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=X51=Baseketboll

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About =X51=Baseketboll

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  1. D3D_ERROR Everything was fine until today. Installed Nvidia drivers yesterday and today game crashed twice. Win10 GTX 1080 i7-7700k 16GB Ram Strix Z270F Board
  2. Does each person need to have the mod to look it like that? or only the one creating the map?
  3. I believe the only way to set double layer of clouds would be to editing the mission file directly. Have anyone done it? and if so, could you explain to us how to do it? Edit: By the way,, I read your post @JimTM I just wanna know, If it's possible, how to add multi-layers of clouds. Adding an overcast over a scattered clouds. Thank you!
  4. Yes, I have. If its black what ur using for a T bar, or windsock, you need to create a linked entity. This only happens with all the black objects. Remember to set up the country on advance properties.
  5. I watched the entire video of the black screen.. well, not watched but listen. Thanks a lot for every detail.
  6. Thank you again for all the feedback! I learned a lot from ur explanation and video.. next time could be on discord or something to be able to talk faster and solve it easier than typing xD
  7. hahha dam! video fail lool dam Omg! you're amazinG! Thank you so much for that explanation. Clear as clean water... I have 2 questions: 1. I still don't understand.. Why my counter wasn't working? 2. Why 2 different spawners? u can have just 1 for the 2, right? or it bugs later on? 3. Idk Whats CIA... Central Intelligence Agency? Edit: Re-watching videos to get everything u explained
  8. You did a great job with it. Very Well Done 👌 I understand. Hopefully these threads help other ppl not to get stuck with those mechanisms like i did.
  9. I'm just trying to do a simple mission to destroy the searchlights on Stepnoye. Some planes will spawn to defend it, and they are supposed to continue spawning until all searchlights are down. I tried to use counters for spawning again the planes (count up to 2, then activate spawn again... didn't work). T0.3.zip
  10. Wow, Thank you a lot for that clarification @JimTM, and examples @ACG_Sketch. I applied what you explained and everything works great. I haven't test it out. I just believe him for now until I get better with this. Now I'm having trouble with the Trigger:Counter... time to start reading again.
  11. Issue Type: 1 Edition: Pre-Release Edition One Topic: Check Zone Trigger (Page 276) Issue: Lack of clarity for using the MCUs for Multiplayer - Dogfight/Deathmatch Details: The manual doesn't specify how the MCUs, like Trigger:Check zone and/or Trigger:Proximity doesn't work on a Multiplayer Dogfight server unless its a Dserver (dedicated server). Discussion: FME Manual Issue - Lack of clarity for using the MCUs for Multiplayer - Dogfight/Deathmatch
  12. This topic is for detailed discussion of this post. Issue Type: 1 Edition: Pre-Release Edition One Topic: Check Zone Trigger (Page 276) Issue: Lack of clarity for using the MCUs for Multiplayer - Dogfight/Deathmatch Details: The manual doesn't specify how the MCUs, like Trigger:Check zone and/or Trigger:Proximity doesn't work on a Multiplayer Dogfight server unless its a Dserver (dedicated server). Discussion: If you don't mind me suggesting here... The manual should say how the MCUs, like Trigger:Check zone and/or Trigger:Proximity doesn't work on a Multiplayer Dogfight server unless its a Dserver (dedicated server). I literally used my free time of 3 days on a row, reading the manual and testing until I figured out I wasn't doing things badly. This is for more people not lose time and getting frustrating about things that aren't working. Also, If MCUs have are able or disable for specific modes (single/campain/multiplayer) the manual is the best place to find all the information.
  13. Is the Command:Damage - Advance Properties - Damage type: Repair also useless on dogfight?
  14. Thanks for the answers @[N.O.G.F]Leon_Portier @ACG_Sketch. In resume, the only MCUs that doesn't work on a non Dserver (dedicated server) are: - Trigger:Check zone - Trigger:Proximity I was using Check zones everywhere.. no wonder why I couldn't made anything work. 💀 I believe using the MCU Translator:Complex Trigger will work as good as the check zone is meant to be.
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