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Mauf

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About Mauf

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  1. Not touching ironman until unrealistic "Get-the-player-at-all-cost"-AI tunnel vision is fixed. Always having 2-3 enemy planes directly bee-line for you and chase you back deep into your territory to suicide-murder you is just dumb and ruins ironman mode for me.
  2. As you may have guessed: the number of blades increased over time. It's due to the increase of engine power over time. For efficiency, less blades is preferable as they influence each other less. Problem is, as I understand it, the engine power will become too much for each blade. So the load from the engine has to be distributed across more blades to avoid having to increase the structural strength of the blades (stronger heavier/more material being needed).
  3. What you notice is something that baffled many (myself included). As the game stands, it's quite a bit easier in the allied planes to knock your pilot out. Once you reach that point, Gloc effectively becomes the turn rate limiting factor and that limit is reachable by the 109 aswell and they have better control at the grey out edge due to how the controls are modelled. Aka: you fly at the border of blackout, you fly to the 109s advantage, weirdly enough. Here's a hint: at the onset of combat, try to quickly climb until you reach 180-200 mph. That greatly reduces the accidental fati
  4. Wooo! Such a beautiful plane. And it comes with some ruggedness to it too. The Hispanos have a crazy punch to them, the russian BS/Shvak loadout is quite devastating too. The Vickers 40mm are essentially enemy-airplane-erasers if you can get them on target and in range (because tanks are boring targets....) :) Only mood point: .303 Brownings with AP only belting. No idea if it's historical to how the VVS used them but without the DeWilde, they're really anemic. Hope we get a burny belting option in the future.
  5. Could very well be that he noticed the oil rad first and simply tunneled on it. And then, an IL2 being hit and smashing into the ground shortly after might be attributed to many things. And it's not like they interviewed the pilot afterwards:P Problem I see is the tendency of flight sims of modelling control cables too weak. Clod is particularly guilty of this.
  6. Not correct. In game, the tailsection is quite vulnerable in so far that control over elevators is easily lost causing the IL2 to lawndart. I have seen 109 pilots specifically aiming for that too, so there are some pilots using this to conserve ammo and easily take out IL2s. Whether that's historical or not can be debated but I never heard of such a weak spot on the IL2.
  7. .303 for long range, cannons only around convergence or very sure deflection shots. Use the 303 to plink and scare enemies. Make them evade or do something stupid which allows you to get in range for the cannons. The 303 is your tool for psychological warfare, the hispanos are for sealing deals. Choose your convergence for the hispanos, the 303 don't need to be perfectly converged, too little firepower to warrant offsetting the big hammers.
  8. Hey Storebror, I always thought of this behaviour as holes interacting with the airflow over the control surfaces, causing them to be pulled into deflection somewhat which gives this feeling of "overreacting" and oscillation when you counter that tendency. Basically, the control surface doesn't center correctly anymore. Instead, it goes into an equilibrium either slightly pulling up or pushing down, depending on where it centers. No idea if that behaviour is realistic, I bet some of the boffins can chime in on that.
  9. Heya MP, yes, the warthog stiffness is a real nuisance... or a huge blessing when you use an extension. What it is too much without, it is just right with. There was a way to mod it by removing the big centering spring and inverting the cap springs over the gimbal (so the cap presses down on the stick when the cover is put on) which ends up with a pretty noodly stick but workable. I advise against that as it might damage components over time. Do yourself a favour and get an extension because that will get you the max out of the great resolution the hall sensors afford y
  10. I remember a comparable discussion on the ATAG forums long ago about wing offs after hits and how likely they were. Some mad lad combed through all the historical gun cam footage and after action reports he could scrape together(and there really isn't a lot to begin with) and noticed the following: 1. Wing offs/wing folding mostly seemed to happen on 190s. 2. Wing offs/wing folding often seemed to coincide with explosions at the wing roots, probably ammo explosions. 3. This is corroborated by some after action reports that mention these wing root explosions /collapses on 190s (
  11. You got to remember: hit explosion rendering happens client side, aka what your client thinks happens. Damage application happens server side, it doesn't know or cares what your client sees. So with common ping values applied, most hits we see here probably landed somewhat behind the pilots in server reality. That's sadly how things have to be. Client authorative hit calculation is a nightmare because it'll lead to even more perplexing behaviour and is ripe for cheating.
  12. I would say: "It's unfinished". Proper incendiary modelling is missing and from what I can gather about it, the AP behaves as AP should. I do hope the update comes sooner rather than later. LW had their time with anemic mineshells, now Red side has to tough it out with the lack of incendiaries.
  13. .50 cals aren't really big all things considered. Also the way cannon shells (especially mineshells) apply their destructive power greatly differs from AP bullets or incendiaries. The latter require a hit on something critical, the former can get away with rough area hits. So the difference between 1-5 hits for cannons and 45 hits from .50 caks is not unreasonable at all.
  14. The problem with curves is that they shift the problem to the extremes of the movement range. So if you apply a very aggressive curve, you have a very hard and jerky response at high deflection which almost instantly knocks you out if you slip into it and it increases the sensitivity at the low end as well, so you increase the problem of rising the Gs too quickly. You're correct about the stamina situation.
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