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About Blutaar

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  1. Im somehow drawn to this so i must share. Enjoy!
  2. That would be a very dumb decision in a flightsim where almost everyone is using a Joystick and at least a twist axis for rudder. Maybe there are guys out there who play with mouse and keyboard but it must be a very small minority if it even exists in IL2. So small that it should be ignored. But im sure that is not the reason for dumbed down torque and brakes. After all this is a flightsimulation game! Imagine racing games of today would dumb down the throttle, bake or wheel responsivenes and max values just to please people who might play these racing games on the keyboard. lol Anyway, i see no problem in keeping the weak brakes option as a button but give us with pedals or brake levers a more realistic braking power. And please give us more realistic torque on top of that. Torque souldnt be dumbed down for a theoretical minority of non joystick users.
  3. MW5 is such a disapointment for me. The best stuff from MWO, the costumization in the mechlab where i spent more time then playing, is gone or at least castrated to a boring point. Locked engines, restricted energy and ballistic hardpoints and no endo-steel or ferro upgrades. The deluxe package also is a joke. Dont buy if you liked MWOs costumization part more then the actual gameplay.
  4. For the HS 129, i didnt check the career in BoK but in Stalingrad its way longer then 80km. The 190 is available as ground attacker only in BoK as far as i remember so i think its the same for the A8. Only the A3 in BoS has a fighter career. I would like to alter the mission type to fighter for it and need to know how. I thought everything career related is server side but you could alter some AI units and give them a Stuka for the anti tank role as a player. So there must be a way to change it.
  5. I would like to have a Fighter career in the FW 190 A8. Is it possible to change the role to fighter instead of ground attacker per mod in the career? Also how to change airfields? I would like to play with the Hs 129 without having to fly 200+ km everytime.
  6. Maybe this isnt necessary. Yesterday i rediscovered a thread about a G940 user made firmware which gets rid of that big non ffb deadzone of the g940 and completely removing the hysteresis of the throttle and other things. Seems worth a try and user feedback is positive. I will definitively try that one out before i do any modding. https://forums.eagle.ru/showthread.php?t=222488 https://forums.eagle.ru/showthread.php?t=240114
  7. I flew the Hs 129 alot in career the last few days and i found out that you can land at the airfield where your escort starts from. But for that to work, you should place the 4th waypoint near the airfield of your escorts. I set the waypoint so that i can still fly towards it but landing at waypoint 2 so never reaching the 4th waypoint. I think it is important not to fly through that waypoint so place it after the airfield. As long as you dont reach it, you can land and keep your plane for the next mission. So to minimize mission time, i spawn in the air at waypoint 2, get my escort, fly towards the target, do my job there and return to where i started from and land there. Hope that helps a bit to ease the pain. Flying 100+ km at 250 kph in the Hs 129 (thanks to the incapable AI) is just to much frustraition for me. Oh and i didnt test it with Fighters btw so i dont know if that works too.
  8. Hey guys, i followed this thread and i might have an idea for that Mod SFF_Vellu did. He used a aluminium wheel and maybe a part for RC-Helicopters might do it as well. Look at this part for example: https://www.rcheli-store.de/RC-Helicopter/Align-T-Rex/T-Rex-550/Ersatzteile/Ersatzteile-T-Rex-550-V2-DFC/Hauptzahnrad-schraegv-Modul-1-112-Zaehne-T-Rex-550E-V2-PRO.htm?shop=rcheli&SessionId=&a=article&ProdNr=ALH60G001XX&t=34033&c=5851&p=5851&rdeocl=1&rdetpl=productpage&rdebox=box1 Maybe there are other brands with cheaper wheels. And i dont know if its the right diameter but i thought i post this so you guys can figure out if its worth using that instead of aluminium wheels. Maybe i should get an MS-FFB 2 too and sell my G940 which is unused anyway because of the way to big non ffb deadzone. My plan was to mod it at some time but its now a year later lol.
  9. The AI flys at 220-230kph which is about 100kph slower then i can go at 1.15 ata, 2350 rpm (cruise setting) with full fuel and an MK101 equiped in Stalingrad career (autumn conditions). The waypoints are shown with 300kph in the map before entering the mission and height is 1000m. I thought after so much time since Kuban ea, which behaved the same in the HS 129, the AI would get some love in formation flying especially the in the HS 129. Its totally frustrating flying the HS 129 at 220kph. When im the leader, the AI cant keep up even at 280kph which is around 40kph slower then max continues mode in the same conditions as above. When decelerating further, the AI also lowers its throttle and rpm even 1km behind. I dont understand this behavior but it was there since the beginning of the kuban career mode (never tested it in QM). As much as i like the plane, the carrer is boring and very slow. Yeah i know the HS 129 is a very slow plane but the AI just cant fly it properly. Attackruns are slow as well. The Stuka, which is also a very slow plane, dosent have the same problem. Is there anyone flying the HS 129 in any career without these problems?
  10. Yeah i noticed that too. Flew some Ju88 Bomber missions last night and whenever i exit the mission midair, lets say at waypont 3, my plane is listed as "crashed". Maybe it works if we land on the nearest airfield around friendly terrain?
  11. What about the crappy non ffb deadzone? Thats the only reason for me not to use that stick. I purchased mine in near perfect condition 5 years ago and used it only a few times. What a shame.
  12. Maybe it has something to do with, that killing human operated vehicles is more fun. And only a few people have TC anyway. I guess this will get better in the future.
  13. Try disabling the option where the technochat is disabled when starting a game/mission. I had the same issue. After disabling that option everything runs normal again.
  14. It is interesting to see that a hit near or directly behind the engine on those Viermots dosent damage the engine as often as we see it ingame on our bombers and fighters. Of course we cant be sure if engine got damaged or not on these clips but there is no smoke coming of of them like we see it ingame with such hits. Ingame you dont need to shoot at the engine to damage it. Just through shrapnell alone you can damage the engine severly with hits anywhere on the plane. At least post DM patch. Hit the wing of a fighter or bomber and the engine is smoking almost everytime. Even dead six o clock hits can make your engine smoking/damaged. I hadnt enough testing time with the new patch but i couldnt see much change in that regard in my very few testflights. The wings are much harder to break which is a good thing in my opinion but overal i think planes are to robust now but thats only my opinion after very few tests. So this could be just me. I will test a bit more if i can motivate myself to fly. AI is still garbage and that takes all the fun away for me. Still! Edit: I didtn read the whole thread before posting so i didnt see that PE2 video. Holy crap. Im not sure if i still want a B17 in this game.
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