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About Muff_Huggar

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  1. Muff_Huggar

    Flying Circus Multiplayer get-together on JG1 server!

    Zoom power in VR is not very high. I think it's 2x power, but I'd have to look that up. I don't find that it improves detail significantly in VR though.
  2. Muff_Huggar

    Flying Circus Multiplayer get-together on JG1 server!

    Let's get something straight. I am not angry. I don't feel left out. I don't have some compelling need to compete online. I'm old...I move on. If you believe I've confronted you with an uncomfortable position, that's good because without confrontation there is seldom change. I was merely presenting an opinion. It is actually very fine with me if you don't take my suggestion or even bother to try it out. But one last thing. To the people who suggested there are other servers that can be found that have different rules and conditions, are you looking at how many of those are actually playable? On a normal night from my location in the U.S., the huge majority of "available" servers have horrendous ping times. On average, I get two that are reasonable to join, so it's a lot easier to say "go elsewhere" than it is to find a good "elsewhere."
  3. Muff_Huggar

    Flying Circus Multiplayer get-together on JG1 server!

    If that were all true, then explain the following. Why do the developers of IL-2 include an option to have one side marked with red icons and the other with blue? Why did the developers include a distance to the target? Why did the developers include realism options for unlimited ammo, unlimited fuel, auto radiator, auto engine control, auto rpm? Why did the developers provide options for aim assist and bomb assist? Why did the developers include a full HUD with an instrument panel and on screen map with GPS features? When you create a multiplayer server that doesn't allow new players to use those features that they may need because they're not good enough, you're putting up a roadblock to them joining the multiplayer experience. You're putting them at such as disadvantage and telling them "Ahh, it will get better. I promise." A lot of people aren't going to stick around if they are flailing about and getting shot down like an AI. Or they're not going to play because, as you said, the "regulars" are going to be miffed if the newbies don't play by the rules and the newbies are not going to want to be cussed out for ruining someone else's fun. Obviously, it's the owner's server and he/she can set it up and do anything he or she wants to do with it. It's telling that your response to my suggestion was not "Yeah, we probably need to think more about how to attract and keep new people" but "the burden's on you to get good enough to be here." I'll probably regret writing this. Yep, I'm pretty sure I will.
  4. Muff_Huggar

    Flying Circus Multiplayer get-together on JG1 server!

    In VR, it's too hard to identify planes at any reasonable distance. I can understand the desire to have an exclusive club of experienced online pilots. But perhaps the occasional free-for-all session or night would open the door to other new IL-2 people who aren't experienced enough or knowledgeable about planes/tactics/etiquette/history.If you want to increase the number of people in multiplayer, you have to think about holding "minor league/amateur" events.
  5. Muff_Huggar

    Flying Circus Multiplayer get-together on JG1 server!

    You know, there's no reason this can't be a free-for-all. There's really no reason to have two sides. As my office mate says, "Kill 'em all and let God sort it out."
  6. Muff_Huggar

    Thank you for the fun!

    I tried the JG1 server and it was great for FPS and smoothness. It showed a ping of about 48 in contrast to JG5, which was listed at 250+. But, I can't really do multiplayer anyway. I have no idea which planes are on which side. They all look the same to me. So I fly around and wait to get shot at and then I have some idea who I should be fighting. By that time it's often too late. I obviously don't belong here yet. So it's back to SP for me.
  7. Muff_Huggar

    Thank you for the fun!

    No mods. I'll give it another try.... ...It takes forever to load, but I was able to get in. Not a very smooth server from my location.
  8. Muff_Huggar

    Thank you for the fun!

    I got on the server tonight after updating to today's latest version and all I could do is Spectate. I don't know cat squat about multiplayer; was I unable to do anything because I'm on a version later than the server? Or something?
  9. Sometimes, I have to flip my headset up, move the mouse cursor to the IL-2 window and click there to get the mouse focus on the game window. Many times, focus is on the mixed reality portal window instead.
  10. Muff_Huggar

    Samsung Odyssey +

    I have the lenovo explorer with a vega 64. It will go over 45 FPS. In SP with the HUD off, it will jump up to about 60 but occasionally it will reach for a few seconds to 90FPS. But most of the time it hovers around 45 with the HUD on and that's just fine for flying for me. Online on the Berluga (sp?) server, my average is about 55-60 fps . I attribute this to lack of ground graphics clutter...no buildings, etc. The worst FPS I get is in the start menus, where it will drop to about 8 or 9 FPS. By the way, I see negligible difference using the ultimate, high, balanced graphics settings.
  11. Muff_Huggar

    Flat screen vs virtual

    I think you misread what I wrote. I only see single thread load on the CPU when I'm flat screening. When I'm in VR, the load is balanced across all the CPU cores/threads and is much less than the single core numbers I see in flat screen. And the single core/thread usage in flat is nowhere near what someone would consider "bound." From the number I saw, I would say performance in VR is BETTER than in flat screening...load on GPU and CPU is less than what I expected. That's why I asked if someone else could do a couple of tests to see if my results can be recreated.
  12. While fooling around with some different settings over the last few days, I've found something on my setup that has surprised me...The load on my computer appears on the surface to be less in VR than in flat screen (FS). Basically I run an I7 4770, 24G ram with a vega 64 reference card. There is no OC/UV on the cpu and the GPU runs in an AMD "turbo" mode with the fans running a little faster sooner. The gathering tool is HWINFO. Everything is up to date on OS (W10 0918), AMD (18.12.2) and IL-2 (3.008). Graphics in IL-2 is set to Ultra; the settings are the same in both VR and FS (FPS is not targeted in flat screen, though). Flat screen runs about 160FPS; VR on a Lenovo WMR headset is a consistent 45FPS with occasional jumps to 90. After flying for a while in both modes, I notice the following: GPU clock speeds in VR are significantly less than FS (about 1500FS 1100VR). Temperatures are significantly less in VR. Fans are higher in FS. But what I found the most interesting was the core/thread usage numbers. In FS, one of the four cores was signficantly higher than any of the other three. And it wasn't the same core each time. In VR, the core/thread usage was balanced across all cores/threads at about 35%. I have made no assumptions about what this all means, nor have I jumped to any wild conclusions nor even formulated any off-the-wall conspiracy theories. I would be interested in someone else looking at FS vs VR to determine if they see the same thing. It could, of course, just be an aberration or maybe just an old man's cry for attention, eh?
  13. Muff_Huggar

    Flying Circus server??

    I was on Berloga the other night collecting some performance data by skimming the treetops, being in areas of water reflections, etc., and found I get much better FPS in VR there than standard offline single player. I suspect it's because the single player missions are "crapped up" with all sorts of ground stuff like buildings, etc. That could mean that people with lower end machines who might think online play would be too taxing for their systems could find it better than SP. I got shot down before I got to collect a lot of data, but I did get enough to merit further runs when the server is empty. I saw around a 33% increase in framerate from SP to MP.
  14. I asked about bombing when I first started FC when it came out. The popular wisdom seemed to be to do dive bombing and set the timer at 5 seconds. When I set the timer to less than 5 seconds, I got a lot of duds; five always seems to work.Without a bombsight (which I don't see modeled into the planes https://en.wikipedia.org/wiki/Bombsight) I know I'd be lucky to hit the ground let alone a target.
  15. Muff_Huggar

    FC early access in VR

    If you're in VR and you don't have enough buttons, you should look at VoiceAttack. You don't have to use voice commands; you can also map commands to joystick keys. I "wrote" a profile where one button sets the hat switch in different modes (pitch trim, temp, mix, flaps, etc). I cycle through my mode list and pick which one I want and the hat switch controls that function. For example, if I pick pitch mode, pressing the hat forward will trim the nose down and pulling it back trims it up. I can then switch to mix mode and the same hat up does richer and hat down does leaner. I also have another button that changes the mode of the trigger from regular guns to rockets and then bombs. I use a button to select the mode because my diction isn't the clearest but if you speak clearly you could change modes with your voice. Using VoiceAttack this way has revolutionized my flying in VR. I now do engine management because I don't have to be searching through multiple buttons to determine what I want to do. I uploaded a profile of this approach to the VR area of IL-2 if you want to use it as a starting point.