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69thSpiritus_Mortem

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About 69thSpiritus_Mortem

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  1. 69thSpiritus_Mortem

    TFS Update: Tobruk Discussion

    @Haza, the new PR guy is getting his first update ready, and should be ready with it before the end of the month. He had to come in, see all the projects, communicate with the entire team to see where projects were at, what can and can't be talked about, so on. He will have his update around that 3-4 week time that I said. When I said regular updates every two weeks, I did regular updates every two weeks until our new guy accepted the job. Instead of stealing his thunder and taking more time away from my 3d/texture work, I stopped updates after the May 26th update and helped him transition into the team and get him caught up. Minus releasing 5.0, some people won't be happy with any update. The new updates will have their own style and organization, and we are getting to the point in the project that things are now getting in game rather than just renders, so more exciting updates. It will be a good summer and fall.
  2. I passed the info along to the code team, maybe it can help. I know they made progress in this area some time ago so hopefully we can get this corrected.
  3. 69thSpiritus_Mortem

    TFS Update: Tobruk Discussion

    Lots of work going on right now, lots of movement in the import/animations department. 😀
  4. @Veteran, coder is working on a list of what can be done via script, not sure when it will be ready.
  5. 69thSpiritus_Mortem

    TFS Updates: Tobruk

    Hello everyone, this will be a small update with some information just to let everyone know things are still progressing smoothly. Much more exciting and content filled updates will follow in approximately 3-4 weeks by our new PR representative. I'll still respond to questions and help where needed, but as far as PR, I will be signing off after this post. Our new PR rep is a member who is very well liked across the entire CloD community, one who is very knowledgeable with the game and one who has been contributing great things for the community for years. His first update will be up to him on when and what. Personally speaking, I'm very grateful and excited that he has joined TFS. His updates will be completely fresh in approach and I look forward to seeing them just as much as the rest of the community. TFS has also welcomed several new members which will both speed up the process of getting 5.0 out, and also address certain noted gripes from the community. We have several additional coders which will help out in multiple areas, but most importantly the import/animation process for all the new objects, ships, and aircraft/cockpits that will be included for 5.0. We also have a member who will be taking over the bugtracker maintenance from our main coder and another coder who will be working on bringing a Dynamic Campaign Generator to CloD. Multiple new aircraft have now been imported in game and are being tested, along with more static objects and turrets for new flyable aircraft. Work on the AI continues and within TFS we should have a big update from our AI coder tomorrow. I may break what I said earlier in this post and bring some news if I can about that front once we get it. Just wanted to give you all a quick note with some good info and properly sign off. Thanks for being civil and respectful (for the most part), and using constructive criticism when needed. I leave you in excellent hands. Happy times ahead. You can discuss here
  6. Hello All The TF 5.0 release will open up a whole new campaign environment for players and we hope to include a good selection of missions dealing with the conflict in North Africa. We are looking for persons who are familiar with the CLIFFS OF DOVER Full Mission Builder and who are interested in building missions and campaigns. Those who have the skills will have the opportunity to get their own ideas incorporated into the game and have a chance to share some of the rewards. Please send a PM to me if you are interested. Cheers
  7. 69thSpiritus_Mortem

    TFS Update: Tobruk Discussion

    @Space_Ghost, keep it civil please. If you do not want tracers that smoke, then you can select a tracer round that did not smoke. This isn't an effect we added for cosmetic reasons, the Buckingham tracer round is historical.
  8. 69thSpiritus_Mortem

    TFS Update: Tobruk Discussion

    What you are talking about is different than just the visual change. The map team has decoded that and found the problem tiles, but we haven't gotten to them yet. Once they are fixed, then you'll get this new visual effect on all water impacts, not just the tiles that are "deep" water.
  9. 69thSpiritus_Mortem

    TFS Update: Tobruk Discussion

    The whitecaps of the waves were removed a long time ago. I think it had to do with scaling. We have been messing around with them. They didn't make it for 4.5 but perhaps they will be included in the future.
  10. 69thSpiritus_Mortem

    TFS Updates: Tobruk

    Real life obligations kept me from posting anything yesterday, so I apologize for not staying on the normal Friday schedule. Work continues in all areas with great progress being made an we've had some very talented new members join the team. There has been a lot of progress on the more boring (but very important), behind the scenes talks which hopefully means there will some bigger updates in the coming months. For today's update, we will share some new work from our effects team. EFFECTS: Smoke trailer for certain tracer rounds: https://vimeo.com/268164228 Water impact effect: https://vimeo.com/268164514 Bomb effects for 50, 250, 500, 1000 kg bombs: https://vimeo.com/268164611 New craters: New smoke columns being tested in London with heavy clouds to test the particle limit. Looking good! Contrails are also being worked on. This should stop the "squished" look that they get for the most part. However, since they are a 2d trail they will always get this "squished" look from certain angles, but this should only be from certain angles now rather than all the time. Water: Can you spot the difference? Before: After: You can discuss here
  11. 69thSpiritus_Mortem

    Warthog hotas planes always drift up and to the right

    Interesting. There are also people with Warthogs who do not have this issue. Hopefully they chime in as I do not have one.
  12. 69thSpiritus_Mortem

    Still crashing on startup

    Have you tried reinstalling the .NET? Or making sure there isn't an error in it?
  13. 69thSpiritus_Mortem

    TFS Updates: Tobruk

    Today's update will feature news on a new aircraft for 5.0. The aircraft and cockpits are finished and we are now starting the process of importing them into the game. Disclosure: The cockpit renders are of the F-2 non-tropcial, so they do not show the tropical changes. The external renders are from Max which means a few things. First, the reflection/bump maps will look much nicer in game and second, the skin colors will be adjusted once it is in game. As always, WiP. Bf-109 F2 and F4 models, both tropical and non-tropical versions. You can discuss here.
  14. 69thSpiritus_Mortem

    TFS Update: Tobruk Discussion

    Please keep it civil and respectful.
  15. 69thSpiritus_Mortem

    TFS Updates: Previous Tobruk Discussion/Comments/Questions

    Yes I've locked this because I will open up a new thread for discussions and comments/questions/constructive criticism. I've cleaned up the updates page to only include updates. Comments will go into different threads now. Thanks
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