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About AtomicP

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  1. I know it's not exactly true to life, but the Battlefield series of games has some excellent sound production. Really memorable stuff too and in my opinion, sound really pushes you into the world more so than fancy graphics.
  2. I had a similar problem and 'solved' it by creating a new campaign like you did. Mission Reports were generated but clearly PWCG couldn't see them or whatever. I guessed an errant character or space somewhere tripped it up but no clue where.
  3. If you like first person shooters but aren't fond of Counterstrike, try Insurgency (available on Steam for not much cash). It's slower paced and more tactical and you can play alone with bots if you don't fancy multiplayer. My favourite mode is cooperative which is 8 humans vs. a good number of bots.
  4. I pick "close to" the enemy line and that puts me at Anapa, which is where the Ju-88s seem to struggle with. They start up and taxi a bit, but stop moving. Ju-87s have no problem at Anapa. I guess the AI knows the minimum take-off distance and it isn't available at that airfield.
  5. @UtopioneerI think the mission results came up and I believe my friend click on finish mission. I'm wondering if there was a problem with a pilot or campaign name that tripped it up. Like I said, I tried a new coop campaign albeit with just me flying, but hosted on a private multiplayer session and the AAR worked no problem. I'll give it another shot with my friend, although I'm slightly hesitant of falling into the same trap! I'll report back here if it works. Cheers.
  6. I tried a new cooperative campaign with the same details as before, but this time with an AI flying in the place of a human opponent. So I hosted a private server, ran the mission and landed, then clicked Finish mission. The AAR worked as expected. Maybe not clicking Finish broke it before? I'm not sure how to proceed in cases where I as the host are downed but my human wingman is still flying. Previously I let the mission run but I wasn't able to click the Finish mission. Does that affect how the logs are generated?
  7. Sure thing. What I can't figure out is that the logs were generated and appear to be the same sort of thing as I got for SP campaigns. Am I correct in thinking I as host run the PWCG missions and do the post-match analysis before running the next mission? As in, the client (my wingman) just joins my game and then finishes? One other thing. In the mission I bailed out alive and my wingman made it back to base. He clicked the Finish mission button but it wasn't available for me at the end, just the leave server button. Thanks for your help! data.zip
  8. Thanks for an amazing tool Pat. I'm using PWCG 5.1.3 and have used it successfully for single player but I'm having problems getting into the mission report phase when playing cooperative. I'm host for the mission and don't use dserver, just the main game. I've checked that the mission logs are generated in the /data folder and in the [0] file the mission name matches the one in the PWCG folder. Nothing fancy with the pilot names or mission names. I'd be grateful for any help!
  9. Unless I'm missing something, I tend to get mission starts at the same airfield, at least when I pick Kuban as the map. This actually posed a problem in that with a bomber escort mission the Ju-88s didn't want to take-off, presumably because they would either careen into houses or into the sea due to the limited grass runway area. Tried again with Ju-87s and they managed to get in the air no problem.
  10. +1 I've no idea if this can be changed but it's currently too short in my opinion.
  11. I have the same processor and GPU and put Windows 10 and most of my main programs and games on a SATA SSD. It makes a real difference in system responsiveness, although I don't think you'd gain any FPS from doing so. I also have a 2 TB HDD with other bits of data and games that I don't play as often. If I had the cash I'd go all SSD of course
  12. Looking at the TacView file, there's a good amount happening outwith the action I'm involved with so it could be that.
  13. One thing I have changed, apart from reinstalling the game is removing the radio voices mod I had in the previous installation. No idea if that made any difference specifically, but perhaps worth ruling out if you have any mods installed. I guess there could be problems if the host and client game files differ but there's no specific error messages. Other than that, all works well apart from the annoying 'server overload' messages. Since peak core load is 60-70% I'm not sure what this warning means in practice. Good luck fixing your issue.
  14. I did a bit more testing and everything still works even with more AI flights. CPU load hits around 60-70% on a couple of cores with average across the whole CPU being 30-40% so not maxed out. GPU sits around 50-60%. So I'm not sure what the server overload messages mean.
  15. Yeah, I reckoned as much, just added in anyway. I know my CPU isn't the best but I don't struggle playing quick missions or campaigns. And hosting missions for DCS works fine too. Maybe I'll record some CPU usage data with different configurations of AI flights to see what happens. Things usually become clearer with graphs
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