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airacobrafan

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  1. Related problem: AI does not break off the attack after suffering serious damage (smoke, fuel&coolant leak, unstable flight behaviour due to wing/control surface damage) but instead continues to attack you at all cost even at the cost of imminent demise. Combine that with the insufficient damage modelling of the .50 and you end up having to do attack run after attack on already crippled foes just to finish them off, because this is the only way to make sure that they do not keep attacking you. If the AI would, like a normal human being, fly home after their plane has obviously suffered critical damage and only has a few minutes of flight time remaining, the damage issue would not be so stark...
  2. Slightly, off-topic , but correct. At the moment, flying AN/M2 armed planes just sucks hard while (Axis) HE rounds devastate anything in no time. Couple that with the one-sided Bodenplatte plane selection, it is a real pain in the ass...
  3. Like probably most people around here I know about these workarounds and I'm not saying that you cannot win with the Brownings. But no number of weird jokes can hide the fact that the American-made aircraft are currently fighting at a noticeable disadvantage because the Brownings require considerable more precision and/or time on target to be effective than any other aircraft armaments, including those of the same caliber. As this can sometimes be hard to achieve in a fast-moving engagement, you have an unjustified disadvantage in American-made planes at the moment that needs fixing...
  4. Probably like most people here I know about the workarounds you can/have to employ to make the Brownings work and I'm not saying that you cannot win with them. However, even weird jokes cannot hide the fact that American-made planes are currently fighting at a considerable disadvantage because the Brownings require noticeably more precision and time on target to be effective compared to all the other aircraft armaments, even of the same class/caliber. As this is sometimes hard to achieve in a fast-moving dogfight, other planes with different armaments have an edge where they simply should not...
  5. Couldn't agree more, we urgently need API for the American Brownings - You put bursts of up to a second or more at convergence into a 109's or 190's wing or tail and way too often nothing happens except maybe some fuel or coolant leak, which does not even make the AI return to base ASAP and even the damage to controls/aerodynamics is magically compensated in a perfect way. All the while even one UBS does quite a good job...
  6. QMB still a pain the ass - German planes eat dozens of hits and keep flying. Even heavy visible damage does not force them to bail out/head back to base. Bodenplatte module sucks hard from a singleplayer perspective right now. It's not like Luftwaffe wasn't overpowered before...
  7. Fighting AI in QMB with P-47 and P-51 is simply a pain in the ass with the new damage model. AI keeps fighting no matter how many hits you put into them, they hardly ever disengage. Also, the M2 does considerably less damage than the UBS and lacks the API ammo, therefore you need an abundance of hits to defeat the enemy planes, making the whole experience intolerable...
  8. The template for this one seems not to have been released yet - Are there any custom skins for it at all?
  9. I have seen several occasions where enemy AI-controlled tanks start burning but their crews stay inside and in some cases even keep firing at you. This is something that needs tweaking in my opinion...
  10. Yeah, they fitted the 57mm ZiS-2 to a small number of T-34 M1943 in the summer of 1943 and tested them in combat before choosing the 85mm... Would be a good modification for the T-34 M1943 we have already, just like the commander's cupola that is shown in the promo pictures.
  11. Camouflage ideas ( all pictures from https://www.o5m6.de/redarmy/index.php)
  12. Understood, then it is still interesting how this remains in online publications. I agree with your policy, just wanted to have this clarified, thanks
  13. https://tanks-encyclopedia.com/ww2/soviet/soviet_SU-152.php "The design was slightly modified during production to improve reliability and providing a DShK 12.7 mm (0.5 in) anti-aircraft gun mount was developed in the summer of 1943, others being converted in depots during or after repair." Same on wikipedia. But if you have primary sources that disagree with this, I will say no more
  14. I just checked and actually it was introduced for the SU-152 in the summer of 1943, but not all vehicles received it immediately. Would be a good modification in my opinion... "The design was slightly modified during production to improve reliability and providing a DShK 12.7 mm (0.5 in) anti-aircraft gun mount was developed in the summer of 1943, others being converted in depots during or after repair." https://tanks-encyclopedia.com/ww2/soviet/soviet_SU-152.php
  15. Awesome progress report and I am very much looking forward to the new features. Very happy about the announcement of new quick mission options that are really needed for the tanks. Just one question because it isn't in the screenshot: Will we get a Dshk AA machine gun for the SU-152? Would be a good modification option as it was introduced in summer 1943, but not all SU-152 received it immediately.
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