Hi dear developers,
take this idea as suggestion to further improve yours-ours sim.
I found that weather in the game is simplified. I mean simulation of meteorological effects should be improved to some deeper level as it is implemented now. It can be focused on a front (warm and cold) simulation and its related effects.
It is obvious that weather plays strategic aspect on a battlefield. Especially for the air force.
Consider change of weather condition during mission (e.g. cold front passing) - if target area is covered by low clouds with local snowing or showers. If mother airfield is covered by heavy snow or rain and it is need to land on backup airfield etc. Passing front is represented by specific types of clouds and its heights. Low clouds - Stratus, Startocumulus, Nimbostratus (Heights surface to 6500’) Medium Clouds - Altocumulus, Altocumulus Castellanus, Altostratus (heights: 6500’ to 23000’). Also change of atmospheric pressure could be simulate to some level. It could be implemented ln the campaigns, single missions, online etc.. Weather settings could be improved to set custom heights/types of clouds and covereage in 0/8 (clear)- 8/8 (cloudy) at least.
Other flight sims provide simulated weather with less or more success.
I know that it is not easy task.but will bring new level of advanced atmosphere and great experience.
See you on the sky.