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About SCG_Vieira

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  1. In general, beginner pilots will have a lot of trouble in spotting and identifying targets. It's also expected that they (us?) will have more difficulties in navigating and most will fly on their own, without a squad supporting them. I think it is perfectly acceptable for these players to stay lower and closer to defensive targets, where the AAs will help them on most of these tasks and where they can disrupt the bomber runs and make them pay for their attack. It also allows bailing out in safety, which is an added advantage. I find that much better and realistic than suicidal attacks on enemy AFs just to get "that kill" before another death. But as we progress in our learning curve, we are expected to start doing more what Riksen explained: fly deeper in enemy territory, stop the bombers before they arrive, spot, lead and keep the team informed on the location of enemy formations (JG4_Widukind is one of the best members in the community in that sense), force their fighters to gain altitude before they start moving to the front and keep the enemies in constant stress on their long commutes. Many of these crucial tasks will not show on any statistics but they make a huge difference in how the campaign progresses.
  2. First of all, I would like to thank the admins for creating and maintaining this server, which is in my humble opinion, the best ww2 campaign around. I have seen some nice ideas for the next West TAW, so here are my 2 cents: 1. Distances: I felt the distances were a bit too big. Not only that caused for long commutes to work, it also meant that when the game surpassed 1h20m there isn't an incentive to go in. Most likely we won't have much time to do much, specially if the front AFs are closed 2. Maps: I know you will be able to do a lot more when the Normandie map is available. It would be interesting to have a few more maps (an odd number preferably to reduce draws) and introduce the planes more slowly. 3. Planes: Riksen and a few more pilots already proposed some new sets, which I found really good. I would love if it would start even before, with earlier planes representing the beginning of the war in the west (1940), with 109Es, Hurricanes (soon to be available), Spitfire V (representing mark 1 and 2), P40s. etc. It might be a bit too early for this, but with the new maps and planes available that could give us the kind of progression that is very present in the East TAW (i absolutely love to see i16, p40 and Stukas being the kings of the skies). I know this might not be a welcome suggestion, but wanted to put the idea in the air. 4. Me262: Don't want to get in the discussion, and I haven't even flew it although I had it available. If the stats show that the plane is as strong as it is being claimed, and knowing that in real life they were few and far between, and hard coded maximum of one per player could be interesting. It would force the players to be a lot more careful and reduce the number of 262s in the area. 5. Transport missions: We should be allowed to play transport missions without the lives limitation. It is still a penalty (i dont think people love to do transports), helps fill the servers which unfortunatelly is for many hours half empty, gives targets to the enemy and provides help to the team. It also gives us time to think on what we have done wrong to be demoted to that position Once again, thanks guys. This was a blast!
  3. Transport missions is an area where I think TAW could give some love in the future. I would like for penalties NOT to be applied to supply missions (which would make these players useful for the team, valid targets for the enemy and give them time to think about their mistakes that led them here). Also, I can’t wait for the DC3 to be available (C47, Li2, Dakota) so we have a balance with the Ju52. I would love to see more paratrooper missions to help the front lines and tanks, also para drops to increase the supply of those fronts and even stuff like retreats where we could take the supplies from almost lost AFs.
  4. Hi Everyone! Thanks to all for another amazing TAW campaign. I was impressed with the organisation of the red team, and those attacks with 10 to 15 planes to our AFs are probably the most epic operation I have seen in IL2. I was involved in (mostly failed) attempts to intercept those attacks, and they actually forced the blue team to start talking, which is a feat on itself. Best moment in the campaign - in my humble opinion - was on the end of map #1 when the blues were stuck in just one open AF, almost out of planes, and being forced to defend ourselves with only Stukas with machine gun pods. I will probably make another post with some suggestions for the future. For now, thank you all, friends and foes, and specially the admins who made all of this possible. What on earth is a radiator??? I am not an engineer!!!
  5. Thanks Kathon. In any case, after those first couple of days the issue never happened again for me. Thanks for your time and all the best. You guys have the best sim server on the planet!
  6. Hi Kathon! Today I was disconnected from the server on two different times but on similar situations. Both times, it happened when there was suddenly a very large number of planes in the area. The first a groups of 15+ bombers showed up in front of me, as soon i was about to engage a bomber, i got disconnected. The second time, a couple of hours later and on a different map iteration, I played for about an hour until we saw a large number of enemy fighters and bombers, suddenly i was disconnected. On both cases, my stats show the sorties as "in flight" and the last entry says "pilot exit". I have never seen this behavior on other servers or on previous TAWs. Cheers
  7. TAW is like Seinfeld’s Soup Nazi. Stay in line and don’t say a word or you will get us all in trouble.
  8. Still happening. Happens to me, i would say around once every 10 hours of play or so. It never happens on my first sortie after I login. Some times, I think I was just jumped by a superior adversary or was attacked from a strange angle. This last one, I suffered 3 attacks in less than 5 seconds, which means that he was right on my 6. I completely looped and looked back and there was nothing there. He got a head kill, so I got to see those few seconds of the plane falling down. There was nothing behind me or in the area. The main problem is that there is no warning of any kind, and now, every time I spend more than 5 minutes without seeing any friend or foe, I am always thinking I might be getting the bug. It is really ruining the experience. You can say what you want about War Thunder, but I never saw anything like that over there, and it's a god damn free game!
  9. Hi Gentlemen! This is my third TAW campaign, the first playing reds. To add to RedKestrel brilliant post, I was just wanted to say the biggest difference I noticed (and that is also truth on other servers) is that reds seem to play a lot more as a team. People talk more, inform more, ask for help more and team up on way that I only rarely see when playing red. So besides the quality of players, squads and planes which are obvious important factors, the team work is - in my humble opinion - the biggest difference in the red team.
  10. Regarding the Ju52. I absolutely love to fly it and I hope it is not removed from the TAW server. It is great for a noob pilot like myself to start navigating and help the team, quietly learn the tricks of engine management and go up through the ranks. Both historically and in game this is valuable work. They also work (or should) as food for the enemy fighters and be a beacon of action in the game as they need protection, specially on the paratropper missions. Having said that, I agree that it is an important source of unbalance between the two sides. The ideal solution would of course be to introduce the planes for the VVS that are missing (heavy bombers and transports). That doesn’t depend on any of us so let’s move on. The idea of allowing VVS to use Ju52 with different skins (let’s call them pre-war ir captured) would be a good gap solution if the game engine allows it, which I am not sure it does. My solution for now would be the following: 1. Increase the number of planes needed (from 60 troopers to 100 or more). Possibly more than one drop around the AF to be mandatory for it to be successful. This would force a much bigger operation and/or multiple sorties. 2. Allow the defending side to be warned that paras have been dropped and where. This way they will be able to react and attack the second wave, do a turkey shooting or patrol the area for the next ones. That means thatbthe Ju52 would start to really need cover, which currently doesn’t really happens. Hope this contributes for the discussion. Cheers!
  11. The manual says: “If pilot crashes or bails out over enemy territory there is always a chance he will not be captured” The question is perfectly legitimate. There is a difference between knowing that “there is a chance” and “what are the chances of”. Plus, yesterday I was surprised for not being captured when I was level bombing the reds airfield, deep in red territory and got shot down by AAA. I was under the impression that this only happened very close to the border and with low probability. So, I second Rammzess question.
  12. United Arab Emirates. I am sure other countries in the Middle East have similar laws. Skype, WhatsApp voice, FaceTime, Discord, TA, and many other smaller similar apps (trust me, the whole country jumps in as soon as some minuscule similar app is created just to see it blocked after a few days). And before you ask, using VPN is also against the law.
  13. I really hope the 4th point is not implemented. TS is blocked in my country. And I know for a fact that I am not even the only player in this situation. Also, why would TS be relevant to decide if a person is “worthy” or not?
  14. "TAW XVII - June" Stage 1: 😱 Stage 2: 😭 Stage 3: 🤔 Stage 4: Stage 5: ✝️
  15. Hi everyone! I was one of the newbies making weird questions on the last few weeks. I am new to game and to this server and I found it absolutely amazing. I have a long experience in other ww2 flight simulators, but I was completely new on IL2 just a few weeks ago. What you guys did here is unheard of. I saw large scale operations working as planned, people helping each other, good coordination, and really good role models to follow. And I am not even able to connect to TS, so I was just getting the info from the in-game chat. I really enjoyed doing supply missions while improving my navigation skills, and support bombers on big operations. My identification skills are still not as good as they should but I managed not kill anyone and mostly fly without friendly fire incidents (yes... i would get very close to be sure what I was looking at before starting to fire, which might have caused some chill on the other pilots, sorry about that). Exception on a friendly - but unlucky - truck (i already sent flowers to the families) Thanks to all the veterans that gave me guidance and support, and to my enemies you taught me even more by shooting me down mercilessly (exception made to =19FAB=Fin who actually let me live after I begged for my life :)). I hope you guys keep doing what you are doing and, on my part, I will be getting ready and improving my skills to be more useful to my team on the next campaign.
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