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No601_Swallow

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About No601_Swallow

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  1. Making them linked entities seems the way to go. You may want to tweak their "damage threshold" values (I can't remember exactly what they're called - I'm at work). If there's a ton to do, you may not need to go through all the blocks by hand. It may be possible to do that by using find/replace on the .msbin (?) file - I mean the mission file which is amenable to text editiing (again, sorry - I can't actually remember which one it is!
  2. Most objects in the game (including buildings) have a damaged (or destroyed) state. Certainly for villages on maps, mission builders can "dial up" the damage for each block of buildings. I suspect we can do the same thing for blocks of buildings in cities (like Koeln). Testing is about to begin! 😎 Edit: by the way, that's just an astonishing photo, particularly for someone who's actually been to Cologne and seen the cathedral. Here's an anecdote that might make our German friends smile: I emigrated ten years ago from the UK to Vienna (in Austria, obviously), and of course my children learnt Viennese German within months (Dadgummit!). Anyway, a year later, flying back to London with my 9-yr-old son, we had a 5=hour transfer at Cologne, so we took the train to the "city centre" and looked at the cathedral. But quickly, my son turned to me to complain, "Dad, it's weird: these people speak strange German... It's sooo old-fashioned!". [Compared to his Austrian German, obviously.]
  3. My squadron was full-in on CloD for several years (until BoS, actually), but it was so so difficult to get it to do what we (as a squadron) wanted it to do - old-school IL2 '46 coops, basically, with our own mission designers putting together coop missions for our weekly campaign flights. Apart from all the bugs (and there were so so many bugs!), there was a very limited range of triggers and elements you could use to create "events" in your missions. There were workarounds, but they quite literally necessitated embedding whole "sub-missions" inside your "main mission" and then activating them through scripts - that is, writing code in (I think) C++. I actually learnt some C++ - enough to stitch together code that others had written. Oh the hours I spent checking my brackets and semicolons! And some of those scripts were really great. One of the devs released what I recall was several thousand lines of code that sent tenders (refuelling tankers or fire engines and ambulances) to meet your aircraft depending on whether or not you were damaged when you landed. I wrote it into one of our missions once, which led to much hilarity as ground vehicles streaked across the runway to get to landed comrades as others were still coming in to land. And that, really, was our experience of CloD - so much that coulda-shoulda-woulda been just great, and was failed or broken, and in the end we resorted to extreme and difficult workarounds to get it to do what had been soooo easy in '46. The Team Dedalus crew bashed the sim into something playable - heroic and fantastic work. I haven't gone back to CloD (or Blitz) so I hope and assume that Team Fusion have continued to build on it. I really hope the new map is great when it comes. The last thing I'd add is down to taste. When I last played CloD, after some months with BoS, the FMs felt much more "on rails" than BoS. It's a very personal thing, but I've always felt the feeling of flight, so to speak is more convincing in BoS. (Mind you, the cockpits in CloD were beautiful!)
  4. Respect for (finally) getting it to work, Stick! The lady with the shotgun is the one and only Jenny Agutter, from The Eagle Has Landed. I also posted a picture of Ingrid Pitt from Where Eagles Dare. I toyed with the idea of doing one of the delectable Kate Beckinsale (from the WWII travesty that shall remain nameless), but I just couldn't.
  5. Yeah.... I've made custom skins, - which means I've done the alpha-layer two-step successfully in the past... But I've been away from the game for a few months and I can't remember what I did, and even when I did it successfully, I really don't think I understood what I was doing and why I was doing it. Without wanting to sound like a shill for (the free) paint.net is that magically (it seemed to me this morning), I saw that it (the program) was now (after updates) willing to save an image (with layers, etc) as a .dds file, didn't ask about alpha layers and so on. It just asked me what type of - erm, encoding??? thingy I wanted to use (obviously the DXT5 option) and then tick the "Mipmaps?" box. And that seems to be enough! I doubt this "dumbing-down" would work with actual plane skins, but... I look forward to testing it (and seeing what might be lost - I'm guessing reflectiveness of different areas of the skin), but paint.net seems to work fine with these in-cockpit pictures - which, I might add, are often charmingly "inserted" into the cockpit environment. (I almost damaged my neck looking for my picture in the i16 - it's there, but it's "deep" and "high" (so to speak...) on the recessed instrument panel.)
  6. Like I said in the oh-too-long post above, I think the size of the image has to be 1024x1024 but (because, you know, algothms) only the left-hand three-fifths-ish will appear. If you click on the silly examples I've put above, you'll see that the right hand two-thirds is blank. In fact in the .dds versions I leave them transparent (just in case!...) Using the stock examples as a template for sizing would be a good way to go. In the meantime, say hello to Jenny:
  7. Can't... Let... This... Go... Yes, the landmarks themselves were wonderful (and included the "empty plinth" in Trafalgar Square!), but they were placed on a bland blancmange of nothingness. The railway lines looked like - I don't know - dry river beds? There were no docks, rubbish elevation, just generic "suburb" tiles everywhere. Such a shame. I've written elsewhere I'd have much preferred if CloD had done what BoM does - where Moscow is unapproachable but from the distance looks like a real city. Even if that had meant losing all those airstrips north of the Thames. I still wake in the middle of the night, heart pounding, drenched in sweat, thinking how great CloD could have been if they'd, you know, finished the game. Sigh. Edit: Sorry for going off-topic. The Bodenplatte map looks terrific.
  8. Yes. But the object "tree" on the left hand side of the ME is your friend. It's a powerful way to find and select the things you want to tweak. (Being disciplined with naming things in your missions helps a lot with this too.)
  9. Yeah. My first attempt was like that. So... what I've found is that (and I'll be using paint.net "technical terms" here - And it's dead easy to use! Layers and everything!) - what I've found is that the "canvas size" has to be 1024x1024 pixels, but if you take a standard portrait-type photo and align it with the left edge of the canvas, it seems to work perfectly. It feels strange, since the game only seems to display the left-hand three fifths of the "canvas", but it does work. A bit of experimentation does the trick. By the way, after a couple of attempts, I think I can get a photo into the game in about three minutes now. That includes adjusting the brightness/contrast (the luminosity curve) to make the photo seem older and less detailed, adding some film grain, via paint.net's "noise" effect, and making the whole thing nice and sepia. With a white border too! I'm away from my pc at the moment, but here's a pic of diminutive Australian songstress Kylie Minogue given a tweak (and shrunk to 50% size): Edit: Curses! The white border doesn't show up, and neither does the fact that the image is in fact a square.
  10. My version of the lowly (and free) Paint.net allows you to save an image as .dds. And... it works, so long as you choose the right options when you're saving. And you don't have to get all fancy with masks and channels, etc!
  11. Many thanks! ...Got... to... concentrate... better....
  12. So... what have I missed? How do I put a photo of my one true love (or failing that, Angelina Jolie) onto my instrument panel? [Edit: How do I put a photo of my one true live, Angelina Jolie, onto....]
  13. Temuri, I understand your point, but I think it's more important for mission builders to be able to learn from each other. If, in MP situations, people want to cheat by analysing mission files, that destroys the sim and destroys any reason for playing it. I have faith (?) that we simmers are better than that!
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