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Everything posted by Megalax

  1. Highly doubtful there is a maximum number, I have 121 skin files in my Tempest folder.
  2. See the link for the following squadron packs: 3 Sqn 1944 pack (A-Z) 3 Sqn post invasion 1944 pack (A-Z) 3 Sqn 1945 pack (A-Z) 56 Sqn 1945 pack (A-Z) I will add more over time.
  3. A brief bit of constructive criticism, if I may, @aminx504, I don't know if your intention is historical accuracy, however if it is, then: All 2nd TAF aircraft on the continent got the order to change their markings on 3 January 1945. The order stipulated that all tail bands were to be deleted and that markings on all surfaces were to be changed to C1 type. Your skin has the pre-1945 B/C/C1 arrangement. C1 are the red/white/blue roundels with the yellow border. 2nd, there never was an NV784 that wore JF-E. There was only NV724 and NV994, and were the only JF-Es flown by Clostermann.
  4. Tempest is 3150 RPM for continuous flight. 3700 for all other ranges of flight. I recommend you give this download a try. All the info is on the cockpit in front of you when you fly.
  5. There seems to be a demand for these, so I've started making complete squadron packs for mission makers and campaign players. Complete packs of aircraft without serial numbers, individually marked from A-Z. 3 Squadron (JF), 1945 Scheme HERE 56 Squadron (US), 1945 Scheme HERE 3 Squadron (JF), Invasion 1944 Scheme HERE 3 Squadron (JF), post-invasion Autumn 1944 Scheme HERE I will update with more as I make them.
  6. Clostermann has made some dubious claims and has even pointed himself out in pictures where he couldn't have been. The most famous one is where he points himself out in a picture with JF-M in full invasion stripes, but when 3 Sqn was in full invasion stripes, he was still flying Spitfires. While his account is a great story, either his memory failed him when he compiled his writings and photos or he was just trying to pull a fast one. Like anything there are exceptions, but knowing that the 2nd TAF strictly enforced and observed marking orders it is quite simple to date a photograph when you know when certain things like invasion stripes, tail bands and roundels were changed or removed.
  7. Negative, the squadron badges are for sure a post war addition. This is NV994 on 18 April 1945. Note the absence of the squadron badge.
  8. April 1945 June 1945 Autumn 1945, caption says November.
  9. The 3 Sqn Emblem here while in b&w is clearly more colours than just yellow and red.
  10. Real prop driven planes do not act this way. As soon as you let go of the brakes they start creeping forward, even at idle. This is on pavement mind you, I've never taxied a plane on grass. This is something I feel they have gotten wrong, especially when on paved surfaces.
  11. This profile is so historically incorrect it's not even funny. I have 3 Sqn skins from letters A-Z but with no serial numbers, and fit for operations after 3 January 1945 HERE.
  12. I was browsing through some files and found these, dont know if they would be useful to the devs: HERE
  13. For rocket squadrons, the RP-3 with the 60lb warhead was standard. For bombers, the loads varied between 500lb and 1000lb bombs, and some cluster munitions. Some Weapon loadout info here: and here:
  14. Downthrust. Looks a bit exaggerated though. To give my 2 cents on the OP's question: The high back hooded XIV. The Bubbletop FR. XIV wasn't present during Normandy.
  15. If you have 100% black you will have transparency. If you have 100% white you will have full matte sheen. Anything between those 2 limits is where you want elements of your alpha layer to be. So yes, if you want something to be more matte than your base, you go darker. If you want something to be shinier, you make it lighter. If in the superimposing game you play with your layers you achieve either 100% black or 100% white you will have have either transparency or complete matte.
  16. While your layer on it's own may not be 100% black, the fact that you are playing with opacity means that the compounding or adding of the layers above and below it may end up being 100% black. Pure black causes transparency. Remember that the point is to have no pure colors in the overall alpha layer. So basically your layer for your spinner and your artwork is not 100% black, but due to working it's opacity, if you superimpose a 60% black on a 40% black layer you will end up with 100% black in that area. The end goal is to have your other layers be either more or less black/white than the base layers. Your base is a starting point.
  17. Take your layer and lock the opacity. That's the square next to the word 'Lock' in your layer window. Go to the foreground/background color selector and reset it so it has pure black and pure white. Bucket fill with white or black. It should turn everything in your layer to what you bucket filled with.
  18. Yes I create the 2 base layers I need to set the base sheen. You'll want to get rid of all the color layers, so no need for the RLM layers you have, as you will be working on the sheen of the whole aircraft and not it's color sections.
  19. I use opacity. I don't touch the tools from the drop down menu, assuming you are using GIMP. So no, I don't use Levels or Curves. I work with the opacity of either black or white layers over my base black and white layers to get what I want. I just have to be careful of how I superimpose the opacity of each layer so I don't end up with pure black or pure white. Here is my latest spitfire Alpha to illustrate: The main painted surface is set to a matte sheen by having my black base layer set to 67%. Everything else is either set to white or black and the opacity is adjusted to get more or less gloss. The leaks are set to be glossy, and the worn areas in the weathering layers are set to be more matte. So fluids will be shiny and dirt will be flat. The skin will look like this The overall sheen is a semi-gloss/semi-flat. Just a nice middle ground. All the dirty surfaces are flatter (darker on the alpha) and reflect less light than the surrounding overall skin. All the fluids and other shiny surfaces like lights were set lighter than the base to ensure they reflected more light. I do the same with NMF skins, but I start with a lighter base coat: Now the dirt is also darker, to reflect less light, and the fluids are lighter to reflect more, while still maintaining that less than pure black or pure white balance. And the resulting skin: I do it this way because I'm lazy. Some would prefer to call it efficient, but no, its pure laziness. I have no patience to learn all the tools in GIMP or photoshop or Paint.net or any other program, so I find the simplest way to do it. I'm sure that if I took the time to learn all the tools my skinning would be completely amazing, but I just keep it as simple and as enjoyable as I can make it for me.
  20. Certainly. This originally was just a Mk. IX thread, I thought it would be silly to make a separate thread for the Vb's. I will update the posts. PS...never met a Brit that didnt know his Spit marks. 😋
  21. The easiest way I find is just to open the alpha template that comes with ICDP's 4K templates, and disable the base layer. Then I create 2 base layers, one 100% white and one 100% black. I play with the opacity of the black layer to determine the sheen I want. Usually 60-75% opacity of the black layer gives me a reasonably flat sheen, depending on what I want. I disable all the marking layers when I do painted skins. NM skins obviously you will have to play with the marking layers so your markings don't become reflective, and you'll bring your black base layer down below 50% opacity. Things I turn off in the Alpha templates are all the weathering, all the panel lines, and any shadow layers. I will turn on the weathering layers one by one and either bring them to the white or black side of gray scale to highlight certain things. For instance, oil and fuel leak layers I will want shinier, so I bring them into the lighter side. Any weathering or anything that affects the paint I will bring on the darker side, to flatten those areas. For instance here, you can see my two base layers and I have my black set to 40% opacity. I have the shadow layers on just to have a better sense of that is what on the skin file:
  22. I'm just looking forward to all the British planes so I can skin the crap out of them. Mostly the Typhoon, but I'll take whatever they throw at me first.
  23. That's basically all that the Alpha templates are, just a few selected layers from the original template but all in grey scale.
  24. Jaywalkin' Molecule Download HERE. The Turtle Download HERE. Post updated with download links. I know I asked about 'The Turtle' previously, but I figured I would give it my own spin.
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