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About 69thSpiritus_Mortem

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  1. 69thSpiritus_Mortem

    TFS Developer Update - Patch v4.54

    They were planned, along with the AI fixes which are still being tested and tweaked.
  2. 69thSpiritus_Mortem

    TFS Developer Update – December 2018

    Yes, hopefully will be released soon.
  3. 69thSpiritus_Mortem

    A Question

    Are you using a keyboard? The animations are smooth but with a keyboard its either all or none, so they appear jumpy. Cockpit animations are all getting worked on to further smooth the animations.
  4. 69thSpiritus_Mortem

    Player Experience in Server Stress Test 2

    @56RAF_Stickz Thanks for trying to help out. Sorry for your issues. TS is where all the organization was happening. Basically being in the server was fine, we were testing numbers and rubber banding. Towards the end we had 250 planes (80 human, 170 AI) so the test was successful for what we were looking at. Ask if you can't sort out some of the issues you were having above, but it sounds like a lot of what happened was because of your cat?
  5. 69thSpiritus_Mortem

    TFS Developer Update – Nov/Dec 2018

    @E69_pienoir VR is the first thing on our list after 5.0. We cannot delay 5.0 for it. The groundwork has been laid so once 5.0 is released, VR will start. Not sure what you mean about the engraving system? Clouds/weather are being looked at.
  6. 69thSpiritus_Mortem

    cliffs of dover blitz edition VR support?

    VR is a lot of work from our coding team which is already small, and the amount of 3d work that would need to be done to existing cockpits is also a lot of work from our equally small 3d team. Not going to happen for 5.0. If 5.0 is a success, then adding VR support is on the top of the list.
  7. theOden makes some good points, the mission designs create a lot of the issues you see, especially the use of way-points or lack of. That said, the AI is also to blame and needs a lot of work. @MP, both are important and worthy of our time. @ EAF_Fox, your personal thoughts about TFS have been noted elsewhere and there is no need to rehash them out. We will deliver a new game with 5.0, including new aircraft, new objects, a new theater, new effects, etc. And as stated multiple times in updates and in posts, the AI is undergoing a complete rewrite by a former member of Team Dialdos who worked on the AI there. From the July update of this year: AI A code study/analysis of the AI behavior modelling has been undertaken with the aim of understanding what needs to be changed and how. This has focused on offensive and defensive maneuvers, the command system, detection and gunnery. It is considered that improvements can be made in all areas. Work continues but here is an extract of the report: ANALYSIS AI Gunners Easiest thing to fix. Mostly isolated from the other things regarding AI so changes we make here will not affect anything else. We can play with parameters until we find good balance between difficulty and fun. AI Fighters shooting Fighter planes don't shot effectively in dogfights. This is combination of two problems. First one is selection of correct aiming point. That one is easier to correct and it can be considered solved. Second part of the problem is getting the plane pointed at correct aiming point. With this one I'm not satisfied yet. In some situations and with some planes shooting is acceptable. Hit percentages are good and everything seems to be fine. But there are some annoying occurrences of visibly bad shooting. Things like that are annoying for players because AI looks like complete idiot who can't do simple correction of the aim. This is related to the way AI controls the plane but this is tricky to do correct. When I increase effectiveness of the controls AI can't control the plane smoothly enough and it looks bad and often result with ground collisions in low level flights. Defensive maneuvers in dogfight Game is using same set of maneuvers as original Il2. This is something where we can make easy progress. More maneuvers and better selection of them will make things noticeably better. We don't have to make very big changes here at first but we can make some positive changes that will show players that we are going in the right direction. Commands This is complete mess. Just a couple commands work and half of them don't work as they are supposed to. Biggest problem is that in order for commands to work, actions they should perform should work. And they don't. So there is huge amount of work necessary before we can enable all of the commands that were supposed to be in the game. AI enemy detection This is one of the main reasons why commands don't work. Ai have very poor vision, especially lower AI levels. Rookies are practically blind and oblivious to the environment. This is not that hard to fix but I need to find right balance between AI ability and computation. As you know this game is not an epitome of efficiency as far as code is concern. So we have to be careful not to add anything that is not absolutely necessary.
  8. 69thSpiritus_Mortem

    Current Status of TF 5.0 'Tobruk' build

    Yes you can make your own skins with templates. What we release for 5.0 to help in this process is still being discussed.
  9. 69thSpiritus_Mortem

    What version do I need?

    You need to update to 4.5 Blitz.
  10. 69thSpiritus_Mortem


    Instrument lights and cockpit lights do work. Nav and landing lights are still on the list of things to fix.
  11. 69thSpiritus_Mortem

    Aircraft Carriers

    You'd have to PM Buzzsaw about the issues of donating models. However, you could PM myself with a link to your work so we can check it out if you are interested in joining them team.
  12. 69thSpiritus_Mortem

    Aircraft Carriers

    The Royal Navy had a handful of carriers and escort carriers in the Med, and the US had the USS Ranger and several escort carriers involved in Torch.
  13. 69thSpiritus_Mortem

    TFS Developer Update – September 2018

    If that work gets done before 5.0 is ready, you'll still get it. The AI fixes are a massive undertaking but we are making progress on it.
  14. In an info window it will tell you what time compression you are at... you have to have either console or server output/input active... I think. Console you'll see events happeneing via text, it's also how you show fps in game if you want.
  15. 69thSpiritus_Mortem

    Clod Graphic settings

    Sounds like you have Vsync on if it is dropping by 50%. Try turning it off in game, and turn on FAST in Nvidia or whichever GPU you have. I just jumped in game and tested with the Beau to see my frames. I go from 120 to 95, so a drop but not cutting in half which is what Vsync would do. The reason is the cockpits make your machine compute more triangles and more/higher resolution textures. then if you weren't looking at them. Same idea as testing your FPS with flying over the water or London, London will make your machine work harder.