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Uriah

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About Uriah

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    Founder

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  • Location
    Indianapolis, Indiana
  • Interests
    Fly Fishing and of course air combat sims.

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  1. I am willing to buy more ram but I don't want to spend around $800. I am willing to spend $300 for a video card and another $300 to $400 on a VR head set. So, would this card work well enough? Gigabyte Windforce GeForce GTX 1660 Ti Overclocked 6GB GDDR6 Dual-Fan PCIe Video Card
  2. I plan on going the vr route or at least some ultra high monitor with the high refresh rate.
  3. I need a little advice. I am ready to buy a new video card but want to get one that will not be chocked by the CPU or motherboard. I also don't want to pay top dollar to just get like 3% better than a card that is significantly cheaper. Here is what I have. Your recommendations? Operating System Windows 7 Professional 64-bit SP1 CPU Intel Core i5 4690K @ 3.50GHz 44 °C Haswell 22nm Technology RAM 8.00GB Dual-Channel DDR3 @ 799MHz (9-9-9-24) Motherboard ASRock Z97 Pro4 (CPUSocket) 26 °C Graphics SyncMaster (1920x1080@60Hz) SyncMaster (1920x1080@59Hz) 2047MB NVIDIA GeForce GTX 750 Ti (EVGA) 25 °C Storage 111GB Samsung SSD 850 EVO 120G SCSI Disk Device (SSD) 39 °C 298GB SAMSUNG HD321KJ SCSI Disk Device (SATA) 38 °C Optical Drives TSSTcorp CDDVDW SH-224DB SCSI CdRom Device Audio NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
  4. Multiplayer really reveries. Some servers you will have objectives in and if you want to live very long you better fly with some buddies so you don't get jumped. The lone flier can spend some time not finding a fight only to be killed before he has a chance to fight. Then you have quick furballs will lots of folk. But that can be rather difficult to really learn how to do better. And again, you better be flying with some buddies. Then you have training servers with usually just a few people doing one on one dual. You can have plenty of fun, not get shot down instantly and have someone much better than yourself try to teach you the ropes. I do a fair amount of this in the 72AG training server.
  5. Maybe you can get some students studying AI at universities to help improve it in this game. Great opportunity for GB and students.
  6. When : Sunday, the 3rd March 2019 Time : 19:00 to 02:00 Greenwich Mean Time 20:00 to 03:00 Central European Time 13:00 to 20:00 Central Time US / Canadian Where : Jasta 5 Flying Circus Dogfight Server Type : 6 Hour long, informal, mass dogfight (drop in & drop out anytime) Furball. Entrance : Everyone welcome, just fly and have fun. Again a very big thanks to All the members of Jasta 5 for allowing us hold the FCF event on their server, this Sunday and thanks for a great server. This event will be held every Sunday from 19:00 to 02:00 GMT.
  7. I found that while playing online with people only on text chat that a nice short pronounceable name is a good thing. And that means something easy to type. That often fits nicely with pilot call signs. see http://www.f-16.net/callsigns-A.html And to generate one https://topaces.com/history-of-the-call-sign/
  8. I would think improving the AI would be a great opportunity for Russian students at university to improve AI skills in general. The applications from a game like this to real world situations with drones and such seems to somebody who actually knows nothing about it to be a no brainer.
  9. Is there a way of adjusting the reflector sight after raising or lowering the pilot seat. I ask because after raising the pilot seat the reflector sight is mis-aligned.
  10. Testing things out I found that if one has TrackIR on then you can only have "Change pilot head control method" (F9 default) set to give you 'centered quick view' which means you have to keep the snap key pressed to keep at that view. However, if you turn TrackIR off then when pressing F9 it will cycle you through several view, one of which will allow you not to have to keep the snap key pressed. I find this disappointing as I wanted to switch between TrackIR view and a snap key view without having to keep the snap key continually pressed. So, I have another question for another post.
  11. On the various Pilot snap views it seems that one must keep the button pressed to keep in a given snap view. As an example, if I have a hat switch and have the 180 set to view behind me and I press and hold that key the I keep that view. But as soon as I let go the pilot head view returns to front and center. Is there a way of not having to keep a snap view key pressed?
  12. It seems best to have TrackIR paused. First, the action 'Save current corrections in head snap position (default key F10) is saving what will be the default view of looking forward and centered. But if you want to customize one of the 'Pilot head snap position' actions like the 'center and forward' then there is a bit of a trick to it. You do have to have the keys set up for moving pilot head forward and back and left and right and up and down and head bowed (up or down). Once you have those set up then … Press down the Pilot head snap key you want to customize the view angle for. The trick is you have to keep it pressed down. I don't think I have come across anybody else stating that fact. Now while you have it pressed down use those head moving keys and even the zoom keys to get the view angle you want. Be sure to keep the snap key pressed down. Now while you still have that pressed, press the 'Save current corrections in head snap position (default key F10). Then you can let go of both keys. Go ahead and un-pause Track-IR. Now you can fly around with Track-IR and when you want that one special view you can press that snap key and keep it pressed. While you have it pressed Track-IR does not respond to your head movement. But as soon as you let go it takes over again. I like to have my default view setting high in the cockpit so I can overlook the nose of the plane better. But when I do that the gun site is out of alignment and I can't see the cross hairs. So when I do want to see the cross hairs I just press the key I have assigned to give me that special view with a good look on the gun site. It seems you have to set this up for each plane.
  13. Starting in the normal cockpit view I then tapped key for action 'External free camera at player plane.' lctl+p then FreeLook (assigned to right mouse button) and kept it pressed down and moved the mouse about. The results is no movement of the camera when I move the mouse about. However, if I let go of the right mouse button then I get the expected results of any 'External free camera' - the camera pans in any angle I choose but if fixed to its point. Just using 'Camera: Free' gives the results of not only being able to pan about the virtual world but also move the camera about all over the world. If FreeLook is supposed to do a similar thing then I don't see what it would do different than 'Camera: Free'.
  14. I can use 'Camera: Free' to move all over the virtual world but I have yet to get FreeLook to do anything. If Jaws is right then that fits with my experience.
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