certain role better than them.
  14. player limit, one side outnumbered in 10 the other.
×
×
  • Create New...