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AtomicP

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Everything posted by AtomicP

  1. If you like first person shooters but aren't fond of Counterstrike, try Insurgency (available on Steam for not much cash). It's slower paced and more tactical and you can play alone with bots if you don't fancy multiplayer. My favourite mode is cooperative which is 8 humans vs. a good number of bots.
  2. I pick "close to" the enemy line and that puts me at Anapa, which is where the Ju-88s seem to struggle with. They start up and taxi a bit, but stop moving. Ju-87s have no problem at Anapa. I guess the AI knows the minimum take-off distance and it isn't available at that airfield.
  3. @UtopioneerI think the mission results came up and I believe my friend click on finish mission. I'm wondering if there was a problem with a pilot or campaign name that tripped it up. Like I said, I tried a new coop campaign albeit with just me flying, but hosted on a private multiplayer session and the AAR worked no problem. I'll give it another shot with my friend, although I'm slightly hesitant of falling into the same trap! I'll report back here if it works. Cheers.
  4. I tried a new cooperative campaign with the same details as before, but this time with an AI flying in the place of a human opponent. So I hosted a private server, ran the mission and landed, then clicked Finish mission. The AAR worked as expected. Maybe not clicking Finish broke it before? I'm not sure how to proceed in cases where I as the host are downed but my human wingman is still flying. Previously I let the mission run but I wasn't able to click the Finish mission. Does that affect how the logs are generated?
  5. Sure thing. What I can't figure out is that the logs were generated and appear to be the same sort of thing as I got for SP campaigns. Am I correct in thinking I as host run the PWCG missions and do the post-match analysis before running the next mission? As in, the client (my wingman) just joins my game and then finishes? One other thing. In the mission I bailed out alive and my wingman made it back to base. He clicked the Finish mission button but it wasn't available for me at the end, just the leave server button. Thanks for your help! data.zip
  6. Thanks for an amazing tool Pat. I'm using PWCG 5.1.3 and have used it successfully for single player but I'm having problems getting into the mission report phase when playing cooperative. I'm host for the mission and don't use dserver, just the main game. I've checked that the mission logs are generated in the /data folder and in the [0] file the mission name matches the one in the PWCG folder. Nothing fancy with the pilot names or mission names. I'd be grateful for any help!
  7. Unless I'm missing something, I tend to get mission starts at the same airfield, at least when I pick Kuban as the map. This actually posed a problem in that with a bomber escort mission the Ju-88s didn't want to take-off, presumably because they would either careen into houses or into the sea due to the limited grass runway area. Tried again with Ju-87s and they managed to get in the air no problem.
  8. +1 I've no idea if this can be changed but it's currently too short in my opinion.
  9. I have the same processor and GPU and put Windows 10 and most of my main programs and games on a SATA SSD. It makes a real difference in system responsiveness, although I don't think you'd gain any FPS from doing so. I also have a 2 TB HDD with other bits of data and games that I don't play as often. If I had the cash I'd go all SSD of course
  10. Looking at the TacView file, there's a good amount happening outwith the action I'm involved with so it could be that.
  11. One thing I have changed, apart from reinstalling the game is removing the radio voices mod I had in the previous installation. No idea if that made any difference specifically, but perhaps worth ruling out if you have any mods installed. I guess there could be problems if the host and client game files differ but there's no specific error messages. Other than that, all works well apart from the annoying 'server overload' messages. Since peak core load is 60-70% I'm not sure what this warning means in practice. Good luck fixing your issue.
  12. I did a bit more testing and everything still works even with more AI flights. CPU load hits around 60-70% on a couple of cores with average across the whole CPU being 30-40% so not maxed out. GPU sits around 50-60%. So I'm not sure what the server overload messages mean.
  13. Yeah, I reckoned as much, just added in anyway. I know my CPU isn't the best but I don't struggle playing quick missions or campaigns. And hosting missions for DCS works fine too. Maybe I'll record some CPU usage data with different configurations of AI flights to see what happens. Things usually become clearer with graphs
  14. @307_Tomcat I don't have ROF but I actually got the problem sorted. I reinstalled BoX from scratch. I use the non-Steam version if that matters. In the Easy Mission Generator I reduced the number of AI flights although this may not be an issue. So reinstalling may help, although I'm sure many of you have tried this already. As I said, my problem wasn't that I couldn't set up a game (i.e., ports are fine etc.) but that there was a glitch where I couldn't see my friend and vice versa, in-game. I'll test with higher numbers of AI flights and see if the problem crops up again. Thanks for everyone's input and sorry I can't offer an exact solution!
  15. OK so I got it working. Not sure exactly which thing made the difference, but I reinstalled the game and then made a test mission with only four AI planes (1 allied wingman + 3 enemy aircraft) and I could see my friend and vice versa. Still got the odd message about server overload though. I run an AMD FX-8350 with a GTX 1060 6 GB: is this not sufficient?
  16. @307_Tomcat I'm on Win 10 64-bit, one router (FritzBox 3490) with the required ports open. I have no bother joining any other MP games and like I said I can host and the game starts, but my friend appears as though he is in a different server in that he can't see me or the other aircraft. It's repeatable too. I'm trying a few different combinations of things, firstly by reinstalling the game, which I haven't done since I bought it. I'll update with any findings. Edit: My internet is ~30 Mbps down and ~10 Mbps up so should be fine for hosting one other person I think. Certainly I don't have any issues doing the same thing in DCS.
  17. I used SYN_Vander's coop mission generator to cook up a quick coop mission to host via the main game (not Dserver) but for some reason when my friend joins and spawns in, it's as if we're in two different servers. In his case he's on the same airfield but there are no other aircraft. In my case, all aircraft except his are present. No error messages except for the server overloaded one that appears frequently. I have the required ports open on my router and there are no problems seeing the server or connection and I resaved the mission in the ME. The map is Stalingrad, which we both have access too, although I don't think this matters on MP. Since we both spawn in the planes I don't think this is an issue (109 F-4 just in case). Any ideas would be much appreciated! I have also posted this in the mission generator tool thread and will report back here if I learn anything. Cheers
  18. I'm having trouble with the coop missions. I can generate them (and I resave; is this still required?) and set up a server in-game (not with Dserver) that my friend can see and join. But when I'm in game I don't see his plane, only one mission from the airfield. He can't see any planes, being spawned alone. It's as if we're in two different servers! Any ideas? The only messages I get are the server overloaded ones but nothing else to go on. Thanks for any help.
  19. I agree with you @Plank there is an obvious lack of documentation. There was a guide for BoS that was official (I think) but nothing like that since. Having played DCS where there are manuals for each plane (not perfect by any stretch) and now dipping my toe into BMS where there are 500+ pages of documentation, the BoX series is poorly documented. It's fantastic that the community writes these guides or makes videos, but it shouldn't be that way. It should be unacceptable to release a product with little to no documentation, but I suspect that because there are so few products like BoX out there, there is no sound financial reason to do so in that 1C is not losing money as a result. Seems to me that people who play BoX also play DCS and nobody loses out. Until that changes, we'll be stuck with cobbled together guides and lots of out of date information unfortunately.
  20. Excellent work, thanks for this. Seems to function as intended as far as I can tell. One thing I'd suggest changing is in the GUI, the "Set IL2 mission path" initially confused me because I thought it was looking for the mission directory, when actually it just wants the root of the game directory. Maybe change the text to "IL-2 main directory" or something like that.
  21. I recommend monitoring your CPU and RAM usage with something like HWiNFO or MSI Afterburner. The former allows you to monitor and log various parameters of your system, which you can then plot in Excel or similar (e.g. CPU use over time). If you start logging before you open IL-2 and then keep it going for maybe 5 minutes or so in-game you should get a good idea of what component is holding you back. If you get 100% CPU or close to it when flying then you are limited by the CPU. Your GPU in this case is more than sufficient so it's likely not able to dish out enough frames because the CPU can't send them across fast enough. Ideally you want to fully utilise your GPU but not overtax your CPU. Send me a PM if you would like any help with this.
  22. AtomicP

    DCS news

    I haven't pre-ordered any stuff from DCS but I do own and enjoy Flaming Cliffs 3. I generally avoid early access stuff unless it appears more or less complete with perhaps an extra six months to a year polishing features. For instance, the F-14 by Heatblur looks more or less ready to go and by the videos, looks like setting a new high bar in what's possible. However I do think ED should take responsibility as a publisher for third party development teams if they fail to deliver anything at all. Feature-incomplete is excusable maybe, but taking money for nothing is grounds for small courts action for tangible goods. Should be the same for digital goods or at least the moral principle must be the same.
  23. An excellent set of improvements, thank you all for your hard work.
  24. Yeah, I wasn't aiming at being nihilistic, just the news that a big dev. had fallen over got me thinking. As @Dutch2 said, there are ways around the online mode.
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