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Donik

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About Donik

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    Chicago

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  1. I have a similar issue to you and I haven't found a solution yet. The update is downloaded, but no button assignments or axis assignments work for any of my gear. CH Throttle & Quadrant, VKB Pedals, Virpil Joystick. Windows recognizes everything, and Rise of Flight recognizes everything and works perfectly fine. I just don't get it =/ Will keep you posted if I figure out a solution. @Mora, just found this - https://steamcommunity.com/app/307960/discussions/0/1700542332324872903/ Steam>Settings>Controller>General Controller settings and turn off (uncheck) "Generic Gamepad Configuration Support"
  2. side note - anyone know the immediate differences between difficulties? I never bothered to look, and just set mine to hard with medium front line density.
  3. This past work week I've attempted a 109 E7 career a handful different times. I never made it further than 3 days in. Ground attack is definitely hazardous to your health.
  4. Glad to hear this is on your radar, Pat. Been a while since I did any flying at all. Finally got around to trying out the Dolphin and DVII/F. Making me yearn for a proper map. Can't wait for PWCG-FC edition!
  5. I'd be happy to fly 1 on 1 with you if our schedules match. I am no pro in the least. Many guys here will shoot me down with no problem. But I'm familiar with the game, controls, and general air combat. 😄 Jump on GCF's discord for Flying Circus - there's usually a few of us hanging about, waiting for some action. https://discord.gg/W9RV46p.
  6. did another fight against 8 pfalz at altitude. 4 fought, 4 ran.. chased the 4 that ran, 2 fought, 2 continued to run. hopefully this gets corrected at some point
  7. Oh wow, that's wild. I honestly can't say I've seen that behavior yet. They all fight to the death. So, last night I was flying on Moscow map at dusk. I set my flight(s) up on the runway and set the AI for Scramble at (if I remember) about 1000m away. Upon start, I could see dots of the two enemy flights headed my way off my 10 O'Clock. My flight proceeded to take off and attack the enemy flight from anywhere between 0-700 meters, I'd say. Of the 8 enemy, I got 5 kills. That doesn't speak very well to the AI when they're all set to ACE, but it is what it is. Kinda the same as the WW2 AI in that regard. But nobody hit the deck and ran away, as far as I could tell. I would say maybe try setting up a similar scenario on your end and see what kind of results you get.
  8. Did a handful of 8 v 8 fights last night and didn't "wing" anyone, strange enough. Though I can now flame a Pfalz pretty quickly given the right angle! I will try more tonight and see what I come up with. Side note - I flew a big furball in RoF after flying FC and I have to say, I feel like the AI is much improved over RoF, which just resulted in a mass circling "fight" down at treetop level... Rather quickly.
  9. It's pretty darn impairing, in my opinion. Depending on how wounded you are, of course. I'm not a big fan of the more heavily wounded effects.
  10. I had tons of fun flying around in the Spad this afternoon. Took the Camel out once... Gonna need more practice in that one. heh. I think my favorite map was the Kuban one. The landscape is just really nice with the greenery, mountains and water.
  11. Sadly, I haven't flown for a while. Did a 16 plane furball last night, to check my gear settings. Roughly 25 minutes flying time and watched 2-3 enemy wings fold. Maybe you're not shooting at the right spot?
  12. I'm in central time. Granted I'm not a regular on the forums but I do appreciate that my time zone was represented.
  13. I'm sure I'll pick it up eventually. Though I don't have a huge interest in it like I do planes. I am still more than willing to put my money where my mouth is though, for the AI expansion.
  14. Yeah you are correct about still needing the CPU related things on the CPU - I just tried to word things in a way that would be easy to understand for everyone of all technology levels My advice may work incredibly well for a "GPU Heavy" game and maybe low to moderately well for a "CPU Heavy" game. Either way, you should see some benefit by making the changes to resolution as described above. And when you're rocking older hardware, every little tweak certainly can help make a difference in the play-ability. I quoted below a reasonable answer about Low Resolution being CPU bound from a user at Tom's Hardware:
  15. What resolution are you playing at? You can compensate for that CPU somewhat by playing at a higher resolution. If you play at 2560x1440 or above, you can transfer a lot of the workload from the CPU to your GPU. Yes, you have an old CPU and should think about upgrading it soon-ish.. Newer hardware is always going to run things smoother and give you less headaches on new software. But that i7 you've got shouldn't stop you from getting at least 60fps without stutters, in my opinion. Here's a Retro Review on the 2600k chip that Guru3D did back in March of this year. I've linked specifically to a page with benchmark on it to get right to the point. At a lower resolution like 1920x1080 you are using your CPU a lot more. The differences in FPS between the old i7 2600k and a new i7 are pretty large. But scroll down to the next benchmark shown at 1440p. You up the resolution, transfer that work to your powerhouse GPU and suddenly it doesn't matter (so much) what CPU you are running. Now granted you may not have a 1440p monitor to use.. But with that 1080 Ti you can set up Dynamic Super Resolution and still play in 1440p on your 1080p monitor and hopefully reap the benefits of transferring the workload to your GPU instead of your old CPU.
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