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the_dudeWG

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Everything posted by the_dudeWG

  1. Here is the Albatros D.Va of Obfg. Kurt Schönfelder of Jasta 7 http://www.mediafire.com/file/cdd6cy0jb13qkvf/AD5_J7_Schonfelder.dds/file
  2. Yeah, the AI in QMB is very odd. You should use this instead: S!
  3. Here are the details of my previously uploaded skins: Here is the Albatros D.Va of Ltn. Josef Jacobs of Jasta 7 http://www.mediafire.com/file/kt161xdduycjbcv/AD5_J7_Jacobs_OCT17.dds/file Here is the Jasta 7 early default Albatros D.Va http://www.mediafire.com/file/d41lfe8hvm1680f/AD5_J7_Default_MAY17.dds/file Here is the Jasta 7 mid default Albatros D.Va http://www.mediafire.com/file/i6sm52ubt7lo74r/AD5_J7_Default_OCT17.dds/file Hera is the Jasta 7 early black wing alternate Albatros D.Va http://www.mediafire.com/file/op0cgg9t1an1s1y/AD5_J7_Default_Black_Early.dds/file
  4. I’ve seen these as well. I’ve been trying to dial in my graphics settings after a new build/install, so I kept assuming that I’ve tried a bad setting and needed to revert to a previous setting. Once I started to realize that it was only appearing when injured, I just figured that it was an intentional effect or something. It’s definitely annoying.
  5. Hello all! I will be uploading all future AD5 4K skins I create in this thread. I will use this post as a quick reference with all skins listed below. Hope you enjoy and feedback always welcomed! S! AD5: Josef Jacobs - Jasta 7 - Oct.'17 http://www.mediafire.com/file/kt161xdduycjbcv/AD5_J7_Jacobs_OCT17.dds/file Mid Default - Jasta 7 - Oct.’17 http://www.mediafire.com/file/i6sm52ubt7lo74r/AD5_J7_Default_OCT17.dds/file Early Default - Jasta 7 - May '17 http://www.mediafire.com/file/d41lfe8hvm1680f/AD5_J7_Default_MAY17.dds/file Early default (black wing alternate) - Jasta 7 - Oct.'17 http://www.mediafire.com/file/op0cgg9t1an1s1y/AD5_J7_Default_Black_Early.dds/file Kurt Schönfelder - Jasta 7 - Oct.'17 http://www.mediafire.com/file/cdd6cy0jb13qkvf/AD5_J7_Schonfelder.dds/file Note: Thanks goes out to @US93_Larner as I’ve used his 5 color lozenge and early camo patterns. Cheers!
  6. Hi, all. For those that aren't aware, the AD5 model has a texturing issue where skins are mapped poorly just behind the cockpit on the upper portion of the fuselage starboard side. It causes a bracket to appear in a second, incorrect position. Skins can be modified to (sort-of) fix this, but the AD5 texture file still shows this bracket in two different locations. I have updated the AD5 template for use if anyone wants to create skins that show this correction, and I am also providing the updated texture file for anyone who would like to view any of the corrected skins properly. See the images below for examples. Cheers! http://www.mediafire.com/file/jawy5z3kn9lxjjl/AlbatrosD5_Public_NEW.zip/file Original Fixed Note: Install "data" folder and all of its sub-folders into "IL-2 Sturmovik Great Battles" folder. Replace all (don't worry, I included a copy of the original texture file and an extra copy of the fix - just in case an update overwrites it.)
  7. Yeah, @US93_Larner, I was curious about your experience so I checked out your AD5 template. As it turns out your template doesn’t have an embedded profile, so it should work well for any user ... which is probably how all templates should be distributed. S!
  8. @ZachariasX Thanks a ton for all this useful info! It makes much more sense now, and it gave me the idea to research about how PSD handles content created by other users (i.e. all the various FC templates). Here is what I learned ... 1) By default, PSD does not notify the user of the color profile of an image when opened. This should be changed, and/or the policies should be changed to "Off" or "Convert to Working ..." Like this ... After turning on the notifications I started receiving the warning message shown below. 2) I've been working in sRGB (as noted by my color settings), and by default every template retained its own color profile. The Dr1 and Camel templates are sRGB, so they played nicely with my PSD settings and the .dds files matched my template. The others are Adobe RGB (1998), so when I created those .dds files, they used my sRGB setting and the resulting .dds files looked different than the template. 3) Removing the color profiles from the templates entirely seems to give me more consistent results. I'd be curious to know if most experienced skin creators prefer this method. Anyway, thanks for all your help mate! Cheers!
  9. Unfortunately, I was doing exactly that. By default Photoshop turns off notifications of color profile discrepancies when opening new files. I turned them on and I can see that the templates that were giving me trouble were saved as Adobe RGB (1998), while the ones that worked well were sRGB. I think I'm back in business!
  10. But isn’t my color space shown in the color settings window? They are identical. This is what baffles me. That, and the fact that other templates produce no changes. If there was a problem with my system or PSD settings, it would happen to all .dds files I create. It has to be something in the templates. Cheers!
  11. Any help from my fellow skin creators would be greatly appreciated. Cheers!
  12. Hi, all. I can't figure out what is happening, but I've just noticed that with the Flying Circus AD5 template, every .dds file I save, all the colors lighten slightly. This has never happened to me in over 6 years of skinning and I'm totally stumped. It seems to be related to certain templates. So far, I have no issues with the Camel or Dr1 templates, but the AD5, PD3a, FD7, and FD7F templates all lighten the colors when created (that's all I have checked so far). Below is an example using the AD5 template. Notes: 1) I used templates straight from my Downloads folder so as not to use a working template that I may have accidentally changed any settings. 2) Shown in both examples are the color settings for that particular file, with no differences between files. 3) I turned off the Shading and Weathering folders and took a color sample in the center of the crosses as noted by the yellow arrow. The RGB values are very close, yet the CMYK values are different. If anyone could confirm if this also happens to them I would greatly appreciate it. I know it might seem trivial, but the difference is very noticeable with darker colors and I'm finding it very frustrating. Thanks!
  13. Load all of these missions: (Note: if you enjoy flying the Albatros, @Motherbrain’s Dva Airfield Defense mission is worth the price of FC alone!) Get this campaign: ... and load @SYN_Vander’s SP mission generator. Cheers!
  14. They look great @Adam! Can’t wait to see them in game! S!
  15. Hi, all. I haven't seen anyone posting a FD7F template with the open engine, so I modified the standard template for the open engine design. I noticed a few things wrong in the Parts layer, so those were modified as well (see image below).S! http://www.mediafire.com/file/7fsfkxxqlsb6j1j/FokkerD7F_Public_Open.psd/file
  16. Thanks, @LLv34_Flanker! I’ve tried with HDR off but everything seemed so dark to me. Maybe I’ll try it with different gamma settings. I will definitely try all of your suggestions. Cheers!
  17. Hi, all. I'm trying to set up my new build with the best visual settings possible and I'm not all that familiar with AMD hardware and software, especially Adrenalin. I have a Ryzen 5 3600X with a Radeon 5700XT. So far I'm pretty happy with my performance and graphics, but I'd like to know if there are any redundant or useless settings checked on that could be eating into my frames. I've yet to see my FPS drop below 75 - 80 in big, low altitude furballs over airfields, but this is using my monitor. I'm planning to use VR for SP action but I'd like to get my monitor settings dialed in before moving onto VR. If anyone can give me any advice on Adrenalin and what it does or doesn't do well or if there is anything I should change with any of my settings I would greatly appreciate it. Cheers!
  18. For me, I love the Alby. She may be slow and outclassed by 1918 opponents, but she’s just so pretty and comfortable to fly. On the other side, the Camel is my favorite, even though she makes you pay for every little mistake.
  19. The best thing with the German grips is we can map our throttle control (or I might opt for zoom) to them. Even if the Alby’s next, I’d probably get the Sopwith first anyway. It’s just too good to pass up! 😍
  20. Great work @vonrickenbecker! It looks more practical than I thought possible. The image helps, thanks! I join the few others who are wondering about any plans for Albatros or Fokker grips. I couldn’t pass on either. S!
  21. Man, this is awesome!!! I would think it might require a seat that is not very deep, or with a cutout of some sort so that the stick isn't limited when you pull back ... or placed at a distance uncomfortably far forward. Do you have any images or diagrams showing a seated user with this?
  22. Note: all of the above FDR1 skins have been combined into one large zip file (see link below or at the beginning of the original post). Eventually, this combined zip file will be the only place to get these skins when I'll need to reclaim more space in my MediaFire account. S! http://www.mediafire.com/file/16q82av25khbcm9/FokkerDr1.7z/file
  23. In-game preview image added to the download link. (Note: this is just my place-holder in the event we are able to add in-game preview images to custom skins ... fingers crossed)
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