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About Tyggz

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  1. Tyggz

    Developer Diary 216 - Discussion

    As far as I understand it, the whole map can utilize tanks and planes anywhere and at the same time. The entire map (The whole 106x106 km) will have increased terrain tessellation (More polygons in the landscape) Within the (19х23 km) blue square shown below, there will be buildings and scenery which is higher detailed, and has a more complex damage modelling. On the map shown in the dev diary, the whole map excluding the blue square will use the standard level of detail/modelling for ground assets and buildings. In all, the whole map will have a higher detail in the landscape, whereas only a fraction of the map will feature the higher detailed buildings.
  2. Tyggz

    Developer Diary 215 - Discussion

    With Tank Crew there are lots of basic ideas still not being addressed. Firstly, there should be the presence of anti-tank mines (Such as the vastly produced German Tellermine series) This and second line defenses should have much more towed artillery, AT emplacements and self propelled guns significantly more so than is already in game. And lastly, ambushes and dug in tanks should be a fairly common encounter for forces on the attack.
  3. The percentage for the fuel slider was a very important feature. It's fairly a regressive feature to not have it there at all. The push should always be towards having more data presentable, not less.
  4. Tyggz

    American and British Voice "Actors" Needed ASAP!!

    I submitted mine yesterday
  5. Tyggz

    American and British Voice "Actors" Needed ASAP!!

    I'm two thirds of the way done with my British part
  6. Tyggz

    American and British Voice "Actors" Needed ASAP!!

    I'll be recording for all the British lines. I'll send them in ASAP!
  7. Tyggz

    Yak-9T as collectable airplane

    Here's what I know has been said
  8. Tyggz

    Developer Diary 213 - Discussion

    Will there be any support for having the tanks in the viewer application? And for the tanks to have the same skin directory system as the planes in the sim so that you wouldn't need to overwrite any default skins? It's necessary for tank skinning to be accessible and simplistic in application.
  9. Tyggz

    Developer Diary 209 - Discussion

    Or even the ambulance variant of the U-2 would be nice
  10. Tyggz

    Developer Diary 206 - Discussion

    That would be nice. Then maybe we could also get the NF Mosquito Mk XXX, to reenact the role of 410 squadron 2nd TAF on night fighter ops.
  11. Tyggz

    Developer Diary 206 - Discussion

    It had been mentioned previously in DD 202 that the BOB buildings will be destructible.
  12. Tyggz

    Developer Diary 200 - Discussion

    Will there be more detail in terrain with Tank Crew? i.e trenches, dug in positions, shorter grass, craters, mud etc.
  13. Is it possible to operate the coaxial machine gun on the KV-1? I haven't been able to find a way to use it. There is an ammo counter for it so I assume there should be a way to operate it. Any ideas?
  14. Well... This wasn't expected... At all. All my money had gone to a new guitar at the start of the month 😕 Will be fun to see Flying Circus only servers, hope to see the S.E.5a at some point too.
  15. Will there be support for steering wheel/pedal controllers for controlling the tanks? @Jason_Williams