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beresford

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Everything posted by beresford

  1. They're doing a terrific job and I will be interested to see the command interface. Just wonder why another PzIII though. At the moment the German player can choose between a slow light tank with a popgun and a slow heavy tank which is a large target. So everybody with any sense is in a Tiger. Why would you want to take the new PzIII over a Tiger?
  2. In the last MP game I played the locking function was grayed out. I assumed it was the decision of the server owner. I have no objection in principle to folk crewing the tank, it's not as if they are inferior to the AI gunner as often happens in IL-2. What I am saying is that multi-player tanks don't currently work. IRL all crew members except the gunner assist in spotting, so there should be an icon whereby the driver can tell the commander if he sees a target. Driver doesn't have to be the worst position, I would have thought that was R/O. I also wonder if there are 20 people on the server and this amounts to 5 crewed tanks it is really viable.
  3. I had a couple of interlopers in my tank a few days ago, but I let it go to see what would happen. As I expected, it doesn't really work. The commander has 360deg view but no binoculars, and so the only way to identify a distant target is through the gunsight, which is now under control of somebody else. Unless you are on TS communication is far too cumbersome. What is needed is a more powerful commander zoom view and some icon that can be clicked on to quickly tell the gunner there is a target at x o'clock. This could also be used to give commands to an AI gunner. An icon to give commands to a human or AI driver would be a bit more tricky. Until features like this are implemented it should be possible to lock the positions in your tank, as otherwise you risk suddenly becoming handicapped after a twenty minute drive to arrive at the field of battle.
  4. We need a fast German tank. The Tiger is a big target and slow and the Pz III is just as slow. T-wagons can just sprint round the Germans to the victory flags in the rear.
  5. On my own crib sheets I have the key presses necessary for the various cooling shutters. Having found out from the Requiem vids that a given shutter exists, I then experiment on the runway until I find out which key controls that shutter. I only list the gauges I use, as some stuff isn't essential (in the game at least). What's confusing me now is why all the data for the American A/C is given in kph when the cockpit gauge is mph. Is this a mistake or are you expected to do mental arithmetic?
  6. Thanks for the feedback, chaps. After a few failed attempts at the subtle method (it always starts to swerve halfway down the runway) I tried the unsubtle suggestion of briefly holding the wheelbrakes on and whacking the throttle to maximum and it WORKED. I don't think I even had boost on (with 60% fuel and a 30mm cannon).
  7. I watch the Requiem vids and I tried unsuccessfully to duplicate his takeoff…. several times. What I saw elsewhere was that sometimes the autostart leaves the engines asymmetrical, so I'm going to check that next time.
  8. How do you takeoff in this thing? I get it rolling in a straight line and then when I apply more power it swerves and ground loops. The rudder seems to have no authority and the toe brakes very little. On the occasion I did get it into the air I noticed that the prop pitch control seems to be inverted.
  9. Playing a mission where you are supposed to make a paradrop. I get there and find it is on a mountain. Then there are no bonfires but a message saying I am above a zone where a saboteur must be landed, but there is no sign of where this is meant to happen either. How is this task supposed to work?
  10. if any devs are reading this, can we have the AA MGs option on tanks where appropriate? On the server I've just left enemy aircraft are circling all the tank bases at low altitude shooting anyone who spawns, and there's nothing you can do about it. At least let us fire back. I notice the new Sherman has an AA gun depicted, hopefully it will be operational.
  11. Just encountered a mysterious flying Tiger tank on a MP server. It seemed to jump between positions, one minute it was up in the air, the next it had landed without its turret and then it appeared behind me and killed my commander (having presumably regained the turret). Fortunately the (apparently) human player was unable to control it as it kept jumping about.
  12. I'll have to dig out my copy of the official Me262 pilot conversion film (available from ihffilm.com).
  13. I started the game and got one of those Update things that we all love to wait for. Finally it finished and I started the game and couldn't see any servers. I've just gone back and there is one server. Is this because my game is more up to date than the servers and I now have to wait for them all to have down time and update themselves?
  14. I haven't got TeamSpeak either. But you don't have to be TOTALLY unsocial, you can use the chat box to request 'little friends' once you've climbed your bomber to altitude, or ask for somebody to clear vulchers from an airfield, or inform your team-mates that you have spotted a convoy. It can be good to say which target you are going for, nothing more annoying than to line up a perfect bombing run and see the target disappear from the map because someone else has got there first. You might want to say that you are on landing approach at a given airfield as well, to prevent tears before bed-time.
  15. I tried flying this bird for the first time a couple of nights ago, and went straight to 3000m before blowing the engine. I went back to check Chuck's Guide and found the bit I'd missed, that both cowl flaps have to be fully open for take-off. OK, so you start with both flaps fully open and then close them as much as you dare. But how do you use the separate inlet and outlet controls intelligently? Is it a case that the outlet flap controls heat release and the inlet controls forced cooling, and therefore you should close the inlet first? I guess that the game doesn't anticipate you changing the cowl flaps that much because with the keyboard mapping you need hands like Meadowlark Lemon to shift the flaps one-handed.
  16. Thanks for serving, Coconut! One comment is that if ferry missions are so important shouldn't there be some minor credit for them? Just checked in with Coconut Normal and there is an Me109 at Novorossiysk. I 'got in it' just to check and it had German markings. Presumably if I fly this and a fellow Russian fires on me he is going to get a 'friendly fire' penalty, which is hardly fair. If these 'captured' planes are to be allowed, shouldn't there be a mandatory skin with the proper insignia crudely painted on?
  17. I would like to add a vote to this one as well. Seems to happen after I have been playing for a while. The 'view' mode of the bombsight flicks up and down. When reverting to the 'aim' mode, it is fine.
  18. I spent a bit of time on an 'expert' server yesterday, as the 'normal' server was down. 1. As I expected, the plane position display on the map was disabled. But hang on, didn't some of these planes carry navigators? 2. How is it realistic to broadcast that I have taken off from <airfield> in a <plane type>? They didn't have satellite surveillance in those days. 3. Flying below about 2500m is suicide-by-AAA, so I'm doing level bombing looking down on a set of anonymous brown blobs trying to figure out which is the factory and which is a set of factory-like buildings. Sure the targets were not marked by bulls-eyes and large arrows, but the real crews had access before the flight to aerial recon photos analysed by boffins to identify target locations. Perhaps a future role for recon aircraft here.
  19. Not knowing what ammo type you have selected is a big bug-a-boo, hope that gets fixed quickly. And the commander's binoculars, you shouldn't need to go to gunner view to scan the horizon. A half-track would be cool, select a load (ammo, troops) for transport missions or an on-board gun or a towed gun of larger calibre that can be unhooked.
  20. Thanks for pointing me to the manual, which I didn't know existed. I thought all the servers used the same engine incorporated in the game. Explains the MC202s (though really the markings should change if they are flown by Russians), but doesn't explain how my 'side' changed in mid-air.
  21. Playing a Stalingrad campaign on the Coconut Normal server. 1. The Russian airfield had MC202s available. 2. I took off in an IL-2 and the airfield changed hands while I was in the air. I crashed and was then told that I would get a nationality change penalty if I took a plane from a Russian airfield. 3. So I went back to my original airfield, nominally under German control, and found it still had all the Russian planes (and MC202s). I took off in another IL-2. 4. Noticing that time was running short, I approached Leninsk intending to land, and was shot down by Russian AAA.
  22. Don't forget that the real pilots had separate rudder pedals, which not all of us do. I find that when gripping the stick to permanently hold it forward I also twist it, which means I am flying around slewed. Not sure why the hard core wish to force everybody to fly like this, as long as you can choose not to use offsets everyone can be happy. Next they will be insisting that we all wear oxygen-restricting masks to simulate hypoxia
  23. The illustrated pages look like the 'Tigerfibel'. You can purchase English translations from Amazon, though some of the translation in my copy seems a bit dubious. Oddly there are two versions available, one by a German available in America and another by a Brit available in the UK. There is also a 'Pantherfibel' but nobody seems to have translated it.
  24. I signed up for this yesterday and found myself in the Tiger on a wooded hill overlooking Kalach. While I was trying to figure out which key commands did what, AP rounds started bouncing off my tank. I opened the hatch and looked round but couldn't see the source of the fire. So I drove back over the hill and down into a hollow and the AP was STILL bouncing off. Is this because the software for terrain masking hasn't been written yet so the AI can see and fire at you through forests and hills?
  25. Thanks for those thoughts. Interesting that an experienced guy is delaying flaps until halfway down the runway. Were these aircraft REALLY this particular, they flew to London and back in the real war. I'm off to try again now my ban has expired. Edit: OK, deployed flaps part of the way down the runway. It still didn't unstick easily and struggled up to 2000m in a series of small increments, at which point I decided life was too short to climb any further and went on the raid. I guess those two big bombs are an excessive load for the H6, even with no other mods and a reduced fuel load. They do make a big impression when they go off though
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