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About =FSB=HandyNasty

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  1. The plane loss to pilot loss ratio for 2 dates in current TAW campaign : 24/11 (map2) : Axis : 485/260 = 1.87 VVS : 515/280 = 1.84 01/12 (map3) : Axis : 512/271 = 1.89 VVS : 651/344 = 1.89 Ergo, the current number indicate that the plane loss to pilot loss ratio is the same for both (Although I acknowledge the need for more data points), whereas in previous TAW's, the ratio was definitively in favor of the VVS (I don't have hard numbers here, just memory and gut feeling).
  2. when prolonged climbing at high engine settings or slow speeds at higher altitude (lower boiling temp) you might overheat with rads closed. I've only had it occur to me on summer maps. 99% of time I'm on closed rads.
  3. I can't start game, it says "please update your game, new version available"
  4. I think this only refers to the Yak-9U(T) and Yak-9P versions, aka, the versions of 1944 and later. These are made from more better/lighter materials (more duralumin, metal wing spars, ...) than the earlier variants because the soviets weren't as hard pressed anymore and could go from a "mass quantity" to more quality in production.
  5. The problem I encountered is that a server starts with 10 russians and 20 LW's. The extra lufties that join in cannot spawn, and so there is effectively roughly 20 vs 10 in the air, which is arguably unbalanced but not roffelstomp one-sided. However, then russians start to leave server, so it goes to smt like 20 vs 4, which is where the germans take huge leaps forward mapwise.
  6. after having had a BoBp focused DD 2 weeks ago, I guess we'll see some of TC and FC. Or maybe a more detailed explanation of how marshall mode works
  7. - "several hits" : i only see 1-2 cannon hits on left wing at 1:29. LaGG being sturdy, those amounts of hit aren't crippling. - Also, the tail section of the 109 in itself isn't that heavy. The collision is roughly at wing root, a sturdy element of the plane. Since you shoot in slow motion I have trouble estimating the speed of collision, but it didn't seem that fast. Additionally, maybe ping issues make it that the visual representation of the collision doesn't exactly represent what actually happened So, based on your track, I myself lean towards "the LaGG is one heck of a sturdy plane". Also an "immortality cheat" seems implausible (especially on Berloga) and, seeing that 1CGS looks very unkindly on ppl who'd use immortality cheat or such, you'd need way more solid evidence to claim such thing. PS: I don't know what you mean with "damage desynchronation". Do you just mean that sometimes ping screws over the damage model?
  8. You sure about that? I just took out my D9 (pretty confident that has 4K skin) and the damage textures really look non-4K-like. If they are 4K already, then I guess I'll never enjoy getting shot at 😕
  9. 4K damage textures please, so I can start enjoying getting shot at.
  10. the boost on the A-8, which works when you're at 100% throttle and activated boost, increases ata from 1.42 to : - 1.58 ata at "low altitudes", typically below 1km altitude but it depends on temperature and your speed (speed increases ram pressure). -1.65 ata at altitudes between switch to supercharger 2 (typically ~2700m) and critical altitude of SC2, which I would say is around 5000-5500m (depends again on temp and speed, I might be off a couple of 100's of meters). To know for sure that you really go into the special emergency, I'd advice you to look at the boost/ata gauge and see whether the needle increases when you activate the boost. (sidenote : I am rather positive that activating boost at, let's say, 2000m, doesn't do anything at all - no increased engine times, no increased fuel consumption, no change in engine cooling/heating, ... but didn't test it. In the same way, I am rather positive that pressing the boost button when throttle isn't at 100% also doesn't change anything)
  11. I was flying in Bf110 and it was getting dark (sun just below horizon / twilight) and I was trusting my gunner to call out enemies who'd get close. Yet I got bounced twice without him warning me at all and my buddy once without his gunner warning him. Actually, the call 'gunner 1 is engaging' came the moment tracers flashed by my cockpit. As if the gunner didn't see the bogey at all, even if he were in close 6 o'clock, until we were visibly under attack. Now, I'm kinda pure fighter jockeys so here is the questions : - Does gunner visibility drop drastically under low light conditions / twilight?? My gunner didn't warn me for a P-40 200m behind me - Does gunner accuracy drop under low light conditions / twilight? - Does AAAaccuracy drop under low light conditions / twilight? And AAA reaction time / spotting distance?
  12. No DD today and patch next week
  13. I second this. Plus, afaik, the La5-FN and the La-5F were produced simultaneously during 1943 (even if it's the bubble top La-5F which we don't have).
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