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About 71st_AH_Yankee_

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  1. The only real issue with the P-38 is the fragility of the elevator. Any hit will make the whole thing pop off and result in a kill. I believe this is due to how the game implements control surface damage: past a certain threshold, the whole surface is counted as destroyed and is severed. The problem is that when that control surface is a large target AND is the only such surface, this automatically results in a kill with very little chance of survival. By comparison, every other plane except the P-38 possesses TWO elevators, so while shooting one off is almost certainly a mission kill, it is not instant death and there is always the possibility to react and escape or even keep fighting. But in the case of the P-38, losing that one surface is fatal, and its durability also appears to be extremely low for a surface this size (though I wouldn't be surprised if bombers have a similar issue with their large surfaces, but it's not as critical as they have another one on the other side of the plane). As such, the solution probably should be one of the below: 1- Increase the durability of the elevator so it doesn't pop off on the slightest hit. This is a large, reinforced surface that can bear pretty large pressures. I'm pretty sure it wasn't built to snap off so easily. 2- Update the model so that the elevator is composed of two sections that move as one. That way, if it takes damage only half of it pops off instead of losing the whole thing. 3- The ideal solution, but likely the hardest: improve the DM so include more effective partial control surface damage, that can have bits ripped off without losing the whole thing. Thank you.
  2. I personally don't even uninstall it until the new version comes out. I just stop using my zoom commands (aside from the in-game one). Once the update comes out, I use uninstall.bat and install the new one, and it works (uninstall.bat does not delete your settings, so they're intact when you install the new version).
  3. It's still useful as a general guide for the axis of fire. I've got no problem with deflection shooting, but the gyro still helps. I just set it once and then just use an imaginary line between the static and moving sights, and because of my experience in deflection shooting I know roughly where on that line to put my target. Very useful guide. Sadly, my beloved P-38 doesn't have one. 😕
  4. Out of jealousy of the 110, I am permanently strapping one of my ground crew to the back of my P-38. I'll even give him a wrench to bang the nacelle with whenever he spots someone sneaking up on my six.
  5. Agreed. I'd say the apparent "doubling down" on AI only mediums for the allies is my only real disappointment with this announcement. I can only hope that this means they are planning on doing flyable collector's edition for those bombers. The omission is too glaring otherwise.
  6. It's a saaaad Spitfire. The basset hound of Spitfires.
  7. Ultimately I have two wishes that go along with this update: 1- The allies need a flyable medium bomber. B-25 or B-26 need to be crewable. If not part of this update, then as collector's edition. C47 would be nice as well, but the lack of a western medium bomber is an issue. 2- I hope the P-47 receives some love as they do the razorback version. The DM in particular is extremely weak, the opposite of what it should be for this aircraft, especially the engine (which is significantly less robust than the merlins or allisons). Adding a 150 octane mod to both razorback and bubble canopy would also be helpful. Otherwise, looking good!
  8. I'm holding out hope for B-25 and B-26 and C-47 as flyable collector's aircraft. I'd pay good money.
  9. It's the usual bias at work. We all get it at some point or another: your target takes a ridiculous amount of hits before going down, and you end up focusing on that more than the time you set a plane on fire with a single golden BB. Having flown the mustang, it doesn't feel any more resilient than my other ride, with the exception of the P-47 which has a ridiculously weak engine (I'm never managed to nurse a damaged engine back home in it). The P-38's elevator is also pretty weak, but it's a huge target so I don't know if that's realistic or not (it may be a function of how the game handles control surface damage).
  10. Really it's little different from flying P-40 on the eastern front. Fortunately most fights aren't 1 on 1s, and there's plenty of options when you come in with energy in a fight already in progress.
  11. Personally I think it is an impressive display of core strength by our pilots. The Right Stuff indeed.
  12. It's a bigger round, more energy, less charge but more shrapnel, and so on. It was historically a very effective weapon.
  13. In my opinion no, we do not need a G meter. We already do get feedback when Gs are being pulled, and beyond that its only a question of experience to learn what maneuvers lead to excessive Gs or not. Eventually you get the hang of it. The only factor that is not quite within our control is the pilot fatigue level: that is something we have no feedback on, though even then you can learn to pick up when you should stop pulling Gs and give your pilot time to rest.
  14. To be fair, most airplanes have a manifold pressure regulator, so that MP stays the same relative to your altitude if you keep the same throttle position. Or rather, that's as long as you stay at an altitude your supercharger or turbo can maintain pressure, then it starts to fall off. The P40, however, and I _think_ the A20, do not have this regulator, and so you have to constantly fiddle with your throttle to maintain manifold pressure (increase throttle as you climb, and vice versa).
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