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Gunter_Severloh

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About Gunter_Severloh

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    WW2, Bi Gaming, Compiling, Powerlifting, Alternative health, and nutrition

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  1. v3Effects Mod by meplanes1969 Mod Description - What does it do? The mod is a graphics/texture enhancement mod for particles, it will add more various, and improved textures for the following: Bomb craters Bullet tracer smoke trails Big explosion smoke Building smoke Dust smoke Dust wood Explosions on ground, and water Fire, firebuble, firedot, firepetrol, sparks, flash explosions, flashshots, hit flash Grass Locomotive smoke Smoke volume Vapors Village smoke Screenshots: More screenshots here Download The zip (new effects v3) is the main mod, download/install first: v3Effects Tank War Effects - (meplanes 1969 notes) WW1 FC Effects WW2 Stock Effects Links above are from my google drive. How to install Use -----> JSGME - (Download + Tutorial) Manually the mod goes here ----> IL-2 Sturmovik Battle of Stalingrad\data\graphics ===================================================== Smoke Fix Mod A separate mod not to be installed in same folder and or has nothing to do with v3effects mod above. More info on this mod see this post -----> LINK Download Smoke Fix Mod - (Google Drive) ============================== Stalingrad Smoke Mod/Draw Distance Increase https://forum.il2sturmovik.com/topic/39549-mod-draw-distance-increase-ships-stalingrad-smoke-updated/
  2. Ya i know about this video and the others, i have all the Stuka tutorials downloaded so i can view them while ingame, can also do that on utube too but i have a folder for flying where i have quick access. But thanks for reminding me about it i been a bit absorbed with just working on some of the basics from Col Ninny on keeping my nose to the horizon and such. Still setting controls for trim and other things too as i go and learn, its funny i've invested 3 weeks into flying so far. Ya for sure!, Arma3 is hardly a flight sim, there are some aspects but nothing like IL-2's. Stuka i fly is from the Secret Weapons mod if your familiar with it? Because only that mod has the 37mm Pylon Cannons, the Iron front Stuka which i have flown a little doesn't have them. Ya i had this in quick missions, but i like to take control of the aircraft right away, i dont care for autopilot, thats like playing a game and 3/4 of it is cinematic scenes after you played for 10min in it, linear AI do everything for you, and here im like hey guys can i play, nah i'll do the flying, i didn't put her up in the air just so i can sit back and watch the scenery Automatic dive? thats new, tbh i dont recall seeing such a key, maybe the automatic pull up after a dive? So far, pitch, roll, and yaw are set, im still tweaking the sensitivities as i go, and i'm still working on the best controls in terms of access for the elevators and other trims too. Little offtopic but had to stop typing here as i just got a new book in the mail, this is what i received: Junkers Ju 87D/G: Volume 2 (Monographs 3D Edition) This book has alot of phots of the ACE pilots, lots of photos of Rudel i've never seen before, and photos of the Ju87 bk guns i've never seen before either, book is fantastic. Author has a ton of other books like it for all sorts of planes ------> LINK I been reading this book as of late, received it in April Stuka Pilot
  3. Thanks i found that book in a pdf format per chapter, and have been reading alot https://www.faa.gov/regulations_policies/handbooks_manuals/aviation/phak/ In my research i also ran into Col Ninny's How to fly tutorials which i have been watching and applying those things he talks about. Among the pdf, and Col Ninny's tutorials i believe i discovered the cause to my original issue with the plane taking a sudden sharp turn and then nose diving, Col Ninny explained at about 7:00 That more angle of bank the more lift you lose, so you have to keep your nose above the horizon, which i wasn't doing as most times i was either below the horizon or basically my wings were at 90 degrees with no possible way to gain lift. I dont think i stalled as was mentioned before as i still had control and the engine was still running, i had throttle yet problem was most of my sharp turns were in low altitudes around 100-200m, when the plane yanked me into a nose dive i had little room to level out and pull up. Lesson learned, just need to practice more proper or better turn and banking when i fly, would also probably help to fly other planes to get a feel of and or different perspectives on the dynamics of flying, allowing me to adapt and or crossover to other planes. My goal now is to learn to obviously adjust my flying accordingly but now also work on setting up my controls better, setup trimming, and then expand further into propeller pitch, and possibly engine management. Thanks for the insights and information Unreasonable.
  4. I did this, thing is right now im not really interested in the sim detailed aspects of starting and or maintain a plane before and during flight, it is interesting no doubt, just not something i want to do right now. Anyways only things i kept on was the radiator, engine and throttle, what im not understanding is when i untick the simplified controls box for the realism settings, and get in the air my plane wants to pitch down, i can pull back on the stick and maintain the flight that way but as soon as i let go the plane wants to go down. From what i understand the elevators control the pitch, how do i setup controls for the elevators to prevent the plane from diving forward on its own, without the use of the simplified controls box in the realism settings? Also assuming i set two controls correctly for the elevators idk if they actually do anything when i do fly, as i dont see any actual movement in the elevators but aside that the plane wants to slowly pull to the right a little, even when on the runway at high speed trying to take off it wants to pull right slightly.
  5. Interesting thought, never occurred to me the plane could be stalling, but ya i calibrated my joystick, and just finished a half hour run on my mission killing most of the targets i actually found it alot easier now to fly and not once instance of the odd sharp curve to a nose dive. I will keep that in mind not to turn to aggressively after all its not a plane meant for fast, tight flying. Will test it out thanks!
  6. Ya most of the time when i am turning around to reengage a target, either climbing or diving, its mostly on climbing turns, most times i can control it and level the plane, i try to make sure i have enough throttle, but then if i turn to sharp the plane will turn on itself. I looked for the joystick on my computer and found it, it had a setting where you can calibrate it, maybe that is what i didn't do, as i didn't do that with my other joystick, im new to using a joystick, and flying sims and had no idea you needed to calibrate it, so i did and things in the calibration are set. Need to test now how the plane responds ingame. I see no such option, im on win 10x64. The stick i have now can twist for the rudder, so with that being there, i then shouldn't need rudder assist correct? I mean thats ideally used if you dont have that yaw function or twisting ability on your stick right? Well its not time based really, i said 20min because im normally flying for about 20min and manage to have no issues, i think it might be i haven't calibrated my joystick which could be the primary cause, but the sharp turn and nose dive happens when im mainly turning around to reengage a target i just strafed. No as you can see in the screenshot i turned all autopilots off, even in key mapping for plane control, i turned those settings off. In my mission i have no waypoints for any of the placed vehicles, they are just set where they are on the map, as static objects, just there for me to practice lining up my sights, and adjusting the plane's, height, speed ect,. to destroy it. I also play on quick missions and the same issue occurs its the result of me turning, one time i had low throttle and that did it so i learned from that, but most times its just odd curves i make, again from what SCG_Fenris_Wolf suggested is its probably due joystick not being calibrated. I could but then there is a ton of new things i would need to learn. I calibrated my joystick and going to look at the joystick manual again to make sure i didn't miss anything, ill make the adjustments and test it out and then reply back after my test, to let you guys know how things went. Thanks for your insights and help! Cheers!
  7. Hello fellow pilots, Gunter here rather new to the game as of late April, been flying on and off since, and only the Stuka mainly with the bk37 gunpods attached. I actually normally fly in Arma3 with the Stuka with the bk 37 gunpods, been flying in the arma series on and off for 20yrs but with m & kb, i know its not the same as IL-2 but i can show you how i fly when i play with my coop group seen here Anyways what i been playing is a training mission i created in the editor on the Kuban map, i just placed several vehicles, couple of gunboats, some tanks in various areas and some bombers + couple of fighters, and an AA gun where i been flying, and engaging them, and i find myself improving on engaging and destroying them. 😉 Mission has no wind, and its about 2pm in the afternoon. The problem is after about say 20min of flying, after have destroyed several targets, and flying towards the next one or one of choice, sometimes the plane decides or it seems to fly itself (autopilot is off, not even checked in the realism settings) and the plane does a sharp turn in either direction, and i end up doing close to a nose dive where pulling out of it is almost impossible, this happens almost every time i fly and i cant make heads or tails of what causes it. I fly with Track IR 5 Pro and a stick the Logitech Extreme 3D Pro which actually i just received Friday, was using the Logitech Attack 3 before, but i have the majority of controls, mapped, and the sensitivities to about where i want them at least for now, you maybe wondering what my realism settings are set at. Heres a screenshot of what i have set at least for this past mission i just did, i have it set to invulnerable so as to focus on gunnery. I'm wondering if the simplified physics, physiology, controls, or the rudder assist is possibly causing this issue, or could it be something else? Also for my stick sensitivities this is what i have set if it makes any difference: Pitch: 40% Roll: 30% Yaw: 60% These feel pretty good to me and allow me to line up targets fairly well, flying itself seems ok but i feel like theres something im missing, i mean the plane is slow, speed i fly at mostly is about 250-300km/hr, my average height when engaging is about 300-400m. Trying to get height with the plane is very hard, highest i've gotten the thing was about 450m of course i wasn't really trying. I'm still new to flying in terms of using a joystick, not really interested so much in the realism aspects of the flying, like all the engine management and intricate details of it im just interesting in the air to ground engagements and skill of it. I'm not sure what else to do or adjust or tweak for my controls in terms of this small issue where the decides to turn on me then all a sudden im in a nose dive, and this is not touching any buttons or keys, plane is level, engine is at about 71%-82% throttle. Anyone have any ideas? What do i need to adjust, turn off, or on, or not do to fix this?
  8. I use PowerDirector 16, which isn't the latest version, 18 is, been using this editor for the past 5yrs and not for IL2 which i've yet to record a video of. Recording a video is one thing, editing a video is an art in itself.
  9. Updated my original post with your latest version.
  10. Updated accordingly. Removed the video, and the 2 zips for the 2 other particles that were needing to be replaced.
  11. Have you seen my post? https://forum.il2sturmovik.com/topic/38537-v2effects/page/4/?tab=comments#comment-955250 @meplanes1969 Wondering maybe update your first post of the thread, and link my post in it, i have your latest version the v3 now listed on that page.
  12. Updated my post -----> LINK i had created a description for the mod based on what i read, also reviewing the mod particles folder itself gave me some ideas of what the mod enhanced/updated, and or changed. Also compiled all the screenshots you posted meplanes1969, including some others, and added that video that was there too, also added some details on how to install, among other things after. ======== Why i did this? This is the sort of stuff i been doing for 10yrs on BI forums for Arma3 but for my own mods, missions, and the many compilations i built over the years for the community, one link in my sig titled "All Arma3 Compilations Masterlist" is a massive list of all the compilations i created except for a few there, and put it into one place. Back on topic, hope my updated post gives those would be interested in your mod a bit more info and a better idea of what its all about and what it does. Cheers! and hats off to you for your work meplanes1969
  13. v3Effects Mod by meplanes1969 Mod Description - What does it do? The mod is a graphics/texture enhancement mod for particles, it will add more various, and improved textures for the following: Bomb craters Bullet tracer smoke trails Big explosion smoke Building smoke Dust smoke Dust wood Explosions on ground, and water Fire, firebuble, firedot, firepetrol, sparks, flash explosions, flashshots, hit flash Grass Locomotive smoke Smoke volume Vapors Village smoke Screenshots: Download The zip (new effects v3) is the main mod, download/install first new effects v3.zip How to install Use -----> JSGME - (Download + Tutorial) Manually the mod goes here ----> IL-2 Sturmovik Battle of Stalingrad\data\graphics ===================================================== Smoke Fix Mod A separate mod not to be installed in same folder and or has nothing to do with v2effects mod above. More info on this mod see this post -----> LINK Download Smoke fix.zip 4.36 kB · 19 downloads ============================== Stalingrad Smoke Mod/Draw Distance Increase https://forum.il2sturmovik.com/topic/39549-mod-draw-distance-increase-ships-stalingrad-smoke-updated/
  14. You know the n_flame8 new version has a modified date of March ‎08, ‎2013 whereas the existing i have installed has a modified date of December ‎04, ‎2019 Why does the latest version need to be replaced by the oldest or an older version? Also a suggestion to update the OP download link with the latest files, and or versions so folks like myself dont have to go chasing and asking questions.
  15. That would be these your referring too? smoke fix.zip n_flame8.zip What about the n_bigexplosionssmoke.zip?
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