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About Xyperion

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  1. This would be amazing... I think an RNG factor should be added to the system since not everything should depend on the player's mission success/failure. For example, both sides will have X number of bombing/ground attack mission each day. Depending on the outcome of those missions, the RNG factor will change. Of course the player will participate only in a fraction of those missions, as they could be intercept enemy bombers or escort friendly ground attack planes etc... The rest of the missions in which the player does not participate will be "simulated" after the day based on morale, equipment that each side has, whichever side is on the offensive and so on... This way the player will know that his actions do have impact on the "war", but not everything depends on him/her. RNG factor - Both sides start with 50/50% chance of a breakthrough or changing the frontline forward. Each map can be split in a couple of regions and depending of the successful bombing missions in each region the frontlines will change with N amount of meters (For example, a successful ground attack mission would increase the RNG factor with 5%. So if one faction has 6 successful bombing/ground attack mission in one day while the other has 1, the odds will be 75%/25% for a breakthrough). Objectives can be added throughout the maps and the side that holds a given object will have a higher RNG factor in a given region. Of course when a certain objective has been captured the battle is considered as won and you advance on the next map. Bombing missions - Bombing missions can not only change the RNG factor, but also reduce enemy equipment storage. Ground attack missions - By destroying enemy artillery, frontline soldiers you are increasing the odds of a breakthrough in the region as the enemy positions are weakened. Fighters - As per usual the fighters will have to intercept / escort bombers / protect ground units etc... Morale - Morale can affect the RNG factor as well. If a faction is on the offensive and has won a couple of battles in a row, the morale of the troops would be increased as well.
  2. I'm just amazed that you had an AI pilot that survived for 77 victories! Maximum i've seen is ~15-20.
  3. Hi guys, I'm about to finish the "Battle of Moscow" for the first time and I was wondering how does the career progression work, since I don't want to lose my pilot progress. Basically, I was in the I/JG 52 and in the end of March 1942 I got a pop-up that asked me if I want to finish my career or I should switch the squadron, so I switched, but now I have some questions. If the career finishes (20.04.1942) and I'm in a squadron which is not in the "Battle of Stalingrad" ( IV/JG 51), will I lose my pilot or can I still choose a different starting squadron in BOS? If I'm in a squadron which is re-called and I decide to finish my career (like the case for I / JG 52), do I "time jump" until the next time when this squadron is in action, or can I choose a different starting squadron for the next campaign in the timeline? (BOM -> BOS for example) Thanks in advance
  4. I sincerely hope that they will stick to WW2 / WW1. IMO most of the people currently playing the Il2 GB series would like any other WW2 specific scenario. On the other hand, if they actually go for post-war scenarios they will lose a big chunk of the current playerbase. From what I see around the topics in the forum a lot of people share this opinion. (yes I do know that the people on the forum represent a very small portion of the whole il2 playerbase.) Anyway, I just see it as a lose-lose if they go for a post-war scenario. What's the point of attracting new players if "half" of your current playerbase leaves?
  5. Hi guys, This is a shower thought 🛀, so you can take it with a grain of salt, but do you think that a new career timeline(not overwriting with the current ones) can be created with the current planes? If yes, which one would that be? I would gladly pay 40-50 euros for a new map + career.
  6. Can someone please tell the devs that they forgot to press the Submit button for the DD last friday?
  7. There must be something wrong with this website... I keep refreshing, but for some reason I can't see the new DD.
  8. Thanks for the input! Are you using full flaps in all of those scenarios or in some of them take-off flaps are preffered?
  9. Hi guys, First, I will start by saying that I watched a couple of training videos for the FW-190 and they are only saying how to extend/retract the flaps. I can also see that they are using the flaps when landing. Is there any scenario during flight/combat in which you would use the flaps or should they be used only during landing? Thank you in advance, Xyperion
  10. Hey, thanks a lot for the tips. I'm looking forward to playing online when I get a bit more experienced vs the AI in Career mode. My reaction to these "rules": 1. Big no-no so far, it often happens to crash near (or hit) a building/plane... I'll probably do more damage to the airfield than a bomber raid 😂 . 2. 70% of the times it works every time. 3. I guess I can do this. 4. That's fine. Unless engine management is included, sometimes I use emergency mode for so long that I forget about it and I have to make emergency landing deep into enemy territory. 5. Pretty sure that by the time I can ID the plane I'll already be shot down or I'll bump into it by mistake. 6. I tried not to use the map in some missions and I ended being so lost after a dogfight that I was ~50km away from my destination... 7. Okay, back to single player... Jokes aside, thanks for sharing these tip. I'm going to follow all points that you made to improve my flying and hopefully in a couple of months I'll be ready
  11. Does this mean that in SP it will be impossible to recognize the plane from 2km+? I doubt that the AI will fly to the strength of their planes.
  12. No, I'm using Track IR. Thanks for the tips everyone! You truly are the best. Additionally, I found a memrise game in one of the threads linked above. (https://www.memrise.com/course/2205705/il-2-airplane-recognition-v1-by-brzi_joe/1/garden/learn/#) It's a pretty fun way to learn those silhouettes.
  13. Hi guys, I was wondering, how do you guys find out from a distance (1km+) whether the plane is a friendly or an enemy? I always have a hard time finding out, so I have to enable the icons for a second or two just to see whether I'm chasing an ally or an enemy. If I try to spot them without the icons, I have to literally fly 200 meters near them just to spot the insignia of their faction. Whenever I try to play without the icons, often I shoot at friendly planes before realizing (poor guys never saw it coming)... Before someone jumps on me, I'm playing SP only (for now, but i guess this is good for my future online teammates ). I've always wanted to try multiplayer, but I'm afraid, because icons are not enabled. With ww1 planes spotting is so much easier...
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