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=AVG77=Mobile_BBQ

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  1. =AVG77=Mobile_BBQ

    Bf-109 Defensive fight

    To quote myself from a different thread: The OPPOSITE of whichever way you have to step on the rudder to center the Slip Ball indicates which way the plane's best/most stable turn tendencies are. Russian planes that have strong right turn tendencies vs. 109's that have strong left turn tendencies LOVE it when they can force a 109 into a right-turn game and vice versa. It helps to also know which way your prop spins to figure out which way it turns better too. Knowing an opponent plane's turn tendencies can also be very useful in forcing an overshoot during an emergency break turn. If at all possible, break opposite of their turn tendency and try to force a fight that favors your plane's turning tendency and disfavors theirs. If you happen to be flying a plane with an identical turn tendency, when possible, break opposite of the opponent's tendency, then once clear, (and again, if possible) turn into your plane's best turn tendency as quickly as you can. Be sure take a moment to assess the opponent's position after the break turn before you do though. It's not guaranteed, but you might buy extra time to gain the advantage.
  2. =AVG77=Mobile_BBQ

    Need Advice On Purchasing A Suitable Monitor For IL-2

    It doesn't seem to me that there's lag. It's hard to tell because of multiplayer being a millisecond or two off-sync. I can make shots in single player that look exactly like the youtube 'aces', but making the same shots in multi always seem to miss. That's not the TV's issue though. There's also a multi-pin PC graphics card connector port on the TV which may actually be faster than HDMI - but I don't know.
  3. =AVG77=Mobile_BBQ

    Need Advice On Purchasing A Suitable Monitor For IL-2

    I use a Sceptre 50" TV/monitor from Walmart.com. It's 1920x1080 and has a motion control mode which 'fakes' in more frame refresh than 60hz somehow. There's HDMI, USB and other cable inputs. The color is a bit weak (I can't see the color difference between Axis/Allies tracers), but otherwise, I can spot most aircraft in the sky and over ground quicker than most of my squad mates. It's not perfect by any means, but for less than $250 - shipped to my door - I'm very happy with my purchase. It might be a stop-gap solution until you can research what you really want. Also it can double as a basement lounge or kid's TV after it's done being a monitor because of the super cheap price. Hope this helps.
  4. =AVG77=Mobile_BBQ

    Yak series Dive and high speed behabeour too good?

    I agree that the Yak pitch trim should be on an axis simply because a wheel and pulleys is, for all intents and purposes, an analog system. I also believe that the ability to bind the pitch trim axis to the joystick pitch axis, effectively doubling the pitch response, needs to be eliminated. Sure, if you set your bindings that way, you will have to constantly push the 109's nose down to stay trimmed for speed but, you can pull near-blackout turns and loops that are impossibly quick. As long as you complete the turn fast enough and get back to a lower G state quickly, you'll never blackout and lose control. Some might say that having to constantly push the stick forward to stay level is too inconvenient, but it's not like you have to bench press, and hold, (I estimate) 50 lbs. for the entire flight like you would if you did this in real life. I even recall some MP veterans in Il-2 '46 saying they didn't trim their planes and preferred to just 'push down' to stay level in order to get better elevator use in tight turns. This was LONG before BoS series was even released. Now there's not only better pitch response, there's BOOSTED pitch response using this axis binding configuration. I can only guess that real pilots always trimmed their planes properly, and if they did release the trim to neutral in combat, it was purely based on whether or not they thought to do it in the heat of the moment. As far as plane performance in-game goes, I'm all for accuracy. Keep in mind that there are attributes of all planes that can't be quantifiable and some manuals are very conservative about "do not exceed" limits. Some models in-game break easily when the set manual limits are reached, but in real life, with real pilot reports, far exceeded the manual's specifications (here's looking at you P40 motor). Then again, sometimes the parts would break exactly when the manual said they would while other planes of the same model took all the punishment and asked for more. I'm not sure how that is supposed to be quantified in a simulation but, I don't think that many people would want it to be left to RNG.
  5. =AVG77=Mobile_BBQ

    How's your credit score ?

    People would stop flying bombers completely. 'Nuff said.
  6. =AVG77=Mobile_BBQ

    I FULLY blame 1C Studios....

    .... For making the rest of my rather large game library useless to me! Keep up the good work guys!
  7. =AVG77=Mobile_BBQ

    bf109 in ground attack role

    The OPPOSITE of whichever way you have to step on the rudder to center the Slip Ball indicates which way the plane's best/most stable turn tendencies are. Russian planes that have strong right turn tendencies vs. 109's that have strong left turn tendencies LOVE it when they can force a 109 into a right-turn game and vice versa. It helps to also know which way your prop spins to figure out which way it turns better too. Knowing an opponent plane's turn tendencies can also be very useful in forcing an overshoot during an emergency break turn. If at all possible, break opposite of their turn tendency and try to force a fight that favors your plane's turning tendency and disfavors theirs. If you happen to be flying a plane with an identical turn tendency, when possible, break opposite of the opponent's tendency, then once clear, (and again, if possible) turn into your plane's best turn tendency as quickly as you can. Be sure take a moment to assess the opponent's position after the break turn before you do though. It's not guaranteed, but you might buy extra time to gain the advantage. For ground attacking, it's probably best to set up your attacks to allow you to exit your dive in the direction of the plane's turn tendency. It's probably even better to pull out of the dive enough so that you can run fast and 'flat' as low on the deck as you dare until you can get away from AAA machine gun range. Don't use any bank except when you must follow the ground contour and put in evasive rudder-only turns until the AAA quits shooting at you. After that, you can reset your attack or leave the objective area. Try to keep a low profile and only resort to more drastic climbs, dives and banks within AAA machine gun range if you have pursuers dangerously close to you as well. Also, nice work on the video. The advice I'd give there is that those high climbing turns to drop in on the target are really destabilizing to gunnery. Bomb drops might forgive it, but gun platform stability suffers. Extend more, stabilize your speed and turn, use the plane's turn tendency to bring you onto the target and you should see better shots appear in your gun sight.
  8. =AVG77=Mobile_BBQ

    Hype about ME262

    It seems many American planes have safety marks on the Manifold Pressure and RPM gauges for continuous mode. In that respect they're not too hard. Keeping the markers set while diving and climbing can be a bit more of a challenge. As far as 'timers' go for combat power and higher, I couldn't tell you.
  9. =AVG77=Mobile_BBQ

    Hype about ME262

    I noticed the launcher art teasing the Me-262 as well. The way I see it, only those who have the patience to raise the throttle slowly enough to no blow the engines will fly it. That tells me that most 262 pilots are either already full Aces or future Aces. Looks like those P-51s and Tempests might not have the cake walk many might believe.
  10. I recently found a good way to practice with planes. Go to Quick Mission. Select your plane and setup. Select enemy plane - "random". Select difficulty to "random" and enemy waves number to "infinite". In custom realism settings select "unlimited ammo", and optionally, "endless fuel" and "invincible". Eventually, if you last long enough without accidental ramming, or hitting the ground, the mission might 'hiccup' and spawn multiple enemies at once. You can get some really good 3-5 vs. You dogfights happening. If you take the invincibility off but, keep the unlimited ammo on, you might still last long enough to get to the multi-AI-spam point and get to practice situational awareness with the risk of being shot down. Hope this works for you as well. P.S. @Devs : If this is a bug in the single duel QMB setup, please don't fix it!
  11. =AVG77=Mobile_BBQ

    KNIGHTS OF THE AIR Multiplayer Server

    Give a good player a Yak-7 or 109 F series and 1 minute of 'free' no-AAA time over an airfield, and you'll see an airfield that's been totally stripped of AAA.
  12. =AVG77=Mobile_BBQ

    Strong cannons now weak?

    I've been trying to work out a *ahem* scientific formula to quantify exactly how much my luck sucks. Stats are an information component I look to for my "research".
  13. =AVG77=Mobile_BBQ

    WINGS OF LIBERTY (WOL)

    That is a good question. No GPS, and some nicely-built targets are thing I like about it. People being stuck on plane set balance and what should be locked for weapons sets isn't really KOTA admins problem. Rules enforcement or unclear rules that seems go with how the moderators are feeling that day and whether or not they like you, plus the recurring "respect your opponent" message that pops up on the top of the screen, are things I don't like. Sure, it a good ideal to follow but, FFS I don't need to be preached to.
  14. =AVG77=Mobile_BBQ

    WINGS OF LIBERTY (WOL)

    Well, when I wrote my discontent with WoL, I was unaware that they had their own site to discuss issues and concerns on. I was under the impression that WoL was completely run by a 'phantom' admin and there was zero moderation. After learning differently, I did back off my harsh stance to WoL. It has it's problems, sure. In-server moderation is zero, and obviously, there are a large group of players who would rather get into Rugby matches than Chess matches. Follow that up with the fact that most other players just want to go where the people are, and it makes sense. I don't fully care for it, but I'm not going to continue attacking it. As far as KOTA goes, I like much about it, but I find my normal flying time is during times it's abandoned, or so Axis-heavy that joining Allies alone or with less than 5 others is just a recipe for frustration.
  15. It seems to me that different planes manage RPM and Prop Pitch by using differing mechanisms. What are those mechanisms, and how do they work? It's obvious that a Pe-2 manages RPM and Pitch quite differently than a P-40, and planes like the Me109 seem to have their own way of doing it. What were the various methods used and how do they effect how the respective planes should be flown? I gave 3 example planes, but if other planes operate differently than those 3, I'd like to hear about them as well. Thanks!
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