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US103_Larner

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Everything posted by US103_Larner

  1. This thread is intended to serve as a centralised and standardised depository for custom Flying Circus skins. Please, feel free to post your user skins here, and I'll keep the list updated as and when I am able. Historical skins have been organised by Squadron, and beside each skin I will include the date added to the list and, when possible, a small thumbnail, so that hopefully you won't need to wonder which skins you've already downloaded! Latest Update (15/09/19): Historical Skins: -Fictional Skin of J5_Sturm added Enjoy! Historical Skins: Fictional Skins: Historical Squadron Packs: Virtual Squadron Packs:
  2. *Gasp* *Shock* *Horror* But what about us, Cannon? Your ol' pals at the 103rd? 😉
  3. Yes, Sigmann's Alb! Best looking bavarian skin IMO.
  4. I've seen 5 Breguets escorted by 8 or so SPADs before (in the last black sept. funnily,), 5 Halbs shouldn't be too hard to assemble!
  5. Yeah, as Talbot says, only thing I can think of is that you aren't selecting 'Custom' in the drop down menu. Unlike RoF, Flying Circus separates official and user-made skins
  6. I was thinking more issues that creep in with the planes that might have previously gone un-noticed - if there are any! (I noticed some posts mentioning buggy Entente planes / bombs). The organisation of a big event like this could more-or-less unify the community's voice, if we are all experiencing similar issues in the same public event at the same time. Of course, there may not be any issue that we haven't already pointed out...
  7. Reading the concerns about FC not being ready for an organised event - I actually think that it's exactly the right thing to do. What better way to outline the overall product as it stands, and what the community will be able to do with it? Considering that FC is in Alpha (or is it Beta now?), this event should leave us with tons of stuff to bring to the devs' attention - required fixes, etc (provided we forward them in a clear and unified manner rather than all firing off individual opinions, of course!). I think there's something of a shared responsibility between the community and the devs to shape FC into a worthy successor for RoF, and this event might just be a great way for us to do that. Just my 2 cents...
  8. Acting based on the poll results, and if we are in agreement here, I'll go ahead and start a thread entitled FC Community Skins List (Unofficial), in which skin-makers can start posting their creations, should they want to. I'll do my best to keep the thread up-to-date with a centralised list in the original post. Note: This will be a temporary solution while we await a subforum to be set up! To keep it neat and tidy, I'll format it as such. The skins themselves will live in the spoilers. Open them up and have a look. I'll also work on the format a little to make it a bit easier to navigate. Historical Skins: Fictional Skins: It's not the most elegant solution, but it should work okay for the time being. Thoughts?
  9. Cheers for the responses, guys. Looking at the responses and the poll results, it seems that the 'big' thing to push for would be a skins thread. Ideally, we would have a standardised 'download list' or some kind of skins hub, but for the time being a separate thread / subforum should do the trick. As for the standardised naming convention, I agree with the idea of including the aircraft type. Perhaps a formula along these liens would be good: (Aircraft Name) (Squadron) (Serial (If Known)) (Pilot (If Known)) For unknown Serials, that could be left blank, and for unknown pilots you could just put "Unknown" or "Unknown Pilot".
  10. In the interest of standardising Flying Circus skins in order for easier download and in-game organisation I've come up with couple of ideas, and I'd love to hear the skin-maker's thoughts on them! I've attached a poll so I can gauge the response from the different artists (and other players!) and, of course, I'd love some suggestions as well, both from the skin-makers and the rest of the community. At the moment, there's no denying that the skins are a bit disorganised. GCF's skin bundle has helped out a lot in that regard, but we can't keep expecting him to consolidate every single skin into easily-downloadable bundles! Instead, I think it's time for a community standard to be agreed on! 1) Naming of Skins 1a. Historical Skins For naming historical skins, I think a good standardised naming convention would be (Squadron Name), (Pilot Name). For example: Jasta 10, Ltn. Werner Voss The reason I think this would be good is that by having the squadron name before the pilot name it will keep all the skins of the same historical squadrons together, as well as giving a little bit of a historical reference (for historically-named player squadrons, etc). This will also correctly order the squadron skins in numerical order (E.G, Jasta 1, Jasta 2, Jasta 3, etc etc). In order to keep it 'clean' across the board, I'd recommend the following standard names for the different nations: Germany: Jasta (number) ------ Example: Jasta 1. British Empire: No. (number) Sqn. (service) ------ Example: No. 56 Sqn. RFC ---- or ------- No. 8 Sqn. RNAS France: Esc. (number) ------ Example: Esc. 3 America: USAS (number) ------ Example: USAS 103 Italy and Belgium would be CAM Sq. (Number) and BMA Esc. (Number). 1b. Fictional Skins For fictional skins, I'd recommend the following: ZZZ_skin name. For example, I would put ZZZ_US103_Larner for my own fictional skins. This should keep them at the bottom of the list, below the historical skins, and means that pilots looking for a historical skin don't need to wade through the fictional ones. It's also what GCF has already been using for fictional skins in his bundles. Of course, skins that have already been released don't have to be renamed! 2) A Main Thread It would be great to start a single thread in which all skins are posted. It won't fully fix the problem of having to sift through skins, but it'll at least fix the problem of pilots having to find everybody's individual skin threads. 3) A Universal Storage Of course, the best way to make skins easily accessible is to store them all in one place, where they can be downloaded individually or as a group! However, this is easier said than done. We could set up a Google Drive, but it would only hold a max of 15GB before it was at its limit. Of course, we could also set up multiple google drives and establish a 'skin pack' system, with 15GB worth of skins in each pack, but this is a bit messy. I think this could be figured out later on. It would also be a great help if we could get our own Skins sub-forum for Flying Circus - perhaps the forum admins can help us out there! I'll see if I can PM one of them.
  11. I think I see the problem...Try this link: https://drive.google.com/file/d/1T-yD7uGyc4k6i12_b2QFwinwznppmMm1/view?usp=sharing
  12. I think a subforum dedicated to posting skins would be a huge benefit - somewhere where people could specifically browse skins without having to sift through the other forum posts. I'm also thinking of trying to set up a google drive for the skin-makers to post their files.
  13. Aha! Was hoping someone would do this one!
  14. You beat me to it!! Great job, looks perfect
  15. I'd love to see 3D trenches, and a shell-holed no-mans-land that makes for horrific landing conditions. Of course, I'd love to see the troops down there too! ...But if it's the same 2D front we had in RoF then we haven't lost anything, right? So long as we can experience that same ominous feeling of the front getting closer I'll be happy... So long as there aint any bloody ambient flak
  16. Good morning, Gents! The 103d Aero Squadron is seeking new recruits to join our ranks, and encourages pilots of any skill level to apply. We are a First World War SPAD XIII squadron that operates within Eastern Time (primarily, but not exclusively). Have a look below for some information on our unit! You can visit our website at www.us103.enjin.com . The Historical 103d Aero Squadron. The 103d Aero Squadron was an American Pursuit Squadron that served in France and Belgium during the Great War. Although lesser-known when compared to iconic American squadrons, such as the famous 'Hat-In-The-Ring' Squadron, the 103d has a rich and unique history within the United States Air Service - among its ranks were history's first American combat pilots. Upon America's official entry into the war, the pilots of the famous Lafayette Escadrille, the American volunteer squadron flying with the French air service, were transferred into the U.S. Army. The pilots were reorganised into a new American squadron - the 103d Aero Squadron. As the United States Air Service grew, many former pilots of the 103d Aero Squadron assumed various commands within the fledgeling Air Force, such as Charles J. Biddle, C.O of the 13th Aero Squadron & William 'Bill' Thaw, commander of the 3d Pursuit Group. In total, the 103d would provide 12 Squadron C.Os and 3 Group Commanders during the First World War. As the direct descendants of the Lafayette Escadrille, the 103d Aero Squadron inherited the famous 'Sioux Indian Head' as its squadron insignia, one of the most iconic emblems of the Great War. The Famous 'Sioux Head' Insignia. The Virtual 103d Aero Squadron. The virtual 103d was formed as a Rise of Flight Squadron in late 2016, and we continue to be active within Flying Circus. With ever-growing interest in the newer Great War title we are keen to fill up our flight roster! We are a historical realism based unit, meaning we focus on developing Squadron Tactics, we take our Virtual Lives seriously, and we have a defined squadron chain-of-command. In addition, our members take on the names of historical 103d pilots (For example, my historical namesake is Capt. G. DeFreest Larner). This is not a requirement, but a big part of the fun is researching your historical counterpart! All that being said, we are, first and foremost, out to have a good time! The 103d is, currently, exclusively WW1-based. Flying with the 103d comes with several perks, such as: - Safety in numbers! Our pilots always look out for their wingmen. - Regular training nights every Monday, hosted on our private Training server. - A brand-new Great War experience: Squadron-vs-Squadron Furballs, daring offensive patrols, an in-house claiming and scoring system, etc. Flying with the 103d offers a new and exciting approach to WW1 Flight Simulation. - A great sense of camaraderie! Despite our historical approach, we have tons of fun when we fly together. You'll soon know all the in-jokes! - Access to training manuals & videos produced by 103d members, designed to convert even the greenest pilots to hardened aces! - Access to our 'Tactics & Strategy' sub-forum, where we discuss everything from Lone-Wolfing tactics to full-blown Squadron vs Squadron strategies! -And, of course, your own Squadron Aeroplane, marked with a personal identification number and your flight's colours. What are the requirements? The 103d is all-inclusive! We have no age or skill limitations. That being said, the following prerequisites should be met before applying: - Members are expected to work together during operations. - Members must have TeamSpeak 3 and a microphone. - Members are expected to have a 'mature' outlook. - Members must be willing to primarily fly our historical Squadron Aircraft during Ops Nights (SPAD XIII) What happens when I join? Upon joining the 103d, you will start off with the rank of Corporal for your initial training, and will later be promoted to Sergeant. During this period you will get to know your fellow pilots and be introduced to our training regime. You will also join us in Squadron Operations nights to face off against the Bosche! During this period you will have the opportunity to be awarded the Médaille Militaire, one of the rarest medals in our squadron, and only available to NCO pilots! This can be done by shooting down 5 enemy aircraft within one virtual life while holding an NCO rank. Once you have gone through the initial training period, you will be promoted to 2nd. Lieutenant and assigned to a flight. The 103d is divided into 1st Flight, 2nd Flight & 3rd Flight. You will also be assigned your Squadron Skin for the SPAD XIII, bearing the Squadron Insignia, your Flight markings (red noses for 1st, white for 2nd, and blue for 3rd), and your own personal fuselage number! Your name will be added to our Squadron Scoreboard, where we track pilots' victories on Operations Nights. After each Operations Night, we fill our after-action reports and submit our victory claims, which are confirmed (or rejected!) based on our own confirmation system. However, if you are killed on an operations night your score is reset to 0! Can you become the 103d's next Ace-of-Aces? Two SPAD XIIIs of 3rd Flight. Ok - I'm in! Where do I sign up? Simply come on over to www.us103.enjin.com and submit an application! Our C.O, Capt. Hunter, will review your application and get back to you promptly. However, if you're not entirely sure if you want to join right away, feel free to tag along on an Operations Night and get a feel for flying with the Squadron! We're always more than happy to have non-members join our patrols! We hope to welcome you into our ranks soon! - Lt. G. DeFreest Larner, Adjutant, 103d Aero Squadron.
  17. I have wondered the same...the fuselage seems to 'eat' bullets from some angles...
  18. I've been planning on doing the rest, but some of them are bloody difficult to do, hah! The image above being a good example, and others like Ltn. Wolf's.
  19. Welcome! There's nothing quite like the old WW1 birds
  20. Re: Tactics to kill 2-seaters: Two-Seaters are tough to kill alone. In FC, a lot more so. I used to come in at extreme Angles of Attack and saw their wings off with balloon guns in RoF, which isn't really viable anymore since wings are (thankfully) a lot tougher. However, aircraft are quicker to flame. I'd say the best option is to make a high attack and pour as much lead into the engine / fuel tank as possible, set the bugger on fire and get out of dodge before the gunner does the same to you... ...that being said, I typically won't attack 2-seaters on my own if I can help it...
  21. We did some testing with human gunners in the rear seat. It seems like the gunner can be killed...it's just very, very difficult. The Bristol gunner's more or less the same - but is a little easier to kill. Bursts where the gunner were killed seemed inconsistent. Two near-identical bursts wouldn't both kill the gunner. Only thing I can think of is that the hitboxes are misaligned, or too small for the target. I think someone suggested that the gunner's positions were protecting the gunners. This shouldn't be the case if true!! By any means, I'm sure a bug report's been submitted by now. We'll just have to sit tight until 1C fix the issue
  22. Yes, defo needs fixing. On a side note - those sparks coming off the Scarff ring look amazing. Really hope we eventually get that on all metal aircraft parts!!!
  23. He is killable, I've gotten him too, but there's definitely a big problem with the hitbox. I've put several bursts into the gunner in what should be a lethal shot, only to kill the pilot through the gunner. A squadmate even tested it out by putting invincible mode on, flying at point blank range behind the Halberstadt and letting the gunner have it in slow motion (to make sure the shots were dead on the mark). Same effect - pilot killed through gunner. (Just noticed his post) Further testing shows that the Bristol gunner doesn't seem to be affected by this. I believe US103_Baer is planning on making a video about it later, will ask him to post here if he does. P.S, I don't think the gunner's actually dead in your screenshot. Are you sure he isn't just sitting down in that pic? when I sniped him he was folded completely over in the cockpit...
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