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Uriah

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About Uriah

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  • Location
    Indianapolis, Indiana
  • Interests
    Fly Fishing and of course air combat sims.

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  1. I would think improving the AI would be a great opportunity for Russian students at university to improve AI skills in general. The applications from a game like this to real world situations with drones and such seems to somebody who actually knows nothing about it to be a no brainer.
  2. Is there a way of adjusting the reflector sight after raising or lowering the pilot seat. I ask because after raising the pilot seat the reflector sight is mis-aligned.
  3. Uriah

    Pilot Snap views - must hold key?

    Testing things out I found that if one has TrackIR on then you can only have "Change pilot head control method" (F9 default) set to give you 'centered quick view' which means you have to keep the snap key pressed to keep at that view. However, if you turn TrackIR off then when pressing F9 it will cycle you through several view, one of which will allow you not to have to keep the snap key pressed. I find this disappointing as I wanted to switch between TrackIR view and a snap key view without having to keep the snap key continually pressed. So, I have another question for another post.
  4. Uriah

    Pilot Snap views - must hold key?

    What is the action for F9?
  5. On the various Pilot snap views it seems that one must keep the button pressed to keep in a given snap view. As an example, if I have a hat switch and have the 180 set to view behind me and I press and hold that key the I keep that view. But as soon as I let go the pilot head view returns to front and center. Is there a way of not having to keep a snap view key pressed?
  6. Uriah

    How I change the "hight" of my pilots seat?

    It seems best to have TrackIR paused. First, the action 'Save current corrections in head snap position (default key F10) is saving what will be the default view of looking forward and centered. But if you want to customize one of the 'Pilot head snap position' actions like the 'center and forward' then there is a bit of a trick to it. You do have to have the keys set up for moving pilot head forward and back and left and right and up and down and head bowed (up or down). Once you have those set up then … Press down the Pilot head snap key you want to customize the view angle for. The trick is you have to keep it pressed down. I don't think I have come across anybody else stating that fact. Now while you have it pressed down use those head moving keys and even the zoom keys to get the view angle you want. Be sure to keep the snap key pressed down. Now while you still have that pressed, press the 'Save current corrections in head snap position (default key F10). Then you can let go of both keys. Go ahead and un-pause Track-IR. Now you can fly around with Track-IR and when you want that one special view you can press that snap key and keep it pressed. While you have it pressed Track-IR does not respond to your head movement. But as soon as you let go it takes over again. I like to have my default view setting high in the cockpit so I can overlook the nose of the plane better. But when I do that the gun site is out of alignment and I can't see the cross hairs. So when I do want to see the cross hairs I just press the key I have assigned to give me that special view with a good look on the gun site. It seems you have to set this up for each plane.
  7. Starting in the normal cockpit view I then tapped key for action 'External free camera at player plane.' lctl+p then FreeLook (assigned to right mouse button) and kept it pressed down and moved the mouse about. The results is no movement of the camera when I move the mouse about. However, if I let go of the right mouse button then I get the expected results of any 'External free camera' - the camera pans in any angle I choose but if fixed to its point. Just using 'Camera: Free' gives the results of not only being able to pan about the virtual world but also move the camera about all over the world. If FreeLook is supposed to do a similar thing then I don't see what it would do different than 'Camera: Free'.
  8. I can use 'Camera: Free' to move all over the virtual world but I have yet to get FreeLook to do anything. If Jaws is right then that fits with my experience.
  9. The default of F11 is Camera: free which is a different thing than FreeLook. I don't get any response from FreeLook.
  10. Under Camera Controls there is an Action named FreeLook. I can't seem to get it to do anything. What does it do? While I am at it is there a manual for each of the Actions?
  11. Thanks DD_Arthur. I wonder if there is a way to get all of the panning to be just on mouse. It is rather odd that it is not all one way or the other. I wonder what those with VR experience. I tried bringing up the game without TRACKIR but that had no affect.
  12. There is a neat feature named "Switch to Attached Cameras" found under camera control. For those of you who have not discovered it yet - it works as if there were about four or six cameras attached to various parts of your plane or vehicle. The default key set up seems to be Left Alt + F2. I have a problem using it. Once switch to any of the camera I can to vertical and horizontal movement of the camera. But the vertical is by TrackIR and the horizontal is my mouse. I made sure I had no values set to the mouse but still the same results. I would like the horizonal panning to be on the TrackIR too. Any suggestions.
  13. Do not try this at home. In fact do not try it anywhere. Throw some gasoline on a campfire. I speak from experience.
  14. And you have to have another email account that you have not used with BoS. If for some reason you have already used the 'new' account with BoS they will not allow you to use it again.
  15. Uriah

    Can you lower the seat in the P-47

    It seems best to have TrackIR paused. First, the action 'Save current corrections in head snap position (default key F10) is saving what will be the default view of looking forward and centered. But if you want to customize one of the 'Pilot head snap position' actions like the 'center and forward' then there is a bit of a trick to it. You do have to have the keys set up for moving pilot head forward and back and left and right and up and down and head bowed (up or down). Once you have those set up then … Press down the Pilot head snap key you want to customize the view angle for. The trick is you have to keep it pressed down. I don't think I have come across anybody else stating that fact. Now while you have it pressed down use those head moving keys and even the zoom keys to get the view angle you want. Be sure to keep the snap key pressed down. Now while you still have that pressed, press the 'Save current corrections in head snap position (default key F10). Then you can let go of both keys. Go ahead and un-pause Track-IR. Now you can fly around with Track-IR and when you want that one special view you can press that snap key and keep it pressed. While you have it pressed Track-IR does not respond to your head movement. But as soon as you let go it takes over again. I like to have my default view setting high in the cockpit so I can overlook the nose of the plane better. But when I do that the gun site is out of alignment and I can't see the cross hairs. So when I do want to see the cross hairs I just press the key I have assigned to give me that special view with a good look on the gun site. It seems you have to set this up for each plane.
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