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69thSpiritus_Mortem

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About 69thSpiritus_Mortem

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  1. Like Buzz said, hopefully we can give you an updated first post sometime soon. But I just glanced at it and as for aircraft, most of those are done and in game and are now getting texture tweaks and some 3d tweaks. There are a few planes on that list still awaiting import and a couple still finishing small 3d elements. Remember, there are only a handful of 3d artist doing all these models in our spare time. AI continues to get improvements, along with the map and code works, bug fixes, etc.. Things are looking up. 👍
  2. We are looking into it. The Welly can also hold torpedoes. The Beau can as well but not until after 5.0 for time period.
  3. They are revised sounds Onebad. In the release notes those appear under the sound fixes/improvements. The other time revised is used is when talking about the AI. The info below the first statement about the revised AI behavior has the details. I should have been more clear with the outline dots. Filled in ones are like titles, the empty ones have more detail on the topic. Hope you enjoy the changes. ~S
  4. Release Notes IL-2 Sturmovik: Cliffs Of Dover Blitz 4.56 While creating the upcoming TF 5.0 Tobruk of the CLIFFS OF DOVER series, we also improve many things that also benefit CLIFFS OF DOVER BLITZ, so we're very happy to release this new patch 4.56 with the following improvements:• Revised AI behaviour◦ We've generally improved the AI's behaviour in many situations.◦ The default skill settings are now more granular and the the particular skills (Basic Flying, Advanced Flying, Awareness, Aerial Gunnery, Tactics, Vision, Bravery) now better match the proficiency levels (Rookie, Average, Vetaren, Ace). All missions delivered with CloD were updated with the new default skill levels.◦ A bug in the airfield tower communications (tower's "clear to land" order) has been fixed and AI aircraft now correctly land at airfields when landing waypoint is specified by mission builder.These are the first steps in a series of AI improvements we hope to make for CLIFFS OF DOVER BLITZ as well as our upcoming TF 5.0 Tobruk release.• Rearm and Refuel: Mission builders can now allow rearm and refuel functionality in their missions.◦ Refuel is in percent. The mission builder can implement whatever he needs.◦ Rearm is available as "Rearm all", meaning guns and bombs, or as "Rearm only guns".All this is only available if the mission builder implements it. The game checks no requirements and the rearm and refuel is immediate. The mission builder can impose requirements ("landed at airfield, parked, magnetos off, fuel cocks closed, no damages") and show the messages reminding the pilot about it. He also can implement waiting times (e.g. longer time for bigger planes) and messages about it. Also, a truck driving up to the plane could be coded by the mission builder.Example mission scripts are available here:◦ Rearm Refuel Example Very Basic SinglePlayer:https://theairtacticalassaultgroup.c...downloadid=208◦ Rearm/Refuel Example with Requirements and Delay for Singleplayerhttps://theairtacticalassaultgroup.c...downloadid=209◦ Rearm/Refuel Example with Requirements and Delay for Multiplayerhttps://theairtacticalassaultgroup.c...downloadid=210• The Lorenz blind landing system has been implemented. The Transmitter and cockpit instruments have been fixed.• Longer range non-directional radio beacons and long range beacons are now functional.• Transition between different land textures has been improved.• OnBuildingDestroyed() is now correctly called in multiplayer when a building is destroyed.• A static Dictionary<string, object> has been added to the AMission object so mission builders can modularize code.• The propellor pitch control animation for He-111 has been fixed.• The propellor pitch control animation for He-111 and Ju-88 is now correct (it was reversed).• New Sounds and Sound Fixes:◦ Fixed issue rendering 75% of land vehicle sounds (armored car, trucks, etc..) being inaudible.◦ Fixed distance dropoff for above land vehicles.◦ Fixed dynamic blasts (added to explosions and cannons).◦ Revised Overstress SFX (Restricted to Spitfires and BF109s only for testing).◦ Revised aircraft buffeting SFX (Restricted to Spitfires and BF109s only for testing).◦ Added new supercharger whistle.◦ Added dynamic panning to aircraft exterior view.◦ Implemented basic 3D positional audio (It should now be easier to locate a sound source.)◦ Revised Fiat A-74◦ Revised Fiat A-80◦ Revised DB601 series◦ Revised Jumo211 series◦ Revised Merlin Series.◦ Added Merlin XII Coffman Starter.◦ Fixed Merlin sounding idle if throttle was moved under 20%-30%◦ Revised MG 17◦ Revised Hispano◦ Revised Browning .303s◦ Native bird calls◦ New engine sounds for the Tiger Moth◦ Relevant Bugtracker entries:▪ #850 (Resolved): Fiat G.50 engine sound cut out at high rpm when listening from outside▪ #1099 (Resolved): Bad engine sound above idle in Blitz on He 111 and Ju 88 Aircraft▪ #952 (Resolved): Merlin engine sounds louder at low revs than at high power▪ #736 (Resolved): Bf 109: /B variants sound bug▪ #1062 (Resolved): Beaufighter engine sounds periodic bass pulsing▪ #547 (Resolved): Fighter 303 sounds cut out --------------- Edit: For Mission Builders who are interested in implementing Re-arm and Refuel in their missions, please see this link for a sample explanation: https://theairtacticalassaultgroup.com/forum/showthread.php?t=31327 ------ Please note: We recommend players delete their 'cache' file in 'Documents/1C SoftClub/il-2 sturmovik cliffs of dover/ after updating and prior to starting the game.
  5. Yes but the night environment is severely bugged in CloD right now. We hope to address it though, because low light and night flying are another element to this sim that should be utilized.
  6. Just bumping this response in case it gets lost.
  7. Just tried this stick, works fine. Instead of your above post, just ask for help, you'll get it.
  8. Are you looking for info on BoX or CloD? For manuals on CloD, check here: https://www.theairtacticalassaultgroup.com/wiki/doku.php?id=start
  9. You can make a specific aircraft only trigger events through scripting. Steamworks on ATAG has the agent pickup up and I have it to only work if a twin engine aircraft lands. The downside is this involves scripting, and lots of it, so not user friendly at all.
  10. I'll try to make something in the next week if I have time. The Spitfire video does have a little showcasing of the mist over the desert in the A.M.
  11. I had shot up the AI before that, so that bird was wounded. Plus I figured it was nice to see the new effects and the sand/dust color that we are messing around with with the planes hitting the ground. The AI work is still being worked on and improved. And to be fair to the AI, I nearly crashed myself there. 😀 Also, the spinning prop and prop textures are placeholders from another aircraft. The Martlet ones are finished now and will be imported on the next import.
  12. This thread has some info in it: https://theairtacticalassaultgroup.com/forum/showthread.php?t=28472&highlight=vorpx
  13. @Pauldoe ATAG will hold event like mentioned above. That is your best chance to get on when there are lots of people flying. Here is one: https://theairtacticalassaultgroup.com/forum/showthread.php?t=31013 People are waiting for the new expansion of North Africa to get back into the game. In the meantime, check out ATAG for the events, and also as mentioned above, fly in BoX as well. The more flight sims the better.
  14. TFS is the official group updating the game, creating addons, fixing bugs, so on. 5.0 will be the next addition, which is N. Africa and includes numerous changes, additions, fixes, new objects, aircraft, so on. As for convergence/belts... allied or axis, type of plane, so on. I prefer a mixture of AP and De Wilde in allied planes, can get some crispy axis planes that way. Convergence is pretty open ended. If you are a shaky stick you could do more of a shotgun type convergence to get hits, if you are a laser shooter then having a tighter group can get you kills with a burst or two. Just make multiple ones and save them, then load them up when you want to try different types.
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