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Torrens

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  1. Haven't experienced this one. I have seen my gunner, loader and commander sometimes have yellow damage out of nowhere outside of any engagements when I press enter and see the tank modules. Are you absolutely sure you weren't fired upon? There are still sound bugs in the game and I have taken hits without any sounds occasionally. SOmetimes bumping into obstacles can injure the crew as well especially the driver and radioman.
  2. I want to ask you another question. Do you think it is smart to have the description "for insults and ram = ban" in your briefing? I now understand from your response that we should clearly ignore the rams and insults all the time and "understand and forgive" when angry and close minded people want to ruin our fun. But you need to take away the rules on your server that pretend to help the players because it is clear to me that you don't take them seriously and there seems to be no reason to respect your rules since we can see that nothing happens if we break them. There will be no conclusion to this drama unless you act as a moderator and you will have to answer to these complaints for a very long time in the future. You will save yourself the trouble if you simply do the right thing and it is your own choice. I'm sorry that you got rammed by blue planes, you should react to it otherwise it will never end. You don't have to prove me that you got rammed I believe you.
  3. I don't speak russian I can't understand what those logs say. Are you server admin? How will you react to this? You have pictures above with direct proof that show the behaviour of KokS.
  4. I can confirm the behaviour of a player named KokS seen in some of the pictures. He rammed my tank from behind today and admin was present as well. How come is this person still allowed in the server? The description specifically says that ramming and insults result in a ban. I'd like to hear from a server admin why they haven't acted on this.
  5. Yes I hear the loading all the time. The mg breech keeps getting pulled back over and over and I hear the sound untill the bug goes away.
  6. I've experienced this bug with the coaxial mg but not the maingun. The mg is loaded but doesn't respond at all for a long time and suddenly starts working after a long time has passed.
  7. I forgot to add something. The camera is now locked to the gunsight instead of the mouse. Previously the camera would follow the mouse instead of gunsight causing the issue of people seeing nothing but black when they wanted to rotate the turret by significant amount. The gunsight still follows the mouse now but the camera is now following gunsight unlike before. I think this is the main reason why players feel disoriented now. The mouse isn't any more sensitive than before but the camera is reversed so we can't see where the mouse is going unless we look at the orange indicator in lower left of the screen.
  8. This is my attempt of helping you guys. I have used the same aiming system with the new T34 for months now without any issues. The only thing that moves faster now is the mouse while fully zoomed in. Previously the mouse moved slower when zoomed in. I tested every tank and the turret now rotates at the same speed regardless of zoom. The mouse sensitivity also stays the same regardles of zoom. You can zoom in 100% and still rotate the turret at the same speed as being fully zoomed out but you have to use the mouse a lot more. The only thing that changes is how much room your mouse can move away from the aiming sight when using zoom, effectively giving the turret a longer or shorter distance to follow the mouse on the screen. If you move the mouse while fully zoomed in, the turret only has to adjust few inches. While zoomed out it has to adjust dozens of inches or more. All tanks use full speed by fedault to rotate the turret unless the mouse is very close to the aiming reticle. This works best for the Sherman because it has the best turret rotation speed, which makes this system very efficient with that particular tank. If you go and try Sherman, you will notice how effortless it is to controll the turret and it does exaclty what you want it to do. Other tanks rotate turrets slower making the time needed to follow the mouse considerably longer. This means longer turret reaction time when the mouse is moved. With the Sherman this waiting time is non-existent but others have to wait. When you want to rotate the turret fast while zoomed out, gently move your mouse and give the turret time to react before you move mouse again. Otherwise this leads to helicopter spinning. And yet again we meet the same issue some players weren't able to adjust with the new T34. Do not yank the mouse around like a madman when zoomed out. Use steady, controlled movement when zoomed out. When you are zoomed out use very subtle movements with your mouse. Even when zoomed out, you can still move your mouse while turret is adjusting but you have to do it gently. You can also turn down your mouse sensitivity, but you sacrifice turret rotation speed while zoomed in. If you look carefully, you can see exactly where the turret is going to rotate now after you moved the mouse. This is highlighted as orange on the lower left corner where you can see your turret and hull orientation.
  9. Thats the same guy who I heard from that Americans only met like 3 Tigers in France! It was actually ever since 6th June.1944 to defeat of Germany. American tankers only ever saw Tiger 3 times in North-West Europe. Here is a link to the video. Skip to 28.50.
  10. You can manually set gear limits but other than that its pretty much WSAD movement controls. Not sure if it will become more complex in the future but since it's a IL2 game, I wouldn't be suprised if it does.
  11. Cool video. What I'd really like to see is same comparison Panther vs T34 considering it had a lot of influence on Panther desing. No Sherman didn't swim across Atlantic Ocean. It was shipped in transport ships while weighing only 33.000 kg. When you need countless thousands of tanks across the world with having to lift them on ships with cranes, ship them overseas and take them off the ships again with cranes that have load limits..... do you want the 45.000 kg Panther tank that has better cross-country mobility but still breaks down long term or do you want a Sherman that weighs over 10.000kg less, is smaller letting more tanks be fitted inside a ship, is designed for crane lifting, has endless spare parts and doesn't break down? Sherman is the only WW2 tank that served in every major theater for these reasons.
  12. Would be interesting to see how many of those +100 Tigers were fit for frontline action and how many were unable to attend due to breakdowns ect. Brits and Commonwealth were pretty well equipped against Tigers too. I stood infront of a Firefly tank in Danzing, Poland few years ago and that 17 pounder gun is like a big ole telephone pole when you stand under it. Very intimidating machine when it towers ower you.
  13. I haven't checked my sources, but I believe that American armor literally engaged Tigers around 3 times during liberation of France that's how rare they were. 10 Tigers sounds like a stretch at least for Americans but its possible the Brits and Canadians saw more of them. I'm sure Ardennes must've achieved 10 Tigers but who knows. Probably the only time it was possible.
  14. You don't have to keep your hatch open with the new T34. You can use the periscope view and turn it around 360 degrees without turning your turret. This is what the periscope is designed for. You can look around just as fast as with the hatch open. If you are trying to spot enemy tanks with hatch open and only close it when you see something, you are operating the tank incorrectly. If you use the periscope correctly and with good care, you can be more effective with the new T34 than the old version while also not exposing your commander to enemy fire. The only reason to use the old T34 is it's broken damage model and simplicity in using the turret with the hatch open. It is not faster than the new T34 they move at same speed. It is not better but it is more simple and unrealistic so you might find it easier to use. If devs ever add interior to the old T34, you will be angry about the same issue when you drive old T34. But you have to give it a serious attempt. When you use the perisope to turn the turret, there are issues with it being too sensitive but you can work around this. Turn down your mouse sensitivity or zoom in slightly to negate the sensitivity. Always keep calm and don't yank the mouse all over the place as soon as you see an enemy. We all have a natural reaction to quickly spin the mouse when we try to fire before the blue tanks. Don't be that guy.
  15. Tigers are not hard to defeat in this game. Give me any red tank, I will kill Tigers all day long. There is only a handful of good players that survive in Tigers for a long period and kill many T34's. You can fire HE at their front armor from any range and jam their guns very often. Tigers are strong only if you fire AP at their front armor. Keep playing the game more you will eventually realise how fragile Tigers are. They die very easily from side armor hits. Ask yourself how many times do Tigers save the blue team on EFront server? Answer is blue team still loses despite Tigers.
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