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About pa4tim

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  1. Jade_Monkey, thank you, I will try it this weekend and sorry for the very very very late response.
  2. Yes, a plane-engine needs fuel so something to regulate that (mixture), Air to mix with the fuel (throttle) and needs a certain RPM to get a certain speed (RPM or prop pitch) Some have a governor that change for instance the throttle to keep the prop at a constant RPM. To change speed they can change the RPM of the engine or change the prop pitch and keep the prop-speed and RPM constant. So most planes have a prop lever, a mixture lever and a throttle lever. For start the mixture is most times 100%, some have some automation and want you to set it at f.i. a start or auto rich position but full rich will almost always be OK. Max lean will most times stop the engine . To rich costs some performance but in the sim it has no other consequences. To lean can cause over-heating, costs power and can cause speed knocking and kill your engine. To get enough air you need something to limit it and something to make it possible to increase it to be more as a cilinder+piston can suck in on its own . This by compressing the air (turbo and/or supercharger) More throttle is more air and so it needs more fuel to not get to lean. So if you have an engine with a supercharger that tries to pump in more air you need a fuel system to deliver that. So that is an other reason to have a more advanced and/or adjustable mixture mechanisme. Taking off needs a lot off power so max throttle is most times OK. To start you need some air and 10% is often OK. Like you start a car, some need a little bit off throttle (talking about cars from that area). Most planes will start best with no throttle at all but 10% is almost never to much. To regulate speed, you need to change RPM or Prop-pitch. If it has no prop-pitch lever it can do it automatic. For starting max prop pitch can be a bit much for a very powerfull taildragger (they nosedive) but it prevents over revving. On the other hand, we are talking idle RPMs To ignite the air-fuel mixture you need an ignition system (like magnetos) but the sim does all that for us. All other settings are to optimize things or to work together with things like a governor or other automation. In real it can a bit more complex because you need to do other things too and you can flood an engine by to much full, but for 1 prop warbirds it is most times not very much. Most times: battery on, fuel taps open, fuel pump on, set throttle closed, set mixture max, prop pitch max and press start.
  3. I was waiting for the P38 but I am so impressed by the Tempest, I never heard of it before I started playing IL-2, it is such a nice looking and flying plane. I have the P38 in Xplane and I thought it was pretty nice but after seeing the IL-2 version my opinion changed, the IL-2 version is gorgeous. Compliments to the designers/developers.
  4. Yes but not 100% yet. The map is there but not yet complete bug-free . There are several tanks that are already good playable. Other tanks will follow but I do not know when. But these tanks are also still under development. They already look great, have crew-members and all weapons work. (in my opinion they are worth it) There are some groups here that even play MP ( this is not comparable with arcade tank games, I never tried but I read a battle can take a few hours and is really team-play) SP is possible (quick missions) and there are some members who already made very nice SP missions. I do not know about development plans or status regarding Career and dynamic campaigns. They are not very fast in development but very serious , very professional and open towards the players . And as a bonus the community is very friendly. But this is a real sim, so nobody cares about stupid things like OP tanks. They only thing important is that it is as close to original as possible. So no things like tiers/ranks etc. I do not regret buying it but it is work in progress.
  5. Plane Controls 1) AI-autopilot on/off The AI autopilot let an AI take over the control of the airplane. Not much to say about that. I never used it. As far as I know it can do a complete mission for you. 2) AI-autopilot for level flight on/off This is a very handy thing. It holds your heading and altitude constant. Very handy to do things like setting up you engine controls or checking all your indicators. If you want to take control your self you press again or give your rudder a push. You can change engine controls, change your speed but not your pitch, rudder or ailerons without stopping the AI. You can see it as some sort of cruise control. It is completely dumb, it will fly straight into a mountain if that is higher as the altitude it is flying. 3) Level flight AI-autopilot: left turn, You use this if number 2 is active to make some heading corrections to the left while staying in "cruise control" mode 4) Level flight AI-autopilot: right turn, You use this if number 2 is active to make some heading corrections to the right while staying in "cruise control" mode 5) Plane control pitch This operates the elevator of the plane, push the joystick to the front and the plane goes down, pull it towards you and the plane goes up. If you bind it to your joystick you see a small square box with a "S" like figure in it. You can click that to change the response. Normally that is lineair so if you push it half way the computer reads that as 50% and the elevator goes to 50% of its total movement. But you can change it to an other response, for instance that at 50% of the throw the computer reads it as 20% so you now must move the joystick a lot more to get 50% elevator response but more important, you have more resolution to make more precise pitch changes. The concept is simple. Just read the graph. The X axis is the movement of your control from 0% to 100%. The Y axis is the movement of your rudder from 0 to 100%. If you change the curve you change the ratio between movement of your joystick and the elevator. 6) Plane control: roll This operates the ailerons of the plane. It lets you bank your plane to the left or right to make turns. Regarding changing the ratio see 5. 7) Plane control: yaw This controls the rudder of the plane. In a real plane you do this with your feet. If you make a turn with the ailerons the plane will often go to wide or turn more as you want. The rudder is there to prevent/correct that. If you use it together with the ailerons to make nice turns without slipping they call that coordinated turning. You can see that on a meter in the cockpit (a ball in a banana shaped tube ) of most planes. ๐Ÿ˜Ž Plane control: Yaw reset, this is more for the people who do not have self centrering axis (twistgrip joystick, floor-pedals or rudder-flippers on the throttle unit) to control the rudder. It sets the rudder back to the central 50% position. 9) Adjustable stabilizer axis Some planes have a stabilizer that you can manually adjust. See the plane specs if you need to set it. Often there are recommended settings for take-off, landing and cruising. 10) Trimmers I group them all under one number. Trim is nothing else as fine-adjusting some special "parts" of your control surfaces (rudder, elevator and ailerons) so the plane flies unchanged in heading and altitude if you let go of the stick. This is not a fixed position. The wind, height, speed, drag, gravity, thrust etc all influence your plane. It is not an autopilot. It just makes it more comfortable to fly longer distances in the same direction/altitude A reset sets the trim back in the central or "zero" position. Some planes want you to set the pitch for diving. Not all planes have all trim options 11) FW-190 adjustable stabilizer up/down See 9) This is not an axis, it is only key operation needing two keys. 12) Flaps up and Flaps down: How this operates depends on the plane. Some have one others have a few fixed positions. One push will move the flaps to that position. A second push moves it to the 2nd position etc. If more then one it is often take-off, combat and landing positions or take-off and landing. The rest move flaps as long as you press the key. The max movement is given in the plane specs. Often 0-40 degrees. Most planes use somewhere between 0-20 degrees to take off and around 40 to land. Flaps increase the lift of the wings but also increase the drag. So you can fly slower without stalling but the flaps themselves also slow you down. It is up to the pilot (and airplane designer) to find the best setting for the situation You need a key to lower them and a second key to rise them. 13) Airbrakes on/off Airbrakes are used to slow a plane down in combat or in a dive. Most planes in IL-2 do not have airbrakes. 14) Attack Siren on/off This is a siren you can mount on the Stuka that goes on while diving to scare the soldiers on the ground. The same keybinding is used in tanks to operate the claxon/horn 15) Gear up/down I toggles between lowering the landing gear and raising it again. In real life there are several systems from non-retracting gear to gear that have emergency systems to manual lower them. (you need gears to land if you love your plane) Gears are controlled by hydraulic pressure or by things like cables, manual operated or by electric servo motors etc. If a plane is hit there is a possibility that system is damaged. Some planes have an emergency system that makes it possible to lower them manually. Some have a handpump, other just unlock the gear that then drops down by gravity. In those cases you sometimes need to wiggle your plane to help it fall down. But in the game you only have gear up/down implemented 16) Tail wheel lock/unlock Some planes, (like tail draggers) have a tail wheel that can rotate around like the wheel of a shopping car. To go more in a straight line while taking off you can lock it to limit the degrees of swing it has. For some planes this is implemented in the flightstick control (you need to pull the stick back to lock it) but some have a separate lever you must manually operate. 17) wheel brakes This operates all wheel brakes at the same time. Use them with care in a taildragger because if you brake to fast/hard the tail comes up and your prop tries to dig a tunnel. (Let me say it like this, a shovel is a better choice) 18) Left Wheel Brakes Most planes have separated brakes. The left and right brakes operate separate from each other. The brake pedals are mounted on the rudder pedals. If this is not implemented in the fly-model of a plane in the game, you can bind the rudder axis to the brakes. You need to invert the rudder axis to one of the brakes. Brakes are not only used to brake after landing but also to steer the plane during taxi and take-off. You do need number 17 if you combined rudder and brakes, that is if you want to brake both wheels at the same time. (And there are situations you really wished you could use both) 19) Right Wheel Brakes See 18 but replace left for right while reading 20) Nose/tail wheel brakes This if a plane has also a brake in the tail wheel or nose wheel 21) Wheels parking brakes on/off This is a brake you set once, it stays locked until you press the same key again or if you press the key from number 17. For some planes the latter is the only unlock option. You always set this brake while starting and test spins of the engine/prop 22) Canopy open/close This also is used to open a hatch in a tank or to open door + canopy in some planes. Be careful, not all canopies are allowed to be open or opened/closed during flight. The wind will blow it away or damage it (and the plane) In tanks the drivers hatch will pop the drivers up so they can look around but in some cases he can not drive that way. 23) Window open/close Some planes have a window you can slide open with this key binding. In tanks it lets you open/close some visors. 24) Landing lights on/off You can see this as the headlights of a car (and here also on tanks). You use them during landing and/or take off to see "something" , handy on war time airfields. You can use them during night-flights to attract enemies...... 25) Navigation lights on/off Lights like the red/green lights on the wingtips to let your enemy know you are coming if you want to be polite. 26) cockpit lights on/off Also used for tanks. Some tanks and planes have more "modes" The first push switches on the instrument and second the cockpit lights or to brightness levels etc. Just try and you see what it does. 27) Formation lights on/off Lights to let your flight members see where you fly without lighting up like a Christmas tree so the enemy can join your formation. 28) Altimeter: reference pressurre toggle Altimeters work by converting air pressure in to height. But that air pressure not only changes by height, it does also change if the temperature changes. Besides that the air pressure we live in changes too. (high/low pressure they talk about in weather reports) So today the pressure can be 1000 mBar or 30 inch air pressure at 100 meter above sea-level but an other day this could be 1025 mB for the same 100 meter. So you set your altimeter (by changing the pressure or the height) so you can correct things. Be careful. If you start in my country (below sealeve)and set your altimeter at zero and you then fly to Austria in the mountains you will get a nasty surprise if you think you are safe as long as you stay above 0 meter on your meter..... 29) Radio receiver: channel toggle I know what it does, duh.. but not if some tanks or planes also use it. 30) Eject, This opens the canopy and then your pilot jumps out with a parachute. This can be important in career and MP. Your plane is lost but the pilot survives
  6. Do you use the link you get if you press the share button ? That should embed it. Cool, so she wants to become a night-witch ๐Ÿ˜
  7. A suggestion for the coming "picture in cockpit" feature. Could you make it so it accepts also ASCII files. That way I can mis-use it as a checklist/specs list. I now have a notepad I have on a stand next to the monitor but that is often to dark to read fast. In X-plane you can load an ascii textfile for notes, and a checklist in ascii the latter gives you 1 line at a time and two buttons to scoll up or down. A sort of knee-board where I can read things while keeping my eyes on the screen.
  8. I have both. I think the graphics of FC are better (but that is hard to compare because there is overall appeal/ambiance (I do not know how to describe it, how it makes you feel) and pure "how real" something looks) FC is much more realistic looking, for most the planes and cockpits. More details and more 3D, but RoF as a total package is at this moment better as FC. I only have RoF since a week or so (only bought the channel map and 2 extra planes so I could some career/missions other as QB. It looks very nice but in a different way and that is probably personal tast. Most real is not always also the most pleasing to the eye. RoF has a much better control section, you can save setups and even have per plane other settings. The startup is much, much faster. User interface looks nicer (= personal) I am not good enough to say things about how real the FM's are. There are differences in FM like in adverse jaw but I like flying both and for me they are as good as equal and realistic. But that is not a fair compare, FC is not finished yet, you fly on the BOX maps, the planes are ready but nobody knows how complete they are. If I look at the Tiger tank in TC, also work in progress, a lot of things are added the last 2 months and probably more will change over time. The only thing you can do now in FC is QB or a career somebody did as a mod. That is better as nothing but a bit cripple. I did a mission were I needed to protect an AI but that plane was so much faster as mine that it was km's in front off me and killed very fast. Or try to take out WW2 tanks in a WW1 plane....and do not even think about activating AA. So not strange RoF is a better experience at this moment. If the FC map will be in quality equal to the BOX maps I am sure I will prefer FC over RoF
  9. I kinda like the Camel...not my favorite and not the most easy to fly but I prefer it a lot over the P47 ๐Ÿ˜ I made some progress. I had the afternoon free to practice. I found the Airplane flying Handbook from the FAA. In there was a chapter with basic manoeuvres and one was called steep turns. After looking for videos about that I found a video that extended it to flying an eight around 2 pylons.It was called Commercial Eights On Pylons. At first it was really difficult because you need to look at the pylon and keep the tip off the wing stationary at the pylon point. And that is my problem regarding landings. I could not even come close to it and crashed constant because I could not fly while looking to the pylon So I then first flew about 15 minutes only looking out my left or right window while trying to make some careful slow turns and try to keep a constant altitude but also some going up/down This to get a feeling for flying without looking in the flight direction. I then practiced coordinated turns and Chandelles in ROF because there adverse jaw is modeled in the FM of most planes (and chandelles are "invented in WW1) . This was also very educational because now I need to look how the plane reacts instead of on a meter. After that I took the P39 and started doing a mix of "Commercial Eights On Pylons"(strange name) and steep turns ( = flying steep turns around one pylon). And now it went very well. It is very cool to see your wingtip almost glued to the pivot point while you can turn endlessly very short turns. I then combined it all to find airstrips (keep looking at them while turning towards them) and to make U turns to approach them correct (like Requiem does) . That made landing a lot more easy. After that I used the P39 to taxi (that is big fun, it ended in racing around the airfield as a sort of nascar imitation) The P39 is so easy to taxi. It can make 360 degrees turns on the spot but also race around with 40 ml/h (until you flip over). It does not kill props and it makes no ground loops. It reacts very fast on corrections. Only problem is if I make turns to slow with flaps down. It then often drops sideways uncontrollable at 3/4th of the turn. I prefer landing it (and taking off) without flaps so I must now use a plane that does needs flaps for practice in that field. Also tried a taildragger to taxi and found a trick to make taxi more easy. Cockpit open, move the pilot max left looking outside the cockpit to the front and saved that in the front-left snapview. The same for right. Now you can taxi in the snakeway and easy flip your POV switch from left to right to look in front of the plane. (i have no VR or head-tracking) That solved the "blind while taxi" problem. But I need a lot of work in those to not kill a prop while bouncing to the ground. The rest of the afternoon I flew the P39 from airfield to airfield, (landing, taxi back over the runway, turn and take off again) under-while trying to find ground target (no markers on) The landing etc went well. Finding ground targets is freaking difficult. In all that time I found a train, a few cars and some artillery but did not managed to kill anything because if I turned around to attack them I could not find them again. I really start to love that little plane. I still crash so now and then but that was most times while searching for limits. At the end as a test a few dogfights and that made clear that I will need a lot more practice in shooting and combat manoeuvres but not crashing all the time is a nice start. Thank you all for the patience and help. It feels good to make some progress.
  10. I do that too (SP), the last time I had to wait like 20 minutes or so and by that time I was out of amo, had a dead driver (as far as I know the hatch needs to be open) and was out of fuel (leaking fueltank) so then I had to bail out
  11. I played a few battles MP arcade planes in WT. 99% of the time I played RB and SB tanks but hated the spawnkilling. But to get a nice plane you need to grind a lot, do well enough to get enough credits to buy them and play MP so I tried a few arcade battles. This was probably the same as in IL-2. I spawn and before I had the time to look around I was killed, often several times by the same guy. The moment of "now I stop" when somebody chat-messaged me after a battle that I was hopeless and should de-install and play Tetris. I was playing a rank 1 plane in the lowest level, while he had flew several 1000's of battles. I then thought, I must be crazy, I pay money for a premium account (so I was also a gold-nOOb) to get insulted. SP was not simulator enough because I could not find away to get rid of the markers. So I decided to buy TC, bought an other BOX too because I was thinking I needed that for tanks. That let me play around with planes and I liked that a lot, I now had a bunch of nice planes, no repair-costs or grinding. And I now love planes even more as tanks. However it took a lot of SP missions etc to play freely without feeling guilty if I screwed things up and I had bad stats or feel constantly watched. Then at some point I experienced the freedom of SP, that I could kill my own AI if I wanted and nobody would give a damn or ban me if I would do it. No stats everybody only uses to tell you how you suck, Or I could chase a plane 15 minutes without people telling me, I must do Boom and Zoom. I tried practice B&Z because I am supposed to do that but then I thought, Why ? I can not even fly good enough and I like turn fighting more, and it turned out I like ground attacks the most (but not bombing, I think it is called straifing ? things like killing a train with a 30mm canon) or just fly around in bad weather or at night in tante JU. And nobody cares I am the master and ACE in my own game. So I went doing that and it feels great. I do not want to loose that. It turned out the community here is very friendly and helpful and I think I will like a serious MP mission (not just a WT like kill um all as fast as possible) but I am to afraid to get back in that "Wot/WT caused state of mind" Maybe if I am getting better I will try it sometime. My first step after learning the flying basics will be SP without markers etc and practice navigating because I really stink at that (also in RL) And if that all works out there is a medium chance I will try MP. But in that case I would like it with discord (I have a headset because I am a licenced ham ๐Ÿ˜ PA4TIM is my callsign) and if possible together with someone as a wingman who knows I am new and I can follow him and take his orders so I know what to do and things like navigation are maybe more easy. And now i quit wining and go on flying the P39 career๐Ÿ˜‰
  12. If you are like me and want to now - what you must do to control a plane - why you have to do move certain controls - but for most what happens (physics wise) while doing it Then this channel has a nice series of videos. The first are pretty basic for those with some physics knowledge , from tutorial 4 and 5 on it becomes very interesting. This is one off them:
  13. I am 99% sure that before the last update I could drive with the driver hatch opened. If I try now the tank stops. Is that only me ?
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