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  1. 1. When I press Shift_G to unlock the Tail/Wheel, the Landing Gear is instead activated. Why? (How am I supposed to taxi if the tail is always locked?) 2. when I press Right-Shift_P, I see the propellers knob toggles to manual, but the propellers handle does not react to the hardware yoke quadrant. Why? (It does work as propeller though with all other plane) I do prefer to propel manually. Thanks
  2. There are two columns for controllers available to be assigned and they work for all the other axis with the exception of Pitch & Roll. In all other Sims I own, I have my Joystick & Yoke assigned and they work just fine. (in DCS I have my X55, x52 & Yoke assigned at the same time for Pitch & Roll) Even in the old FSX Dinosaur you could assign more than one control. I guess then you can ask them how is the game supposed to know which one you are using... Sorry IL, this is a weak spot in your spinal column and a Prosthesis won't help to fill the gap. You need to invest a little programming before getting overhauled by the competition.
  3. I cannot use the SAITEK X55 Rhino Joystick & the Yoke at the same time! I have bind them in Settings/Key Mappings/Plane Controls/Pitch + Roll, but it either one of them that functions, not both at the same time. Why? For most plane I use the Joystick, but for big one like the JU 88 A-4, the Yoke is more appropriate, but every time I want to fly it, I must go into the Settings/Key Mappings/Plane Controls/ and bind them again. On the long term it is irritating. I hope using only one at a time is not a rule of thumb.
  4. Got it, it works with this configuration. But is there a way to re-use the small Map in spite of the this realistic setting? With VR the clarity is not good enough to detect targets without cheating a little bit...
  5. I've done exactly what Goffik depicted, but I don't see any difference in the clouds...
  6. JSGME generated the MODS folder. (C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Great Battles\MODS) Then yes, I placed the Better Clouds\data\graphics\sky folder in it. In JSGME interface I added Better Clouds. How else can JSGME acknowledge and activate sky if it is not there? I also added sky to graphics folder. (C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Great Battles\data\graphics\sky). Again it Didn't work. If I understood you right, I should delete sky from MODS?
  7. Noticed in my first flight of the P-40 today, that Throttle and Propeller handles are automatically interconnected and could not manually be separately operated. Tried from the Main Menu/Settings/Controls/Plane Engine Controls/Interconnect throttle and prop controls on/off LShift+I but it did not disconnect them. Why is it not working? Or is there another way to disconnect them?
  8. Oooops - I thought THAT was what I've been expecting too... (standard in DCS) You're right, if hands & feet are not synchronized with the HOTAS, it would look like displaying a crush test-dummy in the pit!
  9. I've added the sky file first in MODS & enabled it in JSGME. Didn't work. So I added Sky in ***\Data\Graphics, as cited in your thread. Also didn't work. So if that what you mean with two installs, then if only one Sky file should exist, is it in MODS or Graphics? In MODS alone it didn't work
  10. JSGME installed and MODS file created in [C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Great Battles] IL*2 start confirms Mods been activated. = Clouds remained unchanged Added the Sky file in [C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Great Battles\data\graphics] = Clouds remained unchanged What isn't working for me?
  11. That's a pity... So in my BF I have to Be Aft* for a while *Aft: probably hidden in the Fuel tank
  12. Is there a Mod that shows/hides a Pilot Body in the cockpit for the Bf-109 and Fw-190 series? To be honest, on the long term it feels cold to be in an empty cockpit staring at an empty metal chair all the time. Seeing your own hands and feet during the flight gives the feeling of being there and enhance the Sim experience with a warm human touch.
  13. Vielen Dank für den Tipp Also mit dem Waffenmenü vor Missionsbeginn habe Ich kapiert, aber wie erkennt man während der Mission welche Einstellung ist gewählt worden, wenn dafür keine optische Bestätigung auf dem Zünderschaltkasten gibt?
  14. Ich habe heute bei der "Career" einen Kampagne-Einsatz gegen einen Konvoi geführt mit Bombeneinfurf und festgestellt, dass weil der Schalter auf Sturz/mV mit Verzögerung steht, die Bombe beim Einschlag tatsächlich mit Verzögerung explodiert, was nicht präzise gegen bewegliche Ziele ist. So gesehen ist es mir bestimmt nicht egal, wenn die Waffen nicht ordnungsgemäß funktionieren. Das ist ja ärgerlich... IL*2 muss ohne Forderung das Problem schnell beheben!
  15. Ich suche in Key Mapping/Setting/Weapons Controls die Befehle des Bombenabwurfes im Zünderschaltkasten: Sturz/Waagerecht - mV/oV. Das einzige Plausible waren: Drop Bombs Mode Toggle & Drop Bombs Delay Toggle. Sie funktionieren leider nicht. Der Schalter bleibt bei Sturz mV stecken. Was mache Ich falsch?
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