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About Kataphrakt

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  1. If you have a technical source for this, could you send it my way? I just want to read it. I wish the devs would add in the additional .50 cal ammo mod mentioned that soviet pilots used after removing the .30cals. but that's because my gunnery accuracy is as good as a blind man.
  2. Didnt realize those had specs to them. I'll add them later.
  3. Added Hurricane II, Bf 109-G late w/WM-50, and C-47. Congratulations to the new record-holder for lightest wingload, the C-47! at a low 71kg/m^2, at a "30 minute" fuel load this drops to a mere 52 kg/m^2
  4. From a US study including tank casualties Operational Research in Northwest Europe, the Work of No. 2 Operational Research Section with 21 Army Group (PDF warning) page 205 (331 PDF), from the Tigers examined 80% were "brewed up", but they had an average of 3.25 penetrations (or 5.25 total hits) to be "brewed up". On average it took 2.6 penetrations to "knock out" the Tiger (4.2 hits). The quality of this data for the German tanks is not particularly great since it examines tanks pulled off the battlefield and which may have taken more hits after having been abandoned; however, only vehicles w
  5. Climbrate is already included for sea level, 3k, and 6k. Dive speed is dependent on the dive angle, with the max dive speed being the Vne speed which is already on the chart.
  6. There's a reason why modern tanker suits have aids to help lift a crewman out of a tank, but that is still not easy according to the few M1 Abrams crewmen i talked to. (driver being incredibly difficult!)
  7. Ouch, even the mid-level AI gives me a run for my money...
  8. Sorry about the late reply, but I do not have an updated version to compare mine to so I dont know what corrections were made.
  9. Lol, i've done plenty of experiments in engineering where we only took 4 data points because they were "enough" to curve fit the data. Problem is that you could curve fit about 5 different things with an R^2 of 0.99, none of them being the actual equation!
  10. This is the kind of table that i think is reasonable for IL-2 to add (though just with different distances to be relevant to our combat situations/WWII distances). 4 data points for each angle is nowhere near enough for someone unscrupulous to get a "close-enough" model with a curve-fit. I have not noticed much of a shaking effect when being hit by projectiles in-game. I have often heard being in a tank struck by projectiles described as a "significant emotional event" -- A large part of why the tanks which fired first tended to have a significant upper-hand in combat. Really t
  11. Picking your battles is a skill that seems needed in just about everything. While i'm by far still a rookie at IL-2, I was significantly less of a rookie at ArmA, where I had "pick your battles" mercilessly pounded into me (Flashbacks to Dshk sounds and the screams of people over teamspeak). It also goes in-hand with knowing when to retreat, something I have yet to figure out since whenever I decide to retreat it tends to be too late. Recognizing our mistakes is probably one of the best tips. Personally in IL-2 i'm still at the point of knowing i'm doing something wrong, but no
  12. If you're talking about the 8,8 gun, then yes. If you're talking the 7,5 guns then no. Remember that the resistance of the frontal armor on an M4 is still greater than that of a Pz IV. If the 7,5 guns are supposed to deal with tanks having equivalent armor protection to the Pz IV, and work against the Pz IV's armor, but not the M4's armor, then the problem is specific to a fuse which is incapable of triggering without High-hardeness armor, and not necessarily due to over penetration. As we can see, fusing is rather difficult to get right as the US and Germany had issues with proper fusing. If
  13. I've mostly flown only on moscow, and it's the reason why i barely use rivers right now. They all look the same!
  14. Great points. IIRC for penetration data at most crews might get information stating at what ranges they could engage targets at and defeat their armor. For the rest of the information, if the devs have public-domain versions of actual tank manuals, it would be great to see portions of those (anything applicable to the game, i dont need 30 pages of how to tension tracks...) giving us what the sight specs are and such.
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