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Todt_Von_Oben

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Everything posted by Todt_Von_Oben

  1. (I'm using a CH Fighterstick; the throttle is a thumb wheel to which I've added a push-pull cable and knob; as in my 1946 Luscombe 8E.) Different throttle settings seem to produce three distinct power settings for the N28: seems like IDLE, HALF, and FULL POWER. But when I cut back to idle and use the joystick's starter button as a blip switch during short-final approach to landing; it'll be idling and then give a surge of power; forcing me to kill the mill and land deadstick! If I leave it off too long during the rollout (maybe five seconds or so) the
  2. I'm flying the N28 in VR with CH controls: Fighterstick and Pro Pedals; default settings, mostly. Some say she's tail-heavy. I think the FC1 FM is generally okay but a few planes require pitch trim. The Fighterstick allows trim adjustments to pitch and roll; the N28 needs a little nose-down trim but not as much as the Dr1. Trimmed to the sim, she flies fine. Is she slow or clumsy? Well, not the fastest or most formidable; but not too bad. I'm making deep, meaningful moves to the stick and pedals; something like the Albatros. For the N28, I think ped
  3. FIRST ENCOUNTER Took a while for the new game to download on a Friday evening but okay. Flew a QM against the N28 in a D7F; approached head-on at 1500 meters altitude. I was rocking back and forth as we closed; he fired one burst from 210 meters that smoked my motor and killed me outright. Okay, so far I know they can shoot.
  4. I'm having driver-recognition problems with my SX4000 / SCN5 3DOF components. Sim Commander runs fine; X-Plane 11 opens and my CH controls work the stick and pedals in the VR aircraft; but the actuators are dead. Spent the last three days working on it and I'm still not operational. Okay, next I'll buy Sim Tools and try my luck there.
  5. I am SO into getting this figured out. I am clearly the least knowledgeable here but I bought a YAW and the SimX components for a 3DOF platform. I've been campaigning for a Flying Circus plug-in to SimTools because some said it was necessary. Now I've read of two users who say it runs fine. That's good to hear. My opinions are always amendable in light of further understanding and it sounds like this works better than I thought it did. At 285# I'm too heavy for the YAW but my wife is okay with it. So far we've only gotten it working in test mode but soon
  6. It was said FC2 would be published in sections from Spring through December, 2021. If so, we might soon see some new planes and part of the new map; with the remaining quadrants of the map becoming available in stages by Christmas. ADDIT: And I read when the first map quadrant addition becomes available via FC2, it will also be available for FC1.
  7. Outtasight! You didn't have to insert any code or anything like that; you just plugged in, started FC1, and it works? That is great news; makes me optimistic FC1 might work with either Sim Tools or Sim Commander. Right now I'm moving my FC1 seat, stick, and pedals (plus the Oculus and haptics) out of the way to make room for the YAW. Will get it working with WIFI first; then go to the cable to see what programs it recognizes. Man, if it just plugs in and works, that's going to be so cool. I've got two chances: my SimXperience SCN5 3DOF components with Sim Commande
  8. Are you using this to fly FLYING CIRCUS? Or some other IL2 game? What's the name of the operating program? Sim Commander? Sim Tools? Or...?
  9. I've focused on flying fighters in VR. But I've just added the JetPad and ButtKicker haptic devices and this looks like a good time to start flying all the planes again; especially those with things that fall off and go boom. Honestly, I thought the trains blew up way too easily in ROF. Will be interesting to see what they are doing now. Prosit!
  10. A few days ago, GASCAN showed me where the zoom functions are for VR; all this time I've been flying without them. I assigned my short and long range zoom functions to the up and down buttons on my hatswitch. Now, when I'm in cockpit view (F1) the zoom works well for distant targets plus now I can read my instruments (if I need to which ain't often in planes like these). But when I switch to F2 and try to zoom in on my own external cockpit view to take a vanity screen grab, it goes all "wonky" and presents views from different angles instead of zooming in.
  11. Lately? Two things: VISION: Early Rift with corrective lenses. Planes begin to show up as tiny flickering dots at maybe four clicks. Gotta get close to identify and it's not hard to lose visual contact while turning. PROFICIENCY: I love the Dr.1 but I've been flying the D7F; so that's what i showed up with at Flugpark lately. But I noticed people were down low in Camels, Dolphins, and Scouts; so I got back into a triplane. Wow! Lost my touch! I haven't had a problem getting that plane to turn left since my early days with it; but it balked out on me thrice in
  12. To paint it with a broad brush: there's two kinds of pilots; those that fly by the numbers and those that fly by the seat of their pants. I like FC1 because it lets me do the latter. You start out flying by the numbers but if you ever get into working an airplane commercially you'll soon discover that, if you can't fly by the seat of your pants; you'll be replaced by a pilot that can. It's hard enough to make a living with an airplane and it all comes down to operating costs; to your employer, time on that Hobbs meter is money. You futz around in the
  13. I guess they took the straight jacket off and gave him his crayons back. He's active on the ROF Forum but now he's using an alias: KNALP. (Oh, THAT'LL throw 'em off! LOL! ) Sounds like he and Arty are still having fun. Moro, Mamo, and other famous fliers still participate there. ROF might even be seeing a small resurgence of activity. If I wasn't so sold on VR, I'd go back there for a visit occasionally. But 3D spoiled me. Wait... what was the topic?
  14. Back when I was new to ROFMP, I was starting a D7F and got vulched by my good friend PLANK in a Nieuport; he'd slam my top wing with his wheels before I could get rolling. He did it twice. Just his way of being playful. But I'd been flying ROF-MP about two months and that was the first time I'd experienced that kind of behavior. Not knowing what else to do, I went for my pistol but pulled out my flare gun by mistake and fired as he approached for a third attack. BOOM! He exploded! I thought I'd shot him down but actually (as RAKER and TABASCO explained) he got hit by FLAK abo
  15. Outstanding! Thank you! My wife and I cast this to our TV tonight. Always were fans of DOGFIGHT. Thought your presentation was spot-on; just excellent in every way. I'd love to see one about Werner Voss. Prosit!
  16. Yep! Good enough for Werner Voss; good enough for me.
  17. Saw this on eBay and had to have it. I think it's a Dr1 flaming a Camel. Then again, it could be Chill observing a crop duster. Who knows?
  18. KF: Yep, me too. I like simulated WWI dogfighting in these old crates because it's an extreme (yet safe) way to test my aerobatic abilities that also hones and develops my real-world stick-and-rudder skills. That's why I do it. I'm not playing games here; this is flight training. (Next, I'm buying a helicopter flight simulator because I always wanted to learn to fly one of those; even though I hate flying in 'em. ) About wings coming off too easily these days... I'm not having that problem with the planes I fly; but there have been quite a
  19. They wait until I'm dogfighting a worthy pilot; then run past and slap me with their purse. Or they fly a Brisfit. Other than that, I usually kill the pilot, flame the fuel tank, or defeat the airframe with gunfire. Been that way since WOFF and ROF; and they know it. Thus, the purse. That's what happens when you excel; the mediocre conspire against you. My whole life has been like that and I've realized it's actually an unintended compliment. I try to not let it go to my head but it's difficult to keep your feet on the ground when you'
  20. My best sortie was playing a game I call "Voss" in FC1VR: one Dr.1 versus five SE5A. Here's the entire unedited sortie; all I did was jump back and forth between views I thought would best depict the action. The first guy got his petrol tank holed and was steaming when he disengaged and ran for it. I couldn't fixate on him; had to deal with his buddies. (I got shot up pretty good a couple times, too.) He ended up stuck in a muddy field with his engine running full blast until just as I was approaching to land; then it quit (out of fuel?) and I got credit for the victory but the
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