Jump to content


  • Content Count

  • Joined

  • Last visited

Everything posted by Dramborleg

  1. Did you use your flaps? I know in the real Spitfire they were only used for landing since they are either all the way down or up. But in this game, it's the only way I found to be able to stall fight 109s.
  2. Coming here from WT sim mode flying Spitfires from the Mk II to the XIV was such a shock because in WT the current Spit FM bleeds speed like there is no tomorrow in turns and combined with the (correctly) sensitive elevator and (debatable) very aft cg results in a very difficult plane to manage. Contrast to the Spit IX FM here where I eventually figured out in order to prevent overshooting even semi-competently flown 109s I had to COMPLETELY chop throttle to zero, kick hard rudder and even drop flaps after which it was not difficult at all to stay behind a 109 with flaps out or not. I don't kn
  3. Thank you Devs for the significantly improved visibility. The other night when I first tried it out on CombatBox, I found an allied P-51 and managed to stay on his wing for a long time and despite a couple mis-steps in formation flying which caused me to lose him briefly, I was able to re-acquire him and follow again. Unfortunately I was so impressed with being able to do that I stopped scanning for threats and got bounced. Anyway, it's also great to be better able to discern a target's aspect now. Prior to this update it was so difficult just finding the tiny, faint smudges that were unident
  4. I've been enjoying going there since moving up here two years ago. Saw them go from one hanger to three from when we first visited as tourists in 2012 till now. They were just working on re-building a Stuka and were doing taxi runs with their Me262 with original design / modern materials Jumo 004's. I was a little disappointed they didn't/couldn't fly the FW-190 during the last fly day last year like they planned but got to enjoy what they did fly anyway. It would be a real disappointment if they close down.
  5. I have used my Gladiator Pro with KG12 almost daily for the last two years. I used a MS Sidewinder Precision 2 for about a decade before that. The only things that have gone wrong with my Gladiator Pro are 1) somehow broke one spring which is easily replaceable with the spares included, and 2) the hat switch up and down directions no longer click but they still work. I love how it continues to be spike-free and accurate due to the contact-less sensors. I would definitely recommend it if you can find one right now, unless you want to spend more for the higher end sticks.
  6. Some models I completed years ago. All 1/72 scale from Hasegawa, Airfix, and Aoshima. I have some more kits waiting for me to get back into the hobby, when time and space permits.
  7. I came here after about 4 years of War Thunder (and about a decade of Aces High previous to that). Spent almost all my time in sim mode in their "Enduring Confrontation" arenas after briefly starting out in their "Realistic Battle" mode. Other than what others mentioned, here's some of what I don't like about WT: 1) Bombers - Unlike fighters, bombers get third person view and air starts so they don't have to play by the same rules as fighters. 2) Questionable flight models - The Spitfire FM's were revised last year to a supposedly more realistic one. Result is they are unstabl
  8. If I recall correctly, bubble tops have a little more drag than a razorback variant If everything else remained the same a bubbletop variant may be a little slower. I think the 51B is slightly faster than earlier 51D's until other improvements were made. Also, there is a loss of stability in yaw with a bubbletop since you lose some fuselage area. Later model P-51D's and P-47's like the M have fillets added to the vertical stab to gain back some stability. I know Aces High isn't considered sim-enough by some here, but I remember some guys preferred the 51B there when furballing.
  9. I was waiting for this update to drop since hearing about it in the DD. Thanks.
  10. Thanks for posting this. I already stopped playing online a couple weeks ago due to difficulty spotting planes including those flying in front of clouds. If this issue is universally true that would explain a lot. Not going to play online till these issues are dealt with.
  11. I know this thread is a little old, but I think setting the fps limit to 30 eliminated the severe fps drops I was getting. Playing MP, I would start out at 60 fps for several minutes then drop to 20 fps with severe stuttering and slideshow. Alt-tabbing out of the game and back in temporarily fixed it. Since setting the fps limiter to 30 a couple nights ago I haven't had those fps drops and the game has been smooth (for 30 fps). Hopefully it stays this way.
  12. I'm unable to get into CB right now. The game freezes at the Downloading Files screen after I click to join CB. Restarted my machine but it didn't help. I see 59/72 in the server, is anyone else having problems?
  13. Thanks @[DBS]TH0R, I turned off Sharpen and it did help some (I already had AA turned off). I wonder if Sharpen was causing planes in front of clouds to flicker / fade for me. I had been doing a lot of reading through threads on graphics settings including Jason's advice, but it looks like you just have to figure out what works better for yourself.
  14. I like the lines of the Griffon Spitfires more than the Merlin Spitfires, especially together with the bubble canopy. Would be nice to have as a collector's release plane. It's unfortunate that the only current game that has them is War Thunder, which has the XIV, 22, 24 and Seafire XVII and 47. Gaijin's interpretation of whatever flight data they have results in an atrocious flight model - unstable and very tail heavy, difficult to fly with a flight stick and pedals. Spitfires in that game tend to want to point the nose everywhere but where you want to point it. But apparently since Spitfi
  15. I use zoom the same way. I mapped it to my hat switch so I don't have to move my head to zoom in and out. Typically I zoom almost all the way out for the largest field of view as I scan all around, and then zoom if I need to. It's when I'm zoomed out and scanning when I'm sure I'm missing contacts. I really appreciate IL2 having such realistic features as clouds obscuring planes inside or behind them. War Thunder's clouds don't hide the dot that is shown when a plane is far away. But as they add more realistic features, I feel you now have to play at a more realistic scale for objects.
  16. Thanks for your replies. I didn't know most people had big 30" or more screens as a normal either. I might have to put IL2 down for now till I can buy a new screen. It's just too frustrating playing MP; most servers use non-alternate view and I consistently get surprised and shot down despite diligently scanning behind and around me every time I'm flying (I use TrackIR so it's easy to look around). I think the only way I can see objects to the correct scale on the screen is if I'm zoomed in almost all the way, which makes it terrible for situational awareness since you have the
  17. Really? You can't be serious. Objects are still the same size on the screen whether I'm 20 inches or 12 away. Lol reading glasses. Thanks anyway.
  18. I play with a 22 inch screen at 1920x1080. I doubt I'm (and anyone else who's not running a bigger screen) having the same experience as anyone with a 30 or 40 inch screen. Aircraft even 2.5 to 3 km away are just a slight gray spec of a few pixels against the sky, not anything like what I see of GA aircraft doing circuits near where I live. It's an issue of scaling and field of view to me, everything including the reflector sight and canopy frame in front of me are much smaller than in real life. The only way to see things in realistic proportions for me is heavy use of zoom, which then me
  19. I can't get in either. The server list shows 40 out of 72 slots taken. *Nevermind, I got in.
  20. Thanks for your replies so far. I'd appreciate any additional input.
  21. Wow... I've taken to occasionally borrowing our temporary main house TV which is a 28" Samsung running 1080P for use and found it helps some with spotting. I started this thread to see what the average player uses, especially those that do multiplayer and plan accordingly. I intend to play multiplayer most of the time, as I came from nearly a decade of Aces High, followed by a few years of War Thunder SIM mode. Right now with my 22", I'll lose contact due to various reasons (clouds, terrain, etc) and end up getting surprised from behind because anticipation doesn't always work when con
  22. I'm curious as to what everyone else uses to play this game. I *thought* my 22" LG running 1920x1080 native was sufficient for gaming, but this is the first time I've come across a title where I thought otherwise.
  23. The screenshots below show my view while in the Combat Box server running the Crimean Offensive 1.05 map with "Scattered clouds and light winds from the south." There is a haze everywhere as if I'm flying in fog. Is this what I'm supposed to be seeing or is there something wrong with my settings? My system info: i5-6500 8GB RAM Nvidia GTX 960 Windows 10 DX 12 I've changed the settings from LOW to HIGH to ULTRA and it still looks like this. Other people on the server said the skies were clear for them.
  24. At the rate the Luftwaffe team uses the 262 currently (I'm only on the combatbox server), it reminds me of when gaijin brought the JU-288 out, except it's even more difficult to get a shot on a 262. In the meantime, it can bomb targets with near impunity.
  25. Here are pics from November when they unveiled the project, note the original pieces next to the new construction especially the wings:
  • Create New...