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JG7_RudeRaptor

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About JG7_RudeRaptor

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  1. Why not? . You did read the subtitles explaining it was from test documented by the Brits? Please shed light what we base the 30mm effect on?
  2. You do realize if you are hit in the wing and you try to do a 9G turn, your Sh$% going to break off in this sim. I find P-40 and Lagg-3 very rugged. DMs seem better now than ever. Just my thought.
  3. Every time there is a new patch I have issues. Latest one was very bad studdering. I uninstalled IL2 and reinstall it again.
  4. Does anyone have a spreadsheet, chart or know of a web page that list When planes made their combat debut service during WW2? Mainly looking for Luft, USA, RAF and VVS planes not listed in BOS Thanks in advance
  5. Yes there is. L alt + F2 After zoom in a bit to move camera so you cant see the your nose. Or, currently the Alt+F2 cameras in game are 5. The location of each camera relative to the aircraft can be found in the folder : IL-2 Sturmovik Battle of Stalingrad\data\LuaScripts\WorldObjects\fixcameras\Planes they are saved in the relative .txt files. For most aircraft, there is a way to increase the number to 11, by adding info using the same code structure and increasing the number of the "attach=100" all the way up to 110. This way you can get more possibilities for creating a video, move the camera to a position in which you can use external padlock and get a nice view of both aircraft, get no-cockpit view, behind or down view, etc. below is an example of my txt file for the 109 F4 (included are the instructions of what each number represents): If you want to keep all existing ALT+F2 positions and add 5 more, just paste the positions you like using the appropriate numbers. Feel free to use it or modify it. I 'm not sure what the "convex" command does, maybe the devs could help here. This may be useful only for the 109 series. You should change the coordinates for other planes. ***please back up your original files before making any changes***  // attach ID should be in range from 100 to 110 // first number is forward - backward (bigger is forward) // second number is height (bigger is higher) // third number is left - right (negative is left) // rotation values : 1st along X-longitudinal, 2nd along Y-vertical, 3rd along Z-look up-down)  [attach=100] // Nose camera facing infront, 25m ahead position = 25, 0, 0 rotation = 0, 0, 0 convex = "Fin_Ctl_0" object = "LuaScripts/WorldObjects/GoProCamera90.txt" [end] Basically you nee to change the position of the camera. Example: Defualt: [attach=100] // Gun camera over the cocpit position = 0.7, -0.3, -1.1 Guncam on the nose [attach=100] // Gun camera over the cocpit position = 3.0, 0.0, 0.0
  6. I remember this guy many years ago in IL-2 days. Condolences to the family.
  7. Thst looks awesome !! Nice job !
  8. A little flaps, trim and power break it. Also it helps to start few meters off the back of the runway.
  9. Ask the RAF Tempest 135 Wing about the "Rat Scramble"
  10. I wont be available until Sunday but if you see me on WOL server send me a msg. I'm on US central time. Myself I need to get back to basics. I become dependant on missiles. Lost some of my dog-fighting skills. 😃
  11. Does the Pe, Ju, IL2, etc.... Ever run out of ammo while under Ai control ??
  12. L alt + F2 After zoom in a bit to move camera so you cant see the your nose. Or, currently the Alt+F2 cameras in game are 5. The location of each camera relative to the aircraft can be found in the folder : IL-2 Sturmovik Battle of Stalingrad\data\LuaScripts\WorldObjects\fixcameras\Planes they are saved in the relative .txt files. For most aircraft, there is a way to increase the number to 11, by adding info using the same code structure and increasing the number of the "attach=100" all the way up to 110. This way you can get more possibilities for creating a video, move the camera to a position in which you can use external padlock and get a nice view of both aircraft, get no-cockpit view, behind or down view, etc. below is an example of my txt file for the 109 F4 (included are the instructions of what each number represents): If you want to keep all existing ALT+F2 positions and add 5 more, just paste the positions you like using the appropriate numbers. Feel free to use it or modify it. I 'm not sure what the "convex" command does, maybe the devs could help here. This may be useful only for the 109 series. You should change the coordinates for other planes. ***please back up your original files before making any changes***  // attach ID should be in range from 100 to 110 // first number is forward - backward (bigger is forward) // second number is height (bigger is higher) // third number is left - right (negative is left) // rotation values : 1st along X-longitudinal, 2nd along Y-vertical, 3rd along Z-look up-down)  [attach=100] // Nose camera facing infront, 25m ahead position = 25, 0, 0 rotation = 0, 0, 0 convex = "Fin_Ctl_0" object = "LuaScripts/WorldObjects/GoProCamera90.txt" [end] Basically you nee to change the position of the camera. Example: Defualt: [attach=100] // Gun camera over the cocpit position = 0.7, -0.3, -1.1 Guncam on the nose [attach=100] // Gun camera over the cocpit position = 3.0, 0.0, 0.0
  13. Which version is the tiger playable ? Also are there any tutorials on how to use the Rang justment Thank you in advance ! S!
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