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Aliocha62Mordreddesurmia

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Everything posted by Aliocha62Mordreddesurmia

  1. https://www.youtube.com/watch?v=BaqEbgbTNZM
  2. C'est à la fin du bal qu'on paye l'orchestre... Pour ma part ce que je retiens de plus important c'est pas le résultat d'une bataille mais qu'au final c'est les soviétiques qui sont entrés dans Berlin et non les Allemands dans Moscou, avec ou sans Tigre. Sur le long terme les Allemands ne pouvaient pas gagner cette guerre. Certes les Allemands étaient tactiquement supérieurs à la plupart de leurs adversaires, mais trop limités dans leurs visions stratégiques et opératiques, de plus ils ont beaucoup trop sous estimé les capacités de résilience et d'adaptation de l'Union Soviétique
  3. Hello Leon_Portier what is this skins of the Soviet tank on this image capture?
  4. I'm looking for some, too, but I haven't found any yet.
  5. Je peux confirmer car je suis le joueur qui préfère les chars Russes et Tigre88 à eu la gentillesse de me faire plaisir alors qu'il n'était en rien obligé de le faire et je l'en remercie grandement. En toute communication il y a le fond et la forme et vue que les concepteurs de missions, campagnes, mods et skins sont tous des bénévoles qui ne font que partager leurs passions, qu'on aime où pas leur travail, le minimum est de les respecter par une communication courtoise et constructive. Il en va de l'intérêt de la communauté d'IL2 Great Battles en général et de Tank Crew en particu
  6. Bonjour Saldy, Tous mes sincères remerciements pour le partage et la qualité de votre travail, c'est grâce à des passionnés comme vous que Tank Crew prend encore plus de valeur. Hello, Saldy, All my sincere thanks for the sharing and the quality of your work, it is thanks to passionate people like you that Tank Crew becomes even more valuable.
  7. Un très grand merci à toi pour l'excellence de ton travail, de magnifiques livrées historiques qui transpirent la passion qui t'anime, le partage de tes œuvres étant le reflet d'un homme de cœur. En espérant faire honneur aux couleurs de ces pilotes dans ce formidable cirque volant que je découvre à peine grâce à la générosité d'un Gaulois qui se reconnaîtra... A very big thank you to you for the excellence of your work, magnificent historical liveries that transpire the passion that animates you, the sharing of your works being the reflection of a man of heart. Hoping to
  8. Thanks for sharing, but how did you get a foot soldier next to the panzer?
  9. Un instant magique par une bande de chic types et de vrais passionnés d'avions, à voir, revoir et partager ET surtout à remettre le couvert en IL2, Pe2 et A20 afin de faire naître d'autres vocations et promouvoir ces avions au sein de la communauté d'IL2.... A magical moment by a band of smart guys and real airplane enthusiasts, to see, review and share AND above all to set the table again in IL2, Pe2 and A20 in order to give birth to other vocations and promote these planes within the IL2 community !
  10. Thank you for this excellent video, it's very interesting to discover a KV1 in working order, it's really rustic but solid material.
  11. Une fois les missions décompressées dans le dossier "Missions" de IL2 tu décompresses également le fichier "Audio" dans le dossier " Missions " et NON pas dans le dossier " Audio " se trouvant à la racine du dossier "DATA" ( celui-ci étant réservé à la ressource audio des missions officielles et non des missions crées par un tiers ) Once the missions are decompressed in the "Missions" folder of IL2 you also decompress the "Audio" file in the "Missions" folder and NOT in the "Audio" folder at the root of the "DATA" folder (the latter being reserved for the audio resource of official
  12. Thank you for your answer, I understand better and will wait patiently for your next works.
  13. Good Morning, everybody, I'm still a beginner on TC and the behaviour of artificial intelligence is sometimes confusing, it's still an early access module, but I've noticed the following: If you want to "play" in Tank Leader mode... 1/ Once in the armoured tank, at the driver's position, engage the automatic pilot (right CTRL + A, at my place) and immediately become the tank commander. 2/ give the order to start the engine and mark with the mouse the navigation point, the speed and the type of journey ( /road or direct ). 3/ locate a target and mark it with a cross with the mou
  14. Il faut aussi attendre que le module TC soit vraiment terminé pour pouvoir avoir une simulation optimale, ensuite il faut trouver des " tankistes " sérieux et vraiment désireux de se prendre au jeu en mode hardcore sans aucune aide avec un équipage humain complet et sur des serveurs mieux adaptés et équilibrés, ne pas avoir des " joueurs " qui campent près de la zone de départ adverses pour faire du tir au pigeon sur les nouveaux arrivant afin de se glorifier avec des statistiques... Pour résumer, Tank crew a un très gros potentiel, à nous de ne pas le gâcher en le transformant en jeu d'arca
  15. Bonjour Tomi_099, Tout d'abord un grand merci pour le partage de ton magnifique travail qui met vraiment en valeur ce blindé. Par contre je ne trouve pas les liens de tes différentes versions ? sauf pour la version 1,2 et 3...Comment peut-on télécharger les autres versions ? Hello Tomi_099, First of all a big thank you for sharing your magnificent work that really enhances this armoured vehicle. On the other hand I can't find the links of your different versions? except for version 1,2 and 3...How can we download the other versions?
  16. Evening, Thad, A big thank you for the quality and the sharing of your missions, I saw that you also have a version of this mission for panzer III is it possible to have it as well ? ( Although it is outdated on the eastern front since 1941 I have a weakness for it ^^ )
  17. Thank you YogiFlight for the information. I found how to get out of my bug, you have to do 3 times left Shift + T to get back the normal view of the tank leader. Thank you guys for your answers always relevant and helpful.
  18. It reassures me that I'm not the only one to encounter this problem with the KV1S, it gives me hope that what looks like a bug is fixed. I have the same conclusion as you about the fact that the leader's head is too far away from the windows which does not make it easier to follow the battlefield and slows down the reaction time, I do not know if it was like that in reality! I still keep in mind that TC is still in early access and that this module full of promises will still evolve. Is there a way to bring the problems to the developers or even to a TC beta tester? The ideal to simul
  19. Hence this reflection of where the simulation begins and the fun of the game ends! Is Tank crew a real World War II tank simulator or just another arcade war game? It's difficult to find a balance between the playful aspect and the desire to be as close as possible to the real conditions of a tanker of that era. I admit that it's sometimes frustrating to have to abandon your tank after more than an hour's drive and without even knowing where the fatal blow came from, but I think that's what a crew had to go through, with the notable difference of the psychological aspect and the stress less
  20. Sorry I did not notice this bug but I have another one quite different with the KV1S, when I am commanding a tank with the autopilot activated and finding that my gunner is not doing what I ask him to do, I take his place to fire and when I come back to my post I find myself stuck against the rear machine gun and impossible to regain the normal sight of the tank commander unless I take out the gunner/radio which is in the box at the front left.I have this problem on any map and any season, whether it's on fast, normal or multiplayer missions. Has anyone encountered this problem? I
  21. Hanu's right, it all depends on the commercial success of "Tank crew." So before hoping for additional tanks and maps or other theatres of operation it is important that WE ALL make this project come alive by promoting it to friends and people around you who love history, tanks and World War II, the rest will follow with the success of TC. I too would like to be able to remake the Battle of Normandy, the counter offensive of the Ardennes, Operation Bagration, the Yellow Plan in May-June 1940 in France or El Alamein in North Africa, all in German, American, English, French, Italian, Czech or
  22. I fully agree with Klunker: leaving destroyed armor on the battlefield is much more immersive, besides I don't understand why this is not done systematically, unless it is for a technical constraint in order to lighten the servers or artificial intelligence! Moreover the destroyed vehicles can be used as a shield temporarily...
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