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rowdyb00t

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Everything posted by rowdyb00t

  1. I’m not sure what you mean? I will have two versions for V15 and two versions for cloudsVR. One with a few grey skydomes and one with none.
  2. I have a couple of files mixed in that have fronts that will move if you set the wind. I actually just finished up with the new cumulonimbus version and it has a few weather fronts with it. If you set the wind coming out of the west, they work just like a front. Of course rainless and no lightning . Some of them I have are built to come from the north or south. But my point is that these are definitely achievable though. @Jade_Monkey @DN308
  3. Do you have any teasers for that? Definitely looking forward to some re-vamped weather! Thanks
  4. No that’s the Velikie Luki summer map. I only changed the river color. The lighting is changed with the cloud mod. I have to say that they did an outstanding job on that map.
  5. Actually the jittering can be fixed by reducing the result noise and noise amp it the sky.ini file. The plane outline however Is I think as good as it can get.
  6. Two weeks Be sure! Wolololololo!!
  7. So I am done with Summer and Winter files on V15, still have to do the VR version. Other things I have left is Cumulonimbus and winter 3D overcast. I also got quite a bit more FPS out of this version. Hopefully I get done here in a week or so . Hate leaving you guys hanging! Here's some more screens.
  8. It’s actually possible, at least the clouds and not all that difficult. Setting the wind will move the front as well. The precip is another story.
  9. I'm finally finished with the summer files. Redone all the light.bmp's and skydomes, cloud lighting and the sort. I think I finally got them right. Also fixed some issues with the 3D overcast too. Now I am currently working on the winter files, doing the same there as well. Here's some summer screens.
  10. This is the light.bmp that gives all the spring, summer and autumn maps their color. Its in the sky file. The reason everything is green is because the top line is sunlight ( yellow ) and the second line is ambient light ( blue ). When they are mixed it makes green. Stock Light MODDED Light Stock Light MODDED Light It also makes the cirrus clouds hard to see with the Blue Ambient since the sky is also blue. ( Notice the first two pics. )
  11. Check this from update 4.001 59. It's now possible to turn off the VR rendering mode for the propellers - any negative values specified for the prop_blur_max_rpm_for_vr parameter in startup.cfg file (like prop_blur_max_rpm_for_vr = -1) will result in the normal propellers rendering;
  12. Good point on the lens flare. I’ve actually made mine less intense but now I think I’ll just remove it. I will however leave it in the mod.
  13. @tbauchot I may have found the issue. I need to check in the game but the shadows in the sky.ini files are too dark. This means the planes shadow is lighter. I ran out of time tonight but will try to fix it tomorrow. It will be released also with the next version of everything. Thanks again I think my trees are too bright in the second pic. They look good mid day though.
  14. I’ll have a look into it thanks!
  15. Rivers.zip Two different colors. Spring, summer and autumn maps. Some have muddy water and some have greener water
  16. This is a new one for me. I’ve never seen this before. I’ll need a little more information from ya. Is this the only mod enabled? What version? 3D overcast?
  17. There is a mod here somewhere, I think it’s called BN60 new rivers. Any way I just modified the riverdeep.dds all the Landscape map files so that not all the rivers are the same. Some are muddy or more brown/green. If you have gimp or photoshop you can make your own color. Or I could post mine.
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