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71st_AH_Yankee_

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  1. 71st_AH_Yankee_

    Thoughts on the P39...

    That's why I wrote "if you don't have altitude". Extending is an option, unless you are low on altitude. If you're anywhere below 1000m, extending will only work if the 109 is distracted or otherwise loses sight of you, otherwise they can catch up to you with ease. In that context, the engagement is very similar to a P40. Yes, the P39 is somewhat more permissive, but its advantages and disadvantages vs a 109 are the same as with the P40: you can dive faster, but anything else will leave you outclassed. Of course, if you have the energy advantage you still have a good chance of winning, but it is a major challenge. So yes, to your point, you definitely need to fly the P-39 very conservatively if you want to go around on your own. Any decision to go down low (say, to shoot down a bomber) is a potential death sentence if a 109 joins the fray and engages you (or if you dive on a 109 and don't manage to shoot it down before it equalizes the energy states... an option that is not even possible for a P-39 to do if situations are reversed). That's not to say it's horrible... flown as a group it can be quite effective, but solo it imposes massive restrictions on what you can do without putting yourself in a suicidal position.
  2. 71st_AH_Yankee_

    Too many Bf 109s in the game?

    This is why the devs probably should move away from the Big Battle Of X format, or at least branch out a little, and start selling map (with linked career) packs that use existing aircraft. There's tons of work that would be done around D-day, for example. That said, while I appreciate the work done by TFS, I would give my left arm for Battle of Britain or France in BoX (and Malta, and Italy, and North African, and on and on and on ).
  3. 71st_AH_Yankee_

    Hype about ME262

    And that's why the sim doens't try to maintain 100% accuracy, especially things like poor build quality. It's just not fun to have to bail out due to poor build quality or sabotage by slave labor. This is also why the sim does not enforce historically accurate logistics and numerical superiority. Absolute realism would not be fun for the VVS in the early war, just like it would be terrible for the LW in 1944 and onwards. BUT there still needs to be some level of balancing done in order to make a fun scenario, and in those instances looking at historical sources if a good place to start. Making a type of aircraft rarer, or limiting some of the mods to reflect historical uses is a perfectly acceptable solution, and is a win-win if it not only balances the sides and also creates a more realistic scenario. So, on WoL just like the Yak-1b and the La-5FN is limited in scenarios or not available at all, it makes sense that this design is extended to the BoBp scenarios, where the K4, Doras, and 262s are limited (much like the Tempest could be, and the Spit XIV if we ever get it).
  4. 71st_AH_Yankee_

    Thoughts on the P39...

    Sadly I find it relegated to the same pen as the P-40, where in any situation where you do not have an energy advantage you have basically no option when engaged in a 1 on 1 situation. Engine limitations prevents you from sustaining any engagement, and if you don't have the option to turn away you are generally dead meat. Naturally, if you do happen on an enemy with an energy advantage, or one who is busy attacking someone else, the P-39 does quite well (you can use it well enough on Berloga, for example)... but if you don't have altitude and you end up engaging a 109 on even footing, you're basically toast. Extending is not an option, maneuvering just kills your energy and will lead to a stall (unless maybe if you firewall the engine, but then you will burn out your engine). To be fair, this could be completely accurate. Like any other aircraft, sheer performance 1v1 is not a decisive factor, and if you fly it as part of a flight, with someone covering you (and you covering them), it can be very effective. But unfortunately MP often involves flying on your own, which makes the P-39 a dicey proposition if you like staying alive (you can either always stay at altitude and never commit, or take a risk and go for a kill and have no options if someone engages you).
  5. 71st_AH_Yankee_

    Hype about ME262

    KOTA is a fantasy server with no limits, so it is not relevant in this discussion. I'm sure teh 262 will be unlimited on it as well. On most relevant servers, however, the FN is _Extremely_ limited. On those few maps the FN is available on WoL, most of the time there is less than 20 available, and those naturally go fast. I don't even bother to fly it, as I'd rather leave it to more competent pilots. To be fair, if total historical accuracy was what was demanded, the servers should demand 10 to 1 player advantage to the allies, massive fuel limitations on the axis side, and simulating the poor build quality of late war LW aircrafts. (Of course, on that last point, if we were to go THERE we'd have to simulate poor build quality of mid-war soviet aircraft... so best to gloss over that minor details )
  6. 71st_AH_Yankee_

    Hype about ME262

    To be fair, that very ratio is what made rushing better airframes into service less necessary for the allies. By the time the allied had crushed the Luftwaffe, they didn't NEED to even bother to beat the performance of the K4s or the Doras (and even the 262s, for that matter). Indeed, it is the Allies' dominance that spurred the LW to constantly push for superior performance (and wonder weapons, of course), as they knew they couldn't win based on numbers (or even pilot quality, at that point). Of course it's all academic now, but I imagine the allies' inventory would have been substantially weighted towards higher performance (more Spit XIVs, P-51H, what have you) if there had still been parity between the allies and the Luftwaffe.
  7. 71st_AH_Yankee_

    Hype about ME262

    Agreed. And even then, that is not creating any kind of "semi-historical accuracy"... because that would only be achieved by limiting the number of axis pilots available (and fuel), to enforce the complete air superiority the allies had achieved at the time. Obviously, that's not a viable solution, since we want both sides to have fun and not be completely dominated (within the appropriate context of the map/scenario represented as much as possible, at least). Given that, limiting the numbers of the Doras and K4s (and 262s) make perfect sense: it provides an incentive for players to pick the G14 and A8s, and follows the model that we CURRENTLY find in existing servers that try and provide more meaningful scenarios (TAW, Coconut's, even WoL), where the more "advanced" aircraft tend to be limited. In BoP, we can expect the Kurfursts, Doras, and 262s to be more limited than the A8s and G14s, while on the allied side the Tempest will likely be limited (as would, say, the Spit XIV be if we ever got it as a collector's aircraft). And the 262 is likely the most limited aircraft of them all. Most of the more popular servers tend to have limits on the # of aircraft. That said, vulching 262s is not a thing that will happen any more than it does today. The reason the 262s were nullified by vulching in RL was due to the complete air dominance the allied enjoyed. Obviously, this won't be the case in the sim, so I expect plenty of 262s to enter the fray at their proper altitude and speed. That said, their numbers will certainly be limited on the servers that matter.
  8. 71st_AH_Yankee_

    Hype about ME262

    There's a tendency to take things said by People Who Were There (like Galland) at face value. Galland may have believed that pushing for fighters would have made a difference, but he's obviously biased and had his own bone to pick (like how his maximum effort plan was squandered by Bodenplatte and the Ardennes offensive, for example... not that it would have made an ounce of difference).
  9. 71st_AH_Yankee_

    Hype about ME262

    Limited numbers apply for _everything_, nobody was suggesting otherwise, even the Yaks have a limit on WoL after all. Of course, the numbers for the 262 would likely be more limited than every other aircraft, given the actual limited quantities involved (not to mention scenario balance). On the allied side, I imagine the Spit XIV would be limited (like the FN is on current maps), though beyond that I can't think of any particular airframes that should particularly more limited than Yaks on 1943 maps. But if we want to be historically accurate, the allies would have far greater aircraft pool than the LW. Not that this is likely going to happen, mind you, but the 262 will certainly need to be far more limited than anything else. What will be interesting to see will be what the mission designers will do with AI-driven B-25s. Having high altitude bomber escort objectives will be very interesting, even if the engine can't replicate proper strategic bombing, it'd be great to has some limited form of high altitude escort/shoot down objectives, to give everyone a reason to take the fight up high.
  10. 71st_AH_Yankee_

    Hype about ME262

    Well, concerning the P-47, the bigger issue is how undermodeled it is currently. If it matched the reality more (an excellent energy fighter with great performance at high altitude, with poor turning capabilities), it owuld probably be more popular in the first place. Then again, we don't have a realistic scenario yet. When the same map that allows unlimited P-47 allows unlimited K-4s, it's no surprise people will gravitate towards the fighters that give them a chance (the Spit). We'll see how things go when BoBP map comes out and WoL/TAW/Coconut's starts making scenarios. Absolutely agreed. The Spit XIV is a no-brainer for sure (much like the FN was for BoK). 150 Otane for Spit IX will also help. That's a good question... if it does, then that will impose some limitations at least. Coupled with limited numbers of 262, leading those pilots to relay care about making it home and landing safely, and of course the Tempest, and it might not be so bad. Limited numbers is absolutely essential, mind you... because otherwise it's not like surviving a landing back at the home runway will matter much.
  11. 71st_AH_Yankee_

    Hype about ME262

    Well, to be fair, we can hope that once BoBP is out the servers will make balanced scenarios, and not allow unlimited numbers of Me262s. For example, on WoL right now you can barely fly the FN, due to its limited quantiy. We can expect the same for the 262s and hopefully K4s. But they certainly will be a bigger threat than they were in '45, since the allies won't have complete air superiority. Which, ironically, is why the allies didn't bother rushing their best hardware to the front lines by then... there was no need. You don't need a fighter that can beat the 262 or the K4, when you already have total control of the air and can vulch them.
  12. 71st_AH_Yankee_

    Hype about ME262

    See, though I understand that historically this was the downfall of the 262s, the only reason that was an available response for the allies was due to the allies basically having complete air superiority over europe by the time the 262s starting showing up. In the sim, that won't be the case at all: Red and Blue numbers will be equal, and neither side will have the advantage of having the freedom to roam with impunity. Under such circumstances, the Me262 will thrive a LOT better than it did in RL. Imagine if the Me262 had appeared in significant numbers in early 1944, before the LW was depleted and the allies dominated the skies. That's the scenario we will be facing. The LW will be able to cover their airfield (just like both sides now do when vulchers come around), and so the Me262s will have time to take off and gain altitude, and they WILL be able to dictate when they make contact... the 262 will be a major threat indeed.
  13. 71st_AH_Yankee_

    PTO/Korea/ETO... next il2 expansion thread?

    Agreed, I would love a BoF. And oh my, I'd never heard of AeroJournal... and there's an app for those of us in exile... thank you.
  14. 71st_AH_Yankee_

    PTO/Korea/ETO... next il2 expansion thread?

    For me, mostly in order of priority: PTO. Fascinating theatre that hasn't been explored nearly enough. Plenty of available options that don't involve carrier ops... but carrier ops would be absolutely wonderful. BoB (Battle of Britain). Absolutely the best air battle of the war with thoroughly iconic locations. We don't have truly early war, so that would be wonderful. BoF (Battle of France). If BoB is taken, then let's do BoF. Plenty of interesting airplanes on both sides. MTO. Another fascinating theatre, with some very interesting aircraft and tactical scenarios. Could be in North Africa, Malta, Sicily, or of course Italy itself as a later war scenario. All would be utterly fascinating with a fun planeset. BoB (Battle of Belarus/Bagration): late war eastern front. Finally an eastern setting where the VVS hardware actually matches and even outclasses the LW planeset (Yak-3!!). And then I could see a plethora of opportunities for western front maps. Instead of selling full BoX modules, sell maps and single player careers for those maps. All great options. Agreed, it would be a great battle to have, involving early war British, French, and German aircraft we don't have now. An opportunity to have the Mk1 Hurricanes and Spits without doing Battle of Britain (though that would be wonderful too). What may be an issue would be having the necessary performance data of the french aircraft, not sure how available those are. But either way, it would be a good original theatre to add to the sim, and beautiful terrain to boot.
  15. 71st_AH_Yankee_

    Strong cannons now weak?

    Precisely. Damage isn't a catastrophic anymore, as you need to actually hit the wing spar and such to take it off, but very often what looks like moderate damage (to our eyes accustomed to the old damage model) is fatal. The nice part is those catastrophic hits STILL can happen, you just have to hit it just right. I've taken wings off 190s in my trusty Yak-1 (NOT the 1b), it's definitely possible.
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