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Everything posted by chiliwili69

  1. I say Lapino as an simple map that was one of the first. But it will be also valid any other map from BOS with no dense population and flat. fpsVR is an app that you can find in SteamVR: https://store.steampowered.com/app/908520/fpsVR/ not sure if you can find it also at Oculus store, i think not. But it perfectly works for Rift-S
  2. This is an interesting CPU, it is the smallest overclockable of the 8th series. It would be interesting to see how it performs in the IL-2 benchmark. If you have time you can follow the instructions and run the test just in monitor (and VR if you want): https://forum.il2sturmovik.com/topic/56485-benchmark-for-cpuram-performance-remagen-4002-to-4004/ For IL-2, it is the SingleThread Mark what matters, and the reason of being below 90fps is the CPU, not the 2080Ti. You can easily check that by running fpsVR app (it is really cheap app) while you are playing IL-2 with the REverb. You will see that your CPU frametimes will be above 11ms. I think your CPU and GPU would be quite OK for the Rift-S if you play SP and the right settings. The Rift-S is less demanding that other headsets not only because lower resolution but also because it run at 80Hz, so it requires less frames per second that others 90Hz devices. The Turbo frequency of the 9700F can go up to 4.7 GHz which is a nice frequency. so verify that it is enabled in the BIOS and also that your AVX offset is set to zero and that your freq is kept at 4.7 while you play IL-2 (no thermal throttling, so it might require a decent cooler). Then, you can use fpsVR and play with the settings. I explain above a graph with the impact of each setting. You can start with Balanced graphics and medium shadows and medium clouds. In Lapino map with simple 1x1 dogfights to be sure you are at 80fps with no AWS. I can not guide you on the Rift-S specific tools settings (OpenComposite, OTT, Oculus software) since I don´t use it for IL-2. But be sure to don´t apply more that 1.2 PD in OTT, otherwise you overload your 2060S.
  3. With that card you should be fine with the Reverb.(if you don´t supersample too much). Most likely your CPU is the bottleneck here or perhaps something is going wrong in your PC (hardware/software). Which is your CPU? Do you overclock? Before you decide what to do you can just run the benchmark just to be sure all is OK and your performance is aligned with your peers. You can also can take a look of the graphics settings impact on fps, so you can relax the ones which load the CPU. Look this:
  4. Seems they will arrive in April/May... https://wccftech.com/intel-10th-gen-comet-lake-s-desktop-core-i9-i7-i5-cpus-listed-online/ In any case , I don´t think they will improve IL-2 performance over the 9900K or 9900KS.
  5. For a fixed seated experience 1 base station is enough. I only used 1 basestation (1st gen) for the Pimax5K+ and also the Index. With the Pimax5K+ I had some tracking issues at the beginning but it was due reflections of a picture in the wall. 1 basestation of course also gives you 6DOF. Obviously if I rotate my head like an owl (just 180deg), almost all sensor in the headset are occluded and you lose tracking. But with the nice FOV of the Index or better the Pimax I don´t turn my head more than 120 deg. The only thing is that the Pimax need a bit more of distance than the Index to work properly. The Pimax basic strap is ok for short period, but it really don´t fix the headset well to your head. That´s why people (and me) was using the old DAS from Vive. And also the reason why Pimax created their own modular audio strap which seems similar to the old DAS from Vive. So, forget about the basic strap. The price of the deluxe version is because the "deluxe" headphones. The comfort kit is not included with the Artisan. I have not try it but I think it is good since more surface of your face is in contact with the device. With the original Pimax5K+ I quickly realize that I had to change the cushion. I really don´t understand why they sell the Artisan without the comfort kit and modular audio strap. It will simplify the buying process and the production and the customer satisfaction. The nice thing of the Rift-S or Reverb is that it is just one package with everything you need. Valve has more options based in basestations and controllers, and it is logical. But the headset is just one thing, one good headset (and uncompensated). Pimax should reduce their options of headsets, just focus in two lines, the basic (Artisan) and the premium (8KX). This will simplify their entire business. I should talk with their marketing director... 😉
  6. You ask a very difficult question indeed. First at all, if you don´t want a heavy and uncompensated device, don´t buy the Index. Then, in your case, I would go for the Artisan. Although it is not totally clear in any case. Why? - It will ship much earlier (the 8KX is uncertain) - You will see the nice Artisan FOV in IL-2, it will be a big step from Rift-S. (with my Pimax5K+ the normal FOV was more than enough) - It cost you much less (I think the 8KX is overpriced, but it has no competition) - Your system will run without performance problems, so better settings - You will test the water with all the Pimax software, without investing too much. - For Alyx the Artisan will be with you and it will be more than enough for than game. Then, you will enjoy and will see with your own eyes the device, which is what ultimately matters. Then after six months of use, you will be able to decide if you want a better device (8KX or whatever arrives then). You can sell the Artisan at a good price. And at that time, we all know more details about the performance of 8KX in IL-2 and the new GPUs. Regarding the controllers+basestations, I really don´t know. It would probably faster if you order the headset only and procure the base stations and controllers for other sources (Valve, ebay, second hand). But really don´t know.
  7. My first VR headset was DK1, but I enjoyed many games and demos with the DK2. It was a good improvement over the DK1, specially the spatial positioning. I still keep it in the box as an old great device. But I had many wow waves after the DK2. The first was with the RiftCV1, it improved many things, specially the ergonomics and lens quality. I had another wow with FOV of the Pimax5K+, it was so great. Then, another wow with the visual clarity and large sweet spot of the Index. Then, another wow with the superresolution of the Reverb. And finally, and surprisingly, another wow about the comfort of the Rift-S. More info here:
  8. ...and it seems I've gained about 15.5 fps from the previous benchmark with correctly configured 2133Mhz RAM, running this benchmark on my monitor. Pretty impressive call you made there, chiliwili! And a 23fps gain from the original. Thanks for reporting again your test with your new memory. This is telling us more things. But When I said you will gain 16fps, I said with respect your initial memory configuration, that was 1330. I just calculated based in the gain of greif correlation (2400-1330)*0.0167=17.8. I said 16 because I was calculating it mentally 2400-1330 is about 1000 and 0.0167 is about 16. So the real gain should have been 17.8 but you got +23fps. Congrats! As you know there could many other factors no taking into account in this tests. So this correlation is only a guidance.
  9. Many thanks! We see that the test error has been reduced to just 0.5 fps. Maybe when a PC is pushed to the limit the test error is higher. And we also see that a 9900K at 5.0GHz (with your 4400MHz RAM) delivers around 15fps more than any other 9700K or 8086K at 5.0GHz (and lower RAM speed 3600Mhz). If we discount the 4400 to 3600MHz, it will deliver 800Mhz*0.01667 less fps, so this is 13fps. So maybe the effect of larger L3cache is not really important. If this is true a 9700K or 8086K or 9600K with RAM at 4400K could also deliver 166 fps at 5.0GHz. My doubt is then what CPU to buy: 9700K, 9900K or 9900KS. And for sure 16GB of RAM at 4400Mhz (or higher if exist)
  10. My tests are very much aligned with yours: Before lunch IL2: RAM: 3.8GB, L3cache: 0.68MB 4KMonitor (max settings): RAM: 7.5GB, L3cache: 5.5MB VR Index (max settings): RAM: 7.9GB, L3cache: 6.2MB VR Index (my usual settings): RAM: 7.8GB L3cache: 4.4MB More info here:
  11. This is a topic that has been discussed frequently in the past, and I have done my own tests in 4K monitor and VR (Index at 130%SS) just to check how much RAM memory (and also L3 cache) is used by IL-2. Scenario: QMB in Kuban with 1+4 vs 4(fighter)+4(bomber)at 800m with average weather. All settings maxed-out (ULTRA settings, shadows ultra, mirror complex, landscapex4, horizon150Km, grass ultra, clouds extreme, 4K textures and distant building) for both tests. Used MSIAfterburner to measure the L3cache usage, CPU temp and RAM usage: Before lunch IL2: RAM: 3.8GB, L3cache: 0.68MB 4KMonitor (max settings): RAM: 7.5GB, L3cache: 5.5MB VR Index (max settings): RAM: 7.9GB, L3cache: 6.2MB VR Index (my usual settings): RAM: 7.8GB L3cache: 4.4MB CONCLUSION: If you only use your PC to play IL-2 (in monitor4K or VR) you don´t need more than 16GB of RAM, and therefore it is better to spend your money in getting higher frequency RAM rather than 32GB. If you play other games, then I don´t know. In any case, RAM memory is something easy to expand in future if needed. Here I leave the trends of MSIafterburner: FOR 4K Monitor: FOR VR INDEX:
  12. Thank you very very for reporting this additional tests!! You have a nice nuclear submarine. Now the framerates are consistent with the avg fps. I also have seen you changed Mobo from Apex to Gene, not sure if this should affect performance. Probably not. Regarding the fps error test, normally it is up to 2 fps up and down. I think it is influenced by how the GPU is overclocked, but not really sure. Perhaps at very high freq the error is larger. If I could ask you something is to run the test at 5.0Ghz three times, with HT off and giving STMArk. So we could compare with other chips (9700K, 9600K) which run at 5.0Ghz. And also see if the error at lower freq is smaller.
  13. No, IL-2 VR doesn´t need more than 16Gb of system RAM with any device I have tested (CV1, VivePro, Pimax5K+, Reverb, Index)
  14. You can not say the Reverb is heavy since it is not. (among all other headsets). But the cable is rigid and heavy. I have been using for long periods in IL-2 the Rift CV-1, VivePro, Pimax5K+, Index and Reverb. And the Rift-S and Quest for short periods (15 min) for other applications. IMHO, In terms of comfort the best out-of-the-box device is the Rift CV1, followed by the Rift-S even it is using the halo design. But it depends of the shape of your face and head. With the Pimax5K+ I had to put the DAS fixing and custom cushion. With the Index I had to make weight compensation in the back side. Now it is OK, for long periods. The new Pimax line (8KX, 8K+) has the new "confort kit" which support a bigger area of the face. I think this will help in confort but not tried yet.
  15. This is exactly what I was saying. 16GB is right now more than enough for IL-2 VR. Other considerations (other apps or games) are not taken into account. If you have a 4 RAM slot MoBo, and if your only purpose is IL-2 VR, then the most clever choice is to go to 2x8Gb sticks at fastest speed. So you invest money in speed and not in size. Then, if in future IL-2 VR needs more than 16Gb, then you can buy 2x8Gb sticks of same speed. Which will be cheaper at that time.
  16. If budget is not a constraint, I would go to a 9900K/9900KS over the 9700K. Why? Well, there is two reasons (just thoughts, not real facts at hand): 1.- If you look at the results table for Remagen tests, you will see some test of the 9900K at 5.2GHz and other 8086K or 9600K at 5.2GHz deliver less fps. I think the reason could be the cache, which is larger in the 9900K/KS. Ideally people with the 9900K/KS could run the test at 5.0GHz just to compare the results with others 9700K and verify that the cache plays a role. 2.- Higher clock speeds. I think that 9900K/KS has more room for OC that the 9700K, for the same cooling solution. In any case, I am exactly in the same boat than you. Wanting to upgrade to 9700K/9900K/9900KS/10900K. If you are at US and since there is no stock of KS, the siliconlottery at 5.1 for the KS is not a bad choice after all. BTW, Regarding RAM, yes, this matter. For IL-2 VR go for the fastest one and no more than 16Gb
  17. This is not true. The CPU frametimes are really lower. Let´s analyze this enlightening test: We should not care about the "Average FPS" value since this is the averaged value for the total 4.0 minutes that fpsVR has been running with Prepar3D (this include from the moment you launch Prepar3D, select menu, launch flight, do one test first with SinglePass, don one test with two-pass, etc, etc). So this value is mixing everything. I don´t know if there is a key in fpsVR to reset the average FPS, just before running the test. (I think this has been requested to the fpsVR developer). So the real info is the history graph of both pictures and the puntual FPS value reported (65 vs 50). I assume he is runing the REverb at 90Hz, so the frametimes threshold to be at 90fps is 1000/90=11.1 ms. The scale of the frametimes is: Bottom=0 ms middle=11.1 ms Top= 22.2 ms I have printed the image and measured with a rule the CPU frametimes: With two-pass the CPU frametimes are around 18ms (so 1000/18 is around 55 fps) With single-pass the CPU frametimes are around 14ms (so 1000/14 is around 71 fps). So, surprisingly the VRworks technique of Nvidia reduce significantly the CPU frametimes in Prepar3D. This is exactly what we need in IL-2, reduce CPU frametimes. I think it would be good if the developer could take a closer look of it. Thanks whitav8 for the test. I don´t know if other flightsims have also implemented this techniques.
  18. I made some reviews of then in this subforum: But note that some of the issues I had with the Pimax5K (distorsion in edges, performance) has been eventually solved. What I know for sure is that with any of the three headset you mention you will be really pleased. Yeah!, "being there" is the two words that best describe the experience. After a 1-2 hour session, doing some missions, it is strange to come back to reality and have dinner with the family in the kitchen, just thinking, I have just been flying over the frozen Stalingrad some minutes ago, very close to be killed! and now I am just having dinner at home.
  19. I don´t know what VR device you use or what level of SS you apply. I also I don´t know how bottlenecked is Prepar3D for CPU and CPU. The only way to know that would be following this steps: 1. Install fpsVR. It is a really cheap app. 2. Create a kind of flight record in PRepar3D. 3. Run flight record with fpsVR with two-pass, and see GPU and CPU frametimes (make a screencapture if possible) 4. Run flight record with fpsVR with single-pass, and see GPU load and CPU frametimes (make a screencapture if possible) So, we will see where we get the gain.
  20. Good to know that I will not need an extra soundcard. (With JetSeat) Just for clarification, how we should call it "JetSeat" or "JetPad"? Those names confused me when ordering, but there is only one single hardware to buy it in your web. In the images I read JetPad, but people is using Jetseat wording. Maybe it was a previous name.
  21. I don´t know how bottlenecked is Prepar3D (CPU vs GPU). Maybe your 1070 was bottlenecked already with Prepar3D and this technique reduce GPU load, so gained 30%. But in the case of IL-2 is still to be demonstrated that the VRWorks techniques will reduce CPU load, which is responsible for every plane Flying model, Damage model, AI, calculate scene, etc. With new high-definition headsets (Reverb, Pimaxes, etc) this could certainly help to reduce GPU load since GPU could became the bottleneck for this high-def devices (especially with High or Extreme clouds). So, yes, it would be worth if dev team could take a look of it. Even if it is only for Nvidia cards.(which are the dominant cards in our IL-2)
  22. indeed! I was also intrigued by being RAM MHz more important than true latency. It would be a nice discovery if more data support it. But I found something weird in the data reported by the WalterScott runs. You will see that I keep track of Frames, min, max and avg values. But the frames and avg fps is redundant since avgfps should be equal to frames/180 (since it is a 3 minutes track). You will see that almost all test results follow that rules except the Walterscott run. It reports more frames than the corresponding to the avgfps*180. I wonder how this can be reported by Fraps.
  23. OMG!! I didn´t even know this exist. if you attach those fans to your seat you don´t even need simshaker! 🙂 My future CPU (this year) will be either a 9900KS or the 10900K. And I will try to keep my modest 240mm AIO cooler (Kraken X-52 which is working quite well). In terms of heat generation for the same overclock I think the 10900K will generate more heat since it has 2 more cores, but who knows. Anyhow, this is discussed in another thread.
  24. WOOW!! 5.5GHz! that´s really an achievement. The record for STMark in the Passmark database for 9900KS is 3270, but you exceed that! You really got a good chip! Just curious, what Vcore and temps do you have? and what CPU cooling? Your performance is exactly as expected by the Greif correlation, just 0.0 deviation from expected!
  25. Be careful with the info promised by SiliconLottery. They always use an AVX offset of 2. So, for the 5.0GHz model, it means they guarantee 4.8GHz using AVX instructions at 1.25V (IL-2 uses AVX instructions). They said that 95% of the 9900KS chips achieved that. So why to buy from them. I really don´t understand why they are advertising 9900KS chips at 4.9GHz when the Intel default provides 5.0GHz (all cores) and good cooling. I think it is better to disable two cores (to get higher freq) rather than spend 1.100$ on a SiliconLoterry 5.2 chip.
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