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About 69thSpiritus_Mortem

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  1. The Welly, (all versions) are in the game, but the animations for all the moving parts are still be worked on.
  2. @No.54_Reddog The mines will work like the sea-based mines in game now. Place them individually in the FMB. Damage to vehicles will depend on what type of vehicle and how much explosives are put in the mine. As for MP, we will be testing this to see what impact it will have. Besides the obvious, I can see these as being an interesting addition for mission builders who want to protect certain airfields or objects from human controlled ground objects that have some type of mission importance with triggers.
  3. Always been there. The object has nothing to do with the engine being on. You can place an aircraft in the FMB, make it "player". Then add other objects you want. If you want a portion of the aircraft to be removed, then place another object touching it and it will trigger the DM. So the cowling is removed in this particular instance. Each plane will be different depending on how their DM works, sometimes it works great, sometime not so much.
  4. Maintenance is checking that engine out. If you want to create photos like that, you can place small objects close enough to parts of the aircraft and you'll trigger the DM. So then it looks like the groundcrew is performing work on that engine. I'd guess it is human controlled, started just the left engine.
  5. I'm not sure people know how much work is involved in getting CloD to VR standards. If there isn't much interest in 5.0 CloD, then there is no point in doing the massive amount of work involved. If 5.0 is a success and we move to 6.0, then yes, we will do the work necessary. It is a catch 22 for everyone involved.
  6. At what resolution? I can't see any difference on my Ipad or phone but on my monitor and putting the youtube resolution at 4k it is obvious.
  7. No AA improvements in this alpha build.
  8. There has been plenty of announcements regarding NA and 5.0. They will always be in the Cliffs of Dover section of this forum.
  9. No, 190 will be the number one priority aircraft for 6.0 if it happens.
  10. I see. Undercarriage to me is the landing gear and and their mechanisms. Yes, the belts and bombs have customization but it isn't easy. Check these out, there are many more threads about it. https://theairtacticalassaultgroup.com/forum/showthread.php?t=11427&highlight=ammo+belt https://theairtacticalassaultgroup.com/forum/showthread.php?t=26915&highlight=ammo+belt https://theairtacticalassaultgroup.com/forum/showthread.php?t=29793&p=322400&viewfull=1#post322400
  11. @DN308 What do you mean modify the ammo belts and undercarriage? You can modify your ammo belts and residual belts. As for the undercarriage, not sure what you mean. @Mysticpuma Can you add that gear issue in the trk file to the bug tracker please? As for the grass, there is more of an issue with that and the code, right now all our efforts in that department is on Tobruk. We are still aware of it though.
  12. Attached are the release notes for Blitz 4.57. Steam should automatically update. Also, we have revised the AI order and command menu. These are functional for the most part, it is still a work in progress. These are not yet perfected and there are still anomalies that haven't been looked at. We will continue to improve the AI and the commands while we work towards the release of 5.0. Bugs that were fixed: https://www.tfbt.nuvturais.de/issues/842 https://www.tfbt.nuvturais.de/issues/479 https://www.tfbt.nuvturais.de/issues/817 RELEASE NOTES: While creating the upcoming TF 5.0 Tobruk of the CLIFFS OF DOVER series, we also improve many things that also benefit CLIFFS OF DOVER BLITZ, so we're very happy to release this new patch 4.57 with the following improvements: - Fixed: Bomb defuse message shows when rearming non-bomb-carrying aircraft. - Fixed: Individual magneto keybindings (e.g. Magneto #1 on #1 Engine - Toggle) not effective on single engined aircraft. - Fixed: Fiat G.50, mouse clicks on magnetos in cockpit not effective. - Fixed: Static Objects loosing underground portions when seen from more that 499m. - Fixed: Artillery cannot be manned by players. - Fixed: Naval and Artillery will fire at targets in range even when not having a line of sight. - Fixed: Spitfire amp meter shows incorrect values. - Fixed: In patch 4.56 the autumn trees on the Channel Autumn Map were erroneously replaced with the summer trees. This has been corrected - Revised AI: Order Menu (aka TAB Menu) commands for AI now are functional. This is a further step in a series of AI improvements we hope to make for CLIFFS OF DOVER BLITZ as well as our upcoming TF 5.0 Tobruk release. ATAG_Pattle will be back in the next few hours to hopefully give you a little bit more info and perhaps a more elegant guide about the AI menu/commands. Regarding the menu, the options will vary depending on which side you are flying and which position (hierarchy) you are in your squadron. The order menu has seven first level entries, being Recipient, Help me, Maintain Radio Silence, Mission, Air Targets, Navigation, and Ground Control. Every one of the above besides Mission and Ground Control are relevant for commanding the AI. Dark red options are not available, red options are available, and orange options have sub-entries (Colors may change in future updates to be more user friendly). The Order Menu is navigated with keys 1-9, and 0 to go back one entry. When holding down Alt or Ctrl keys, you will have additional options. With 1. Recipients, you enter into the recipients menu which allows for two additional command modifiers (Alt and Ctrl). You may press any number and select one of the recipients for the message. You may hold Ctrl and press any number, and you expand certain menu items. Holding Alt and pressing any number you can select as many Flights as you want as long as they are under your command. Like I said, hopefully Pattle can get something more elegant together when he returns. Our Beta testers, most notably Bonditaria and DerDa may post here if they would like to give you more detail since they have more knowledge in this area. Bonditaria also has a quick youtube video showing the workings of the Alt and Ctrl modifiers. Thank you and enjoy! Oh, and why not:
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