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About GaY_Top_

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  1. GaY_Top_

    WTS Defender Cobra M5

    Hi, do you still have this?
  2. This must have been covered in this thread, but do you guys think 5K will be good enought for BOS? The price difference is not an issue, but the higher hardware requirements might be. Would you be able to spot well with 5K and read the instruments clearly?
  3. Two biggest improvements for me have been: 1. Trying between about ten different Nvidia drivers and selecting the one that ran things smoothest. 2. Putting my monitor on a custom refresh rate of 55 Hz. I'm using a laptop with an undervolted CPU and an overclocked GPU. I've managed to have it throttling once because of bad airflow, and the result was ridiculous macrostuttering. The microstuttering has absolutely nothing to do with throttling IMO.
  4. GaY_Top_

    Airplane FM after being damaged.

    With the old DM you could simply spray and pray with rifle cal nose MG's from a high distance, and if you got even a few hits the target would slow about 20 kph. I hated that with a passion and I'm very happy with the new DM in this regard.
  5. GaY_Top_

    Bf109 F4 Cockpit Issue

    That's the liquid metal canopy!
  6. I might add that there's nothing wrong with the fact that the planes pull into any given direction, it's just that the direction and force should be dependent of many variables, most importantly airspeed, and there should be a reversal once pass the trimmed indicated airspeed. What happens as it is when you are using FF the simulators control "law" changes, and in flight the plane will fly straight as long as the stick is centered. This is quite correct. But what is missing is the variable stick forces there after. The stick forces only vary according to the airspeed with the same forces on both directions (in planes without the inexplainable pull to the right). Actually it's quite like flying Aces High with "combat trim" engaged, and it could be used as an exploit at least with the Flying Circus planes. They are a lot easier to fly with FF on. I do enjoy this simulator immensely as it is, but it would be nice to have this aspect finished at some point.
  7. I did some more testing. The 109, 190 and Macchi are fine. They all have one one thing in common. No in-flight adjustable trim tabs and an adjustable incidence horizontal stabilizer. By far the most unflyable plane I flew was the duck. It has a ridiculous pull to the right. I just got myself a MS FFB2 for 25 bucks... I might just reserve this thing for the Flying Circus.
  8. The Flying Circus planes I tested, Pfaltz and Dr. 1 are flyable. All the planes I tested with adjustable trim tabs are broken (Pe-2, LaGG-3). Adjusting trim tabs doesn't affect stick forces at all. The planes also want to roll to the right all the time. This cannot be engine torque effect, because the twin engined plane is equally affected as the single engined. The FF probably only exists because the developers thought that there would be too much crying bfrom the few people using FF if they leave it out. The implementation is half baked and I don't expect it to be perfected.
  9. GaY_Top_

    Opentrack TrackIR Stuttering/Poor Performance?

    The whole IL-2 is very stutter prone. Their standard answer is always that your system is too old, but that's not it. I bet I would get the same issues in ROF. The Caucasus map was a huge improvement to all kinds of stutter, even though it gives a lower frame rate.
  10. GaY_Top_

    Overly optimistic plane speeds in game decription or ...?

    The 109 needs the stabilizer trimmed for stable flight to achieve optimum speed. If you are pushing or pulling you are braking the airplane with the elevators. For example the F-4 with tecnochat advised maximum continuous power (about 1.195 ATA [63 %]), the elevator needs to be at -79 % to achieve optimum speed and radiators manually open at about 9 %. The same goes naturally for the 190's and the 202.
  11. GaY_Top_

    Finnish VirtualPilots - Dynamic War

    As the F-4 is the best performing 109 apart from the G-14, it shouldn't be on the first weeks planeset, no matter if the Yak-1 .69 is enabled or not. IMHO
  12. GaY_Top_

    [MOD] Techchat icons off, text stays

    Would be nice to have the chat and/or technochat without the 3 to 5 fps hit. Maybe you could try to investigate what element is causing the hit and maybe do a mod to disable it? For sure it's not the instruments. It's pretty ridiculous as it is.
  13. The gyro gunsight is a great sideslip indicator. Almost like the wool string on a sailplane. It would actually be more realistic if we had a sideslip indicator along with the compass in the HUD that could be freely placed (under the gunsight, of course). I'd love some force feedback pedals...
  14. For those like me who played MMOGs with icons for years all we thought was important flew out of the window when we got here. What we thought was important is not really important. What's important is spotting and tracking the enemy. ACM and tactics are of less importance. I'm not saying it's better or worse, it's just different. Personally I'd prefer some "artificial" help, but definately not full icons. If someone invented a padlock that couldn't be abused for spotting would be all that is needed.
  15. The reason for the lack of cues is the lack of stick and pedal forces. Actually for improved realism there should be an automatic trim for the rudder or at least a HUD which gives you sideslip information. The ball just doesn't cut it. Those who are familiar with "Aces High" and real aviation will know that "combat trim" is actually more realistic in a computer simulation than manual trim without force feedback.