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whitav8

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  1. Just look away - I wish they would fix it - been that way for months!
  2. Small detail - WRT SuperSampling, please list the resolution (e.g. 2400x2600) instead of SS percentage which changes frequently with new revisions of SteamVR.
  3. @chiliwili69, Yes, don't pay any attention at all about the average FPS. I was switching back and forth between single-pass and two-pass at a paused position so the average meant nothing. Prepar3D lets you change that selection on the fly - don't have to restart at all.
  4. Here you go - Prepar3D single-pass versus two-pass VR. Note how with single-pass, the CPU time goes down and the GPU goes up a little but the FPS is better (65 vs 50 ) I have the 9700K@5Ghz with an RTX2070 and the HP Reverb. The F-18 is from VRS and with FSX@War can fire weapons against red forces.
  5. Chiliwili69, Sorry, typo on my previous email - I have an RTX2070 (not 1070). P3D already has a low frame rate (old graphics engine ) so every little bit helps. Single-pass provides 55 to 60 fps when two-pass only provides 40->45. Therefore, with SteamVR reprojection, I get fairly smooth VR in low complexity scenery - like MCAS Kaneohe on Oahu - so I can fly the VRS F-18 and with FSX@War, I can do a little red-blue action - catapult launch off the coast and shoot HARMs at SA-2s at the airfield.
  6. Just for interest sake, Prepar3D implemented single-pass stereo a year ago. It seems to be supported even by AMD perhaps with some limitations. The text below is from the Prepar3d user manual: Headset Display Modes Stereo uses two views (one per-eye) to provide depth perception. This can be performance intensive, but provides the most immersive 3D visual effect. Single-Pass Stereo is a stereo mode that draws two views in a single rendering pass. For high-end CPUs and GPUs, this should be faster in most cases. On AMD GPUs, MSAA and SSAA will be disabled when in this mode. Mono uses a single view which provides a performance increase, but no depth perception. Some headsets do not support this setting including Varjo VR-1.Headset Display Modes I use it on my 9700K@5Ghz/ RTX2070 and it provides approximately a 30% improvement in FPS over just plain stereo VR.
  7. I tried it and don't think it helps for IL-2. I still recommend chiliwili69's playback benchmark - with and without VR.
  8. Rerun with clouds=low: Motherboard: ASUS MAXIMUS XI HERO CPU: 9700K CPU Freq: 5.0 Ghz L3 cache: 12 MB RAM type: DDR4 RAM size: 32 GB RAM Freq: 3200 MHz RAM Latency: 17 GPU: 2070 STMark: 3018 Results with Graphic Settings as specified:(Screen Resolution 1920x1080, Shadows Quality = High, Mirrors=medium, Distant landscape=x3, Horizon draw dist=130km Landscape filter = off, grass quality = distant WAS clouds=medium, NOW clouds=low, AA=x2): Distant Buildings = checked, Use 4k=checked, Gamma=.8, Fullscreen (Mods=OFF) 2019-11-30 06:07:30 - Il-2 Frames: 23616 - Time: 180000ms - Avg: 131.200 - Min: 94 - Max: 228 WAS clouds=medium 2019-12-10 13-03-01-22 - IL-2 Frames: 23952 - Time: 180000ms - Avg: 133.067 - Min: 91 - Max: 231 NOW clouds=low
  9. @jaws2002, Great to see how well AMD Ryzen is performing! One question, you show the results for all different graphic settings (low, balanced,...) but did you provide results for the settings exactly as chiliwili69 established at the very top of this thread? @chiliwili69, Great new benchmark! Thanks for the effort. I would like your opinion of the usefulness of adding a couple runs (as I did above) with our VR graphical settings but not running in VR mode and then the run with VR but no ASW/reprojection and SS set at our choice but reported in pixels horizontal x vertical instead of percentage. I realize that the VR results are subject to a lot of variables, but it still is fun to compare. Thanks Dave
  10. Thanks much for the benchmark! (You are correct about not needing to purchase Bodenplatte - although I should! ) Here are my test results: ================================================= Motherboard: ASUS MAXIMUS XI HERO CPU: 9700K CPU Freq: 5.0 Ghz L3 cache: 12 MB RAM type: DDR4 RAM size: 32 GB RAM Freq: 3200 MHz RAM Latency: 17 GPU: 2070 STMark: 3018 Results with Graphic Settings as specified: 2019-11-30 06:07:30 - Il-2 Frames: 23616 - Time: 180000ms - Avg: 131.200 - Min: 94 - Max: 228 ===================================================== Results with Graphic Settings as set for VR (Shadows Quality = medium, Mirrors=off,Landscape = x2, Horizon=70km, grass=normal,clouds=medium): 2019-11-30 06:34:57 - Il-2 Frames: 29360 - Time: 180000ms - Avg: 163.111 - Min: 106 - Max: 251 Results with Graphic Settings as set for VR and actually in VR (Reverb at 2160x2116 SS and NO ASW/reprojection) 2019-11-30 08:46:17 - Il-2 Frames: 10859 - Time: 180000ms - Avg: 60.328 - Min: 48 - Max: 91
  11. Hate to be a noobie, but do I need to purchase Bodenplatte in order to run this benchmark?
  12. HP Consumer Version Reverb for $499 at HP Store https://store.hp.com/us/en/pdp/hp-reverb-virtual-reality-headset?&jumpid=cs_con_nc_ns&utm_medium=cs&utm_source=ba&utm_campaign=&utm_content=sp&adid=73323912492362&addisttype=spla&msclkid=2278a3d8a9b918758338fe04d6313c3c&utm_term=2325123495411914
  13. The default.vrsettings file located in XX:\SteamLibrary\steamapps\common\MixedRealityVRDriver\resources\settings should show as a VRSETTINGS File in Windows 10 File Explorer (not Text Document) To get the original you don't need to uninstall, just delete that file and run integrity
  14. You should use notepad++ and start with the original
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