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ACG_PanzerV

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About ACG_PanzerV

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  1. Looking forward to whatever happens, but think an update from the server-devs wouldn't hurt here. I postulated that you are waiting on the Hurricane to come out, but thought we were going Western Front next round? I'd happily do Eastern again to see the Hurri in. However, know that the community is needing some uptick. At least in North America daily prime times, there is really only significant presence on Combat Box since several other servers disabled 3d party graphics injectors and their player base got cut in half. So we could really use another, even more immersive venue to help us continue our excitement for this awesome sim. Thanks, and hope you can enlighten us soon.
  2. I got it, a user community mod allows us to overcome the shortfall inherent in the base product. But its been awhile - making the limit into a user adjustable setting cannot be that difficult. However, I acknowledge, it would require Dev time and testing. Perhaps in the next or two major overhauls. If given the option of getting the Hurricane in two weeks, or in three weeks and getting this fixed, I go with two weeks. Just saying.
  3. Wanted to ask a question on info released in 252 maybe, but perhaps appropriate here. Am a bit confused at P-47 Razorback being first BoN plane out the chute. Great airplane, no mistake, but I am trying to figure out where it will fit in current meta? Can't really use on Ostfront, grossly outclassed for most Combat Box scenarios. Want to fly it, but what are we going to do with it? I would have thought that some of the German a/c that can compete on the '43 Ostfront maps while we await the BoN map would have made more sense. I suppose with the P-38 and Spits we can do some simulated Normandy-esque stuff like CB's Dday scenario. Do we know when in the cycle the map is anticipated?
  4. @MattS quoting Stephen Maturin on this forum will get you nowhere! To Naval Action with you Sir! ⛵🧜‍♂️
  5. Am I the only one who thinks we need the A-26? Performed both low level and medium level bombing roles well, and began replacing the A20 and B26 in SEP44 in ETO. Matches up perfectly with BoBP, and a good add-on for post D-Day in BoN. However.... I recognize that it would be hard to justify against all the other priorities. Understand that the nose armed A-20s are more than just an easy variant, but hope we can get there someday. Tired of P-38s and 47s doing all the work on CB.
  6. I struggled hard with the P51 too. You need to run 63% fuel or less I believe to empty the center tank. This is the aux tank that sits to the rear and impacts the Center of Gravity, making the plane extremely difficult to handle. Running 50% fuel is typically more than sufficient for the vast majority of IL-2 missions. Might sound crazy, but makes a HUGE difference in control ability. Also, listen for the whistle. This is the MG ports in the wings, and the whistling sound is created as the angle of attack of the wing increases, essentially working as an audio stall warning. Take it up and stall it a few times on purpose and listen to the sound. Then when you are in a fight, keep listening in the back of your mind and it will warn you when you are about to pull that little bit too hard.
  7. Agree w/most. I'd say getting VVS fighters is a must. I originally flew only German, but playing both sides teaches you to be a better pilot. Yak9 and Yak1B are close enough that you really only need one. Get the 9T if the firepower of a high-velocity 37mm appeals to you. Capable of potting tanks (but not usually a one-shot wonder) and enormously capable against aircraft (though again, not always with one shot) on a fairly high performance solid maneuvering platform. I would also think the LA-5 and LA-5FN are musts. The 5 because you have access to it a lot more frequently than the FN. It is pretty fast, has superior firepower to most other VVS planes, and doesn't seem to lose much if any performance running with the cockpit open, so its fun to fly. The FN is, as C-Zero said, the best VVS fighter in the game, but its only available in 43 or later scenarios, and while it is a superb fighter, I am unsure which model 109 and 190 will truly outclass it. However, it will certainly struggle against D9 and K4. Probably fairly even up against A-8, G-14 and earlier. Will be interesting to see how/when 1C brings in later war VVS figher a/c. On the G6 while you could buy it for the firepower upgrade, it definitely underperforms the G4. Plus, if you plan to buy BoN you'll get the G6 'late' with the pack. As for the 52, I don't have it yet either - only one I don't have. Maybe I'll pick it up on sale, but the whole cargo thing just doesn't do it for me. "Rubber dog shit from Hong Kong...." Perhaps I'd like dropping paratroops though....
  8. ACG_PanzerV + BoBP Of course, I've already got it. If I win, want to give it to Zombrii - kid from the Netherlands who posted in the forum as unable to afford the game after picking up a HOTAS. Cut in salary from CV19. Not sure if he has an IL-2 account/login yet or not.
  9. Additional advice - you've invested in a HOTAS, but that is only 1/2 the equipment necessary for full experience. Recommend you purchase only one IL-2 title and save up for a Track IR. This is critical, as it permits a MUCH more intuitive, easy view control and immerses you in the sim. The jump from hat switch camera view to Track IR is equivalent to the jump from Track IR to VR. Track IR is not cheap - there are a few less expensive alternatives and I've also seen at least a few YT videos on how to build your own. You should also browse the forum here extensively. Several different members frequently host 'give aways' to set up new players. They seem to select randomly, but it is their money, so perhaps your story would be compelling and up your chances. Recommend you respond on their posts and see if you can get lucky.
  10. I was enjoying the Yak9T right up until Krupinski shot me down twice last night with one! Seriously though, I would like to see someone post some actual performance eval data. The gun is sometimes one shot, sometimes two or three, and the flat trajectory means it flies on essentially the same sight line as the MGs, making it much easier to hit with than the low v guns in other platforms. Underwhelming in ground attack, but that might just be my marksmanship.
  11. I am looking forward to MP servers that once again have balanced gameplay so that light/medium bombers are no longer a suicide pact/ death sentence. Against later war fighters, our current batch just cannot expect to survive. I want the tactical gameplay to be more than just fighter bomber ops. Who knows, maybe my personal fave, the A-26, will make it into a future release! Also, the opportunity to see some BoB scenarios built on the BoN map with our current crop of early aircraft will be very cool.
  12. FWIW, right justified my graphics settings pretty much, and turned on 'sharpen' to improve spotting (hadn't checked and thought it was on prior). Running an RTX2070 Super onto a 3440x1440 Ultrawide monitor. New looks are stunning. Just jaw dropping - no hiccups or issues, and turning ~ 120fps. Really appreciate the hard work that went into this, and thanks for a fantastic product. Cannot wait for the next piece of content, but the fact that the team here is dedicated not only to revenue generation but to constantly improving the platform is so refreshing. Thanks to Jason and the rest of the team. Keep it up!
  13. Bump. This is still happening. Got it in my A-20 on TAW today.
  14. I think deactivating the technochat can be unrealistic. While I'm ok with eliminating the power/prop settings %s, I think that the trim notifications, and many other messages that signal positive confirmation of pilot inputs provide feedback that the real aircraft would to the pilot, that we lack in sim. Further, critical messages - like engine overheat - tell us things that a pilot would be getting visceral feedback on. Engine noise, vibration, peripheral vision, hell maybe even cockpit temperature, etc... all combine to tell you your engine has an issue. It isn't as cut and dried as 'keep your eyes on your instruments and be conservative.' I think that providing players with just enough easy to ingest info to fly their planes realistically while maintaining as much eyes outside cockpit time as possible is a good compromise, well integrated, and vital to the sim. I suspect that plenty of hard-core grogs will love the lack of techno chat, and they will laugh and scoff at the less proficient who lawn dart their planes. But it will form just another barrier to entry into multiplayer for the newb, and actually detract from the overall realism of the sim. I hope that some of the multiplayer server managers will agree with me and will take the option to keep this feature.
  15. I am curious what adjustments to its overall performance were made since release. Acknowledge all of the dismay the a/c is usually met with, but its accel and level speed at all altitudes seem to have been adjusted down since I first flew it. Can anyone point me towards patch notes, or comment on it being 'nerfed' at some point?
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