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About 127Tom

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    Combat flight sims: il2 series, Falcon BMS, Battle of Britain, RPG's, playing guitar, Mount & Blade: Warband, Mount & Blade: 1866 Western mod.

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  1. That will never happen. So why even talk this nonsense? As of now the the damage model is worse than in Rise of Flight. That's the only thing I never liked about Rise of Flight: The easy breakage of wings. Reason why I use the damage mod in singleplayer. Now in FC you just have to shoot at a guy's wings in a dogfight and wait for them to break as he tries to out turn you. In WW1 they aimed for the pilot and engine. Like it should be in in FC / RoF. They aim for realism. Why not aim for realistic damage? The damage model was nearly perfect two months ago (with the exception of that annoying black screen for 20 seconds when you got wounded).
  2. It has one flaw though: Drag. You can't escape anything. So if you're in a fight, you must stay in the fight until it ends. That's the only reason Adam and Spitfire don't fly the Dr.1 ( hehehheheh)
  3. Flugpark server had 50 players yesterday evening (central european time). I was alone in a fight against 2 x Albatros and 2 x Halberstadt. I flew the Camel and I beat all four singlehandedly = Wings fell off right away on both Albatros after some solid burst at their body and wings. Same happened with the Halberstadts. I was like "okkaayy...?". It felt too easy. Then I was in a fight against some D7's = one of them managed to get a few hits on my wing. I managed to get a lot more hits into them. The one D7 I hit dived and escaped to the east. The other one decided to continue dogfighting with me. As we were turning suddenly my wing broke. I didn't even pull hard G's. And my plane looked fine before it. No visual damage and my plane didn't even shake from damage. Your wings shouldn't fall off just because some bullets hit them. It's not like we are shooting high explosive big shells of rounds.
  4. Been flying FC again a couple of days now. Both a lot in the D7 and Camel. The Camel has glass wings: a couple of hits in your wings: plane starts to shake and if you pull too much "ka-wosh" and they break off. The D7 feels like a tank. Can take many bullets. I see why it's the plane to jump in now. Way easier to get lots of kills in the D7 and survive than the Camel.
  5. Utter bullcrap. No matter what angle or height you attack from the flak is sniping. If you would attack from let say the germans side of the balloons, the guns would need to re adjust. Also even if you dive in from very high almost over the balloon the flak is sniping. This will also result in no-one bother to attack the balloons now and just go for the planes. I haven't seen one balloon attack after this change. Before it was fun to hover around your own balloons to see if players came to attack them. Now it's a ghost town. Also the rate of flak is way too fast. They use WW2 flak it seems.
  6. You can get the physics pretty much spot on. Ever tried iRacing? Laser scanned tracks, air pressure and rubber mass physics. It feels like the real thing. We all have driven a car and that comes closest. If you have a good racing wheel with force feedback you can feel the tires if they slide or have good grip. Same goes for the physics in RoF / FC = they have the data and the digital nature engine is pretty amazing. Check out some documentaries on the Camel; it behaves in game just as they describe in the documentary. Down to every detail how to get out of a spin and how it behaves when you use the rudder etc.
  7. Ok, my memory might be a bit foggy. It was 2 at night and I was a bit tired. I recorded our fight in the clouds that lasted almost 15 minutes. I will re-watch it and make a video about it Was a very good fight. You got some skills with that plane
  8. That "creating binary mission file" takes a very long time. Up to 2 minutes here. In your version 7 it didn't create this file and the mission loaded very fast in game. Can you go back to this if possible?
  9. Start with the Albatros. Best plane to start with. Easy to master and fly. Also map your radiator controls so you don't burn your engine.
  10. Hi, I noticed after the patch that even though diving in on a balloon very fast from high above each flak hits so close to the plane it shakes by every flak hit. And even as you are like 20 meters from the balloon the flak still hits super close. Resulting in your plane gets either destroyed or engine dies almost every time. Also a bit unrealistic they would shoot flak this close to their balloon too as it would burst it. ----------------------------- And yesterday I was in several encounters with borth AI and player planes that had gunners. I took hundreds of shots into each plane at the gunner location and yet no gunner ever died. Can you please fix this? I see lot of players chooses the planes with gunners and use them as fighters for this reason. Kind of a cheat really.
  11. It's gone now! Whoever fixed it, thanks!
  12. Can you please remove the instrument panel? I don't want to have to remove my entire HUD to get rid of that awful throttle % text pop up every time I adjust my throttle. This game / server just get worse every day
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