Jump to content

=M=shammy

Founders [premium]
  • Content Count

    4
  • Joined

  • Last visited

Community Reputation

4 Neutral

About =M=shammy

  • Rank
    Founder

Profile Information

  • Gender
    Male
  • Location
    Perm, Russia
  1. This war has been something completely new and interesting for me. I've made my first flights on allied aircraft, found some of them very potent (Mustang for example) and some of them just a complete garbage (hello, mr Jug, never gonna fly you again :D). Looking forward for the next western front campaign with further improvements, keep up the good work, TAW team! Some general observations below Allies vs Germans is a matchup which will need more testing in future, I believe, and it's not only the 262, but the overall balance (like excluding 2x2000lbs on Lightninng for being imba), as well as the ground force balance. Not 100% sure, but it seems to me, that on the first map ground forces made their progress with not much help from the pilots. And my overall impression of this campaign (tho I flew not much) is that there were too much fighters and too little ground attack planes on both sides, especially blue one. In fact in almost 20 hours I've seen one 111, zero Ju and 110s and only a couple of 190F, tho I've spent most of this time covering red ground targets. Most planes I've encountered were Doras and K4s, and that fact was rather unusual for me, as I love TAW for intense ground attack action. Maybe just unluck, donno. Another completely new thing - much greater distances, that made almost all of the sorties 1hr+, but I guess it's more historically accurate for western front. You need much more time to get to action, wtich is sad for me, need to cope with that. I wish to see more like frontline small fields, with maybe strongly limited amount of planes to avoid unnesessary dogfight. And another big issue is win conditions for this particular matchup. We now have limited amount of personal planes and lives which is ok and fine, but at the same time we have overall limit of planes for the whole side. And take a look at last map: LW won without pushing much pressure on the ground, but rather by just killing a lot of planes. It means you don't need ground attack AC to achieve victory when you have most of your fighters able to oneshot any opponent with mk108. As you may remember, LW were forced to adapt this gun to counter large bombers like Fortresses and Liberators, but we don't have these in game, but still have mk108 on almost any latewar fighters except Dora. This, I believe, in addition to 262 makes LW team much more potent in just killing all your planes, which LW team demonstrated us on both maps (first one, if you remember, was almost lost by allied plane limit). Is it okay for this server? I think this needs to be discussed, coz again and again I say that groun action is a key feature of TAW for me. P.S. I don't want to be involved in this absolutely toxic 262 discussion ("learntofly, youjustacrybaby" and other shit), just wanted to share my impresssions and suggestions on that exciting campaign.
  2. We actually simulate them reasons pretty well - 90% of LW pilots on any server are patrolling at 7 km, while Allied pilots doing their job.
  3. 2BAG - 154_team - FF - SDV BERLOGA server Format: 1x1 duel Number of participans: 16 to 32 Full double elimination If the number of pilots, who registered themselves for the tournament will exceed 32, all of the remaining registered pilots will be considered as a reserve, and will be able to participate in case of someone of the first 32 pilots won't be able to fly. The beginning of the tournament - 07.10.17 (Organizers are free to postpone the date due to the special circumstances) The tournaments end - 15.10.17 First weekend: oct 7-8 - 1st and 2nd rounds Second weekend: oct 14-15 - 3rd and 4th rounds, quarters, semifinals, grandfinal Flight time - 18 - 22 MSK (UTC+3) Actual flight time can be corrected with your opponent and free referee Registration: 18 sept 2017 to 6 oct 2017 To register yourself for the tournament create a post in this topic: https://forum.il2sturmovik.ru/topic/6261-car-gory-2017-1h1duel-lagg-3-yak-1-69-bf-109-f4/ You have to fulfill following: 1. Forum nickname 2. Forum profile (link) 3. Ingame nickname 4. Agreement with tournament rules Jury: Head referee: 2BAG_Miron https://forum.il2sturmovik.ru/ Line referees: (full list will be announced after the registration end) Draw The draw will be held on oct 6 via http://challonge.com/ Current grid and standings will be announced in the forum tread immidiately Planes LaGG-3, armament VYa-23 (any ammo type) Bf-109F-4, armament default, head armor can be remowed Yak-1, series 69, default All fuel: 30% Plane skins for the tournament (required) - https://forum.il2sturmovik.ru/topic/5665-duelnyj-skin-pak-servera-berloga-duel-dogfight/?p=513961 The actual plane for current match is defined by crossing out of three planes list, one by one (Yak-1 (69), LaGG-3, Bf-109F4). First pilot to cross out the plane is defined by throwing a coin (heads or tails). Match Match begins at the time assigned by the organizers, with both pilots and referee sitting in teamspeak channel Color of the airfield and plane skin is defined by throwing a coin Maximum number of fights – 5 Pilot, who wins 3 fights of 5, wins the match. After the match both pilots have to attach tracks on forum, in special thread Sample post text: match N 16, JG66_Ninjakillah vs =SCAF=TopAce Cockpit of JG66_Ninjakillah Fight Fight starts by the referee’s command in Teamspeak with the countdown: “Three, two, one, START!” Immediately after the “START" command pilots must start the flight and start recording the track Fight continues until one plane falls on the ground; the referee will give the command to stop the fight and leave the game to briefing menu Landing or crash-landing is similar to the fall When one plane falls, the second pilot wins the fight, unless his plane is critically damaged (wing cut off, plane on fire, pilot is dead). In case of any damage to his plane, the remaining pilot must stay airborne (in controlled flight) for 20 seconds (counted down by the referee), after which he’s called a winner. In case of both planes down or critically damaged, the tie is called and the fight is being reflied. In case of one pilot is being disconnected or kicked from server before the first merge, the reflight is called. In case of one pilot is being disconnected or kicked from server after the first merge, the other pilot is called a winner. Being out of ammo or fuel is not the end of the fight, fight continues until one or both planes are on the ground Strictly forbidden to*: Shoot before the first merge Bail out Leave to the briefing menu without referee’s permission To fly in passive manner: continuous (more than 1.5 mins) straight away flight; continuous climb, not related to the subsequent attack Deviate from the initial merge course more than 45 degrees left or right Miss the assigned match time and date Delay the spawn of your plane by not pressing the start button Fly without tournament skinpack *violation of the restrictions above is being punishable by the referees warning. Three warnings lead to the full disqualification in the match For any help and quetions, plz contact in this tread - https://forum.il2sturmovik.ru/topic/6100-car-gory-2017/page-7 Good luck and have fun! P.S. Plz nevermind my bad English, not native. No google translate used tho.
×
×
  • Create New...