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Blutaar

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About Blutaar

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  1. More Blades More Dates. 😁
  2. Try to delete the folder with the date inside the /updates folder. You can also delete the hole /updates folder but if you launch your game via the launcher, you will have to wait a few minutes before the game starts at the first launch after deleting the hole folder.
  3. The grip reminds me on rowing exercises in the gym. You can pull heavy with that style of hand position. It feels very natural that way compared to a stick where you put one hand over the other.
  4. Thats odd. I mostly fly against the P51 with all kinds of planes in QM at Ace level because it is in my opinion the best allied AI plane to lfy against. It has speed, it has maneuverabilty, can pull more Gs and is the most robust plane to fight against. No other fighter is more resilient to damage in my opinion. Never saw hits on the elevator renders them inoperable even with half the elevator shot off. Maybe AI is not affected? I need good long bursts in the center of the plane to shoot it down. Maybe i should aim at the elevator? But even shooting them dead six i had the impression that it is a very tough airplane. I cant comment much on the recieving end because the AI cant shoot but i never had problems in it when getting some lucky shot from the AI. Remember, thats just my opinion from an offline point of view. Others might have different opinions and thats ok. I just find it odd that i have only good experience with the P51 while i read posts how bad the plane is. Even the guns are nice, the rate of pilot kills is insane and its easy to hit with them. I usually fight against 5 waves of enemy planes and have no difficulty in it. I wish we had proper API.
  5. The A-20 AI behaves exactly the same as the Hs-129 AI and the IL-2 (1943) AI. The Ju-88 AI has no such problems, the AI wingmen can use max continues and combat power between normal waypoints and climbing. Why is it a problem for some AI controlled planes with the engine limits, while it is no problem for other AI controlled planes to use max continues and combat power in normal flight? This makes absolutely no sense to me.
  6. You told me all is fine with the AI holding formation at max continues mode, which i disproved. Maybe its a language barrier on my side? If the leader uses max continues, why would that be a problem with the engine limits for the wingmen? A bit more manifold pressure to keep up here and there would never use up the engine limits by any meaningful amount for the wingmen. Just like how it is no problem for Fighter plane AI wingmen. And why should the AI in generell hold back from using higher power settings when the leader (player) uses higher settings himself? The engine timer would decrease for everyone equally so it is a non issue. My problem is not the speed set for the AI leader, which should only be set by the mission designer, my problem is with the overall AI in flight which is restricted in engine power between normal waypoints unlike fighter plane AIs. Fighter plane AI dont have any problem with using higher engine outputs to keep up with the leader for example. Why making a difference here to non fighter planes? I really cant understand this decision. Best example is the climbing phase with the Hs-129 and the latest IL-2 in any mission i flew so far. No matter if its in career, scripted campaign, single mission or quick mission builder. The AI cant keep even max continues during climb and cruise. Proof me wrong. Again thx for responding. I really hope there is something that could be done.
  7. More blades = more dates. 😄
  8. Below is the track file. I regularly show the power setting and switch to the F2 view to show how far behind the AI falls at max continues mode. At around 1:00 i flew through the waypoint and activated the next one (attack wp). The AI starts to accelrate and comes closer. At around 2:20 the AI is in formation at 1.1ata 2350rpm (max continues) and then i start to increase power to combat mode with the AI keeping up easily. This pretty much shows that the AI cant keep up at max continues mode between normal waypoints and is somehow restricted in using the throttle. Same happens with the IL2 for example. Only after the switch the AI has full control of the throttle. Mission was generated with the quick mission builder like i described earlier. Track.rar
  9. Yeah i have to correct myself. The Red waypoint is not the reason for the AI to use full throttle control. In normal career generated missions and PWCG the AI just cant go full max continues nor any higher power setting outside of combat. This seems to be the case for every non fighter AI/Plane. This really needs to be fixed in my opinion. It makes no sense to restrict the AIs power settings and let it fly slower then it has to. Especially when the player is the leader. To quickly reproduce what i mean, just create a Quick Mission with 4xHs-129 or for example 4xIL2s without any ground targets. Turn away from the first yellow weaypoint (dont fly though it), and try to use full max continues mode or higher. Quickly you will see the AI fall behind. Then turn to the yellow waypoint and trigger the next one. The AI now switches to Attack mode and can now follow you no matter which power setting you use. I will later post another track where i do exactly that to show whats going on. Anyway, the track i posted before is enough to proof that the AI cant keep up on max continues. Of course you have to fly yourself and not let the autopilot do the flying for you. Because the Autopilot never uses max continues power setting, no matter the waypoint speed. This is clearly seen in your screenshot you posted before. The throttle position shows 82% which is about 1.0 ata, thats not max continues. Thanks for your time. Edit: Oh im sorry, i deleted all tracks after posting it. I will make one later or you do what i described with the quick mission builder.
  10. Here is the track file: career-3-HeinzVogt-1943.2020-07-10_18-33-44_00.rar In the track you can see what happens when i increased power from 1.0 ata 2350 rpm to 1.1 ata 2350 rpm. The AI just cant keep up and fall behind. The plane is in standard config without any mods and 100% fuel just to see if it has anything to do with the loadout. Wind was at 20m/s from ahead. I did some more testing but this time i used the quick mission builder without any wind in autumn conditions at 500m alt. The AI had no problem to stay in formation and used little bursts of combat power to keep up. Indication for that was the faint smoke from the exhausts and the fact that they could keep up. It seems that the AI in qm is not the same as in the career for this type of planes. Formation was much tighter. But the real problem seems to be the wind. After i changed wind form 0 to 20m/s, things changed. The AI fall behind just like in career mode where you allways have relative high windspeeds. I dont know why the wind would change the power setting for the AI but maybe the wind decreases the AIs throttle usage. Looks like a bug to me? I will do some more testing to confirm. Edit: It is definitively not the wind setting. It has to do with the waypoints. When flying towards normal waypoints ,the yellow ones, the AI behaves differently as when flying towards an attack waypoint, the red ones. When the next waypoint is attack, the AI can use the whole throttle range even emergency power and keeps formation like a champ. This would explain why the AI is so slow when climbing. It can be tested in QM. No ground targets, just one enemy plane high up like a bomber or so because you have to. Now flying towards the yellow waypoint with combat power, the AI cant keep up. As soon as you pass the waypoint and it switches to the attack waypoint, the AI has full control of the power setting and can now follow you with up to max power. I really hope this can be fixed so AI has full control of the throttle and rpm any time and not only when flying towards the attack waypoints.
  11. I think it is good now how it is. I adjust the waypoints with the mouse and when im satisfied, i switch to the waypoint edit and set the speed. It is easy as walking. What i think would be the tip of the icecake is, when we could synchronize the waypoint speed like we can with the plane loadout. But its not really that important.
  12. 264 kph is not max continues with that loadout. Max continues is about 1.1 ata and 2350 rpm. I checked several different missions in carreer and the one singelplayer mission for the Hs-129. No matter what, AI cant follow me on 1.1 ata and 2300 rpm. And why does the AI climb at 210-220 kph when it could climb much faster? Why does the AI not use combat power in normal flight? For example the 109 AI can follow me at combat power with no problem. I will record my next flight later so you can see what i mean. Thanks for responding. Sorry my mistake, yes i mean the generated missions from the career mode. It seems that the AI cant go faster then 260ish kph on its own, no matter the waypoint speed. I would like the AI to use combat power whenever it is needed, for example in a climb or when it lags behind just like fighters do. It makes no sense flying a slow plane slower then it could in my opinion. At least not slower then max continues mode.
  13. Hello and thank you for this awesome tool. I have a question, is it possible to change the cruising speeds for the waypoints?
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