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About 334th_Padre*

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    British Military Aviation, historical and current.
    Music (as a DJ)

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  1. Hi @Alonzo My squad mate noticed what might be a small oversight on the "A Bridge Too Far" mission so I took a screenshot and just posting here to bring it to your attention. It seems the front lines in the Allied areas north of the main front line might be the wrong way around. Inside of the circles shows blue line and outside shows red line. Should they not be the other way around with red inside and blue outside, so that if allies land/ditch in the 2 northern zones they are ditching/landing in friendly territory and not captured? See pic below which is a screenshot from last night's mission S! and thanks for the great maps
  2. 100% correct on the Software side of things regards the Boultbee Simulator, which apparantly has approval from the CAA. The build was put together by Airtech Simulations. https://www.airtechsimulation.co.uk/projects?fbclid=IwAR3lAkaqKaWX3BVZoUsRS91yLW8G9HXJ308qqIHAsBLWWRk4-hRpr9UXBUI As for the operational costs, you're again correct. Much an "if all goes well" scenario, which possibly wouldn't include repair costs if you had a problem with your undercarriage like ARCo did with their T9 Spitfire PT462 recently, when she had a hydraulic failure and needed to land wheels up at Denham Aerodrome back in February. https://aerodynamicmedia.com/pt462-gear-up-landing/ Whether the insurance would cover the costs in entireity, such as recovery, transportation, parts, man hours to repair I'm not sure. If it does I wonder how much the premium would go up by the following year. I have to say that although the article is old now, the pilot did a great job of bringing her down without much damage. It could have been much worse apparantly. I'm sure the person in the back seat had an unforgettable experience too !!!
  3. What an amazing account @ZachariasX. Thanks so much for the insight. Every virtual pilots dream I'm sure .... I certainly would love the chance. Down at goodwood they have the most realistic Spitfire simulator in the world where you can actually go and try it out, for £200, probably more realistic for most people. They have a rig with SEVEN computers. http://www.boultbeeflightacademy.co.uk/spitfiresimulator As for those discussing owning your own Spitfire, It's not just about the purchase price of the aircraft, you also have to take into account running costs and licensing. You do indeed have to be a millionaire to afford one, fly it, and keep it flying. £150,000 (minimum) to get your license to fly it. £30,000 per annum insurance. £50,000 a year maintainence. £120,000 for engine overhaul after 500hrs £342 per hour fuel, if you are conservative. £ (unknown) hanger fees ... you don't want to keep these things outside. You're very limited as to how you can fly it, and if you exceed 5g you need a full inspection costing lots and lots of ££££. You can't really exceed 1/3 throttle, and you also have to add storage fees for a hanger and take-off and landing fees to the aerodrome. Source: The operators at Goodwood Aerodrome who operate them ... https://www.goodwood.com/flying/latest-news/so-youre-thinking-of-buying-a-spitfire/
  4. Hi all, not sure if these bits of information have been posted here before. I was reading an article about Lt Ivan Baranovsky's P-39 which was recoverd from Lake Mart-Yavr in Russia in 2004. https://www.airspacemag.com/military-aviation/lieutenant-ivan-baranovskys-p-39-41818469/?page=1 The article quoted a site which appears to be a vast swathe of information and stories about Lend-Lease aircraft and their pilots. I hope this is of some use to the developers or members of the community .... http://lend-lease.airforce.ru/english/index.htm S!
  5. We had a few G2 skins made by a squad member before we stopped flying for the dark side and started to concentrate on the light side of the force. They worked perfectly on G4 aircraft but not on G6's as there are some differences in panel sizes such as the tail between the G2/4 and G6 so it showed a couple of wierd patterns in areas of the aircraft that were not coloured properly. Hope this helps S!
  6. Work in Progress, personalised skins for the 334th by myself. Personalised skins for the 334th for the A-20 B in totally matt finish, my first ever attempt at editing skin templates. I wouldn't claim to be a skinner because I'm not capable of skinning an aircraft from scratch and my artistic capabilities go as far as drawing stick men 😂 I do however have photoshop skills from being an amateur photographer so that helped a lot in this process. So far I've done 95% of the active 334th pilots with individual squadron codes and nose art, and have a few to complete plus the unallocated squadron codes. We'll be providing these for download as a skinpack as soon as the A20's are finished so you can all see our lovely skins online. All credit for the awesome original A-20 B skin template to ICDP Screenshots ... 1 - Non-historical RAF Bomber Command scheme 2 - Semi-historical RAF Boston Intruder scheme - historical to the point this scheme existed, all personalised with RAF Eagle Squadron codes and personalised nose art for our pilots. 3 - Non-historical Winter/Snow camo with RAF Markings, If there is demand, I'd be happy to release the edited A-20 B psd template, which includes reorganised and regrouped layers for personalisation, so the community can make their own versions with the Intruder/RAF Bomber Command/Winter schemes as they are all in the layers of the one template. Let me know tagging me in the comments below if you'd like to see this expanded template released. For those who might be interested in making their own versions, and start searching for the following fonts .... Serial numbers font: RAF_PW_ATH Squadron Codes font: RAF_45D_841ATH Squadron skin works .... Completed ... Spit Mk.Vb RAF 71 (Eagles) Squadron skins, codes XR-A to XR-Z by @334th_Hartmann Spit Mk.IXe RAF 71 (Eagles) Squadron skins, codes XR-A to XR-Z by 334th_KMA Spit Mk.IXe USAAF 334th Squadron (early XR codes and round star), codes XR-A to XR-Z by 334th_KMA WIP ... A-20 B RAF 71 (Eagles) Squadron skins, codes XR-A to XR-Z (RAF Bomber Command, RAF Boston Intruder and RAF Winter/Snow schemes) by 334th_KMA 334th P-47 USAAF skins, codes QP-A to QP-Z by @334th_Ripper* Future projects ... 334th P-51 skins by whichever squad member can get their grubby mitts on the template first when it's released. 😂 Maybe some others too if we can find the time ... but flying is a priority and you really don't want to know how many hours it took to get whole squadron's worth done for each aircraft hope you all like these. S!
  7. Thanks @=RR=ROCKET_KNUT This is my first effort at skinning, and we're relatively new in this variant of IL2 having only been here a few months as a squadron, so I appreciate your kind words and your help in pointing me in the right direction.
  8. This looks very interesting. I'll try to get a few of us 334th in there very soon. @Alonzo Are custom skins allowed? I'd love for the 334th to be able to use our newly made skins, and think the A20's could fit in D-Day and perhaps help some people at least pretend a bit more convincingly they are up against Bomber Command for a refreshing change.
  9. Is this thread dead and/or moved elsewhere? I was just looking for feedback on these A-20 skins edited from ICDP's awesome template that I made for the 334th. RAF Bomber command scheme is non-historical, and the RAF Boston Intruder is historical, albeit with squadron codes for the 334th. I'd be quite happy to release the edited psd template file with the extra layers to the community if there is a demand for it.
  10. A giant Easter egg from the developers? 🤣
  11. Not true. Tempests were very effective fighters with the ability to outdive even the FW. Real pilots describe that here ...
  12. What does that have to do with MK 108 historical data? Is this kiddy playtime?
  13. When people make claims but epicly fail to provide any substance. When people venture off topic on a topic about MK 108 historical data. That's when people are acting like children because they don't like what they read..
  14. I'd love to see the true to life very high rate of the jamming of this weapon modelled. Then we would see less of the unrealistic kills it's currently making. "The 109’s 30 mm cannon frequently jammed, especially in hard turns — I lost at least six kills this way.” — Heinz Lange, Major, JG 51, Awarded Knight’s Cross of the Iron Cross. https://fighterba.se/aircraft/germany/focke-wulf-fw-190a-8r2-wurger/ "The Rheinmetall-Borsig 30 mm MK 108, which was good for close-range fire against heavy bombers. Although a powerful weapon, it's cheapness and ease of manufacture made it prone to jamming and other forms of malfunction" - Page 53, "Jagdbervand 44: Squadron of Experten" by Robert Forsyth https://books.google.co.uk/books?id=y1ibCwAAQBAJ&pg=PA53&lpg=PA53&dq=MK+108+jamming+problems&source=bl&ots=zi8i6GFeR3&sig=ACfU3U0Dog2RMdv0RKq8N5of4cishxZKIA&hl=en&sa=X&ved=2ahUKEwjljqWgwaPgAhXAUxUIHTM2COE4ChDoATAGegQIAxAB#v=onepage&q=MK 108 jamming problems&f=false "It was not that the MK 108 was a bad weapon as far as cannon go. On the contrary, it was one of the most advanvced weapons of it's type to be placed into production, but it jammed frequently ..." Chapter 15, -- Revolutionary Amament, "Rocket Fighter" by Mano Ziegler https://books.google.co.uk/books?id=n7xvCwAAQBAJ&pg=PT147&lpg=PT147&dq=It+was+not+that+the+MK+108+was+a+bad+weapon+as+far+as+cannon+go.+On+the+contrary,+it+was+one+of+the+most+advanced+weapons+of+it's+type+to+be+placed+into+production,+but+it+jammed+frequently&source=bl&ots=r4YrlpVDFI&sig=ACfU3U146s7YuMYtXAAl3Tz6V_QgCrISFw&hl=en&sa=X&ved=2ahUKEwjO1YGXzLDgAhUKVRUIHQaEDskQ6AEwAHoECAkQAQ#v=onepage&q=It was not that the MK 108 was a bad weapon as far as cannon go. On the contrary%2C it was one of the most advanced weapons of it's type to be placed into production%2C but it jammed frequently&f=false
  15. It's not just a case of compromise. Do you realise how difficult it would be to add carriers with rolling and pitching decks at this stage? It would undoubtedly take a long time, especially with the small team working on the sim, and that's only one area of physics to achieve from scratch. To go there now would take so long that there's a real risk of not producing any content for years, and that would make any further development of the sim at risk as potential revenue streams would dry up while this is developed and there is potential for the development to fold from a business perspective. There are lots of potential battles that could more easily be brought to the sim, which could generate continuous revenue which would be a bigger draw to a larger number of people, and allow continued, but slower development of the Pacific theatre that is already happening in the background. The fact is that the Western front and Southern European campaigns covering battles in places such as Italy, Malta, D-Day, Berlin, Falaise Pocket, Market Garden, and the Allies crossing the Rhine into Germany would have a much larger potential revenue stream. This is because more people from many more nations took part in those battles/campaigns, and the Pacific has much more limited appeal due to the few nations that took part in it. Sometimes you have to take a step back, look at it from an objective and economic viewpoint, rather than a personal one, and consider what it will take to see this flight sim survive. I understand that there are people who were incredibly disappointed when development of the Pacific was put on the back burner, but the development of other areas of battles and the many more people who will buy west front battles, those developments, which have never been properly covered in flight sims, and the ability of the developers to incorporate the new tanks battles into this, will actually help you to eventually realise your dreams.
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