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Posts posted by SYN_Vander

  1. 50 minutes ago, AG104 said:

    Yeah, been messing around with this the past few days... the config file is really easy to modify if you're looking to create specific or "historical" missions; i.e. if you don't want Yak-1b's popping up over Stalingrad you can remove them from the available lists, or like I mentioned above, do want 111's on certain maps, you can modify it accordingly.  Just copy + paste the planes as they're listed into the correct list.  When clicking on "Additional AI Flights" the Generator will include or exclude the proper planes now!


    Note: for dogfight servers, as Vander mentioned, since it's Ground Attack make sure your Axis/Allies Attackers has the bombers you want, as well as the Axis/Allies Fighters, per map.



    This is definitely a spoiled request, but is there any possibility, for cooperative missions (though Dogfight would be cool too), to add Dive-Bombing as an attack method.  Just feeling sad when I see Stuka's in that low, shallow dive.  Not at all a big deal if this is too much.  Thank you so much as always!!!


    What is the minimum altitude the Stuka's will start dive bombing?

  2. 6 hours ago, Todt_Von_Oben said:

    I'm advised FC is "complete as originally described" but (like ROF) I figure (and hope) the Devs will keep making tweaks and additions; or, that we'll see improvements in a subsequent version of FC.


    As it stands, I like what we have but think it needs at least this:


    1. FIRMER GROUND  The ground is way too boggy.  We should be able to land, taxi, and take off from most level grassy areas.  Save the flypaper for plowed fields or actual swamps.


    2. AERODROMES.  A tiny beaten spot surrounded by a few tents is NOT an aerodrome even if it does have a windsock.  Again, we need firmer ground in general;  larger takeoff and landing areas (like ROF); and some hangars and support crew / vehicles  / AA would be fine.


    3. BALLOONS.  Yes please.




    ? It has balloons!

  3. 3 hours ago, haltux said:



    I have just tried the mission generator for the first time. I have created a "patrol" mission, for Flying Circus, map Arras, with "high" enemy activity but I flew the complete mission without seeing  any single opponent.


    Was I just (un)lucky or did I miss something? I am sorry if the issue was already discussed before or if I somehow miss something in the documentation.



    could have been unlucky. Did you follow the waypoints? If you cycle between the patrol waypoints you **should** encounter enemy. Unless they were already intercepted by other AI.

    • Like 1

  4. New version! Now supports today's release of BoP and Flying Circus:


    Release Notes v22:
    -Added spring/autumn/winter versions of Rheinland map
    -Added phase (apr-jun 18) to Arras map
    -Added balloons to Arras map
    -Added WW1 vehicles, boats & artillery to Arras map
    -Added boats & train targets to Arras map
    -Added more presets for time of day (choosing random will only choose presets during daylight)
    -Time of Dawn, Dusk etc now calculated correctly based on date
    -Enhanced fuel calculation. Now depends on aircraft type & chosen airfield
    -Waypoint speed now based on predefined cruise speed depending on aircraft type
    -Added repair/refuel stations to Moscow & Stalingrad maps
    -Bombers should not return to home before attacking the target (ie Bristols on Arras map)
    -Improved smoke animation blending


    Download link in first post. Enjoy!


    Tanks Crew support is a little postponed, I haven't managed to easily stick this in the same code base. I need to generalize the functions more... 

    • Like 4
    • Thanks 2
    • Upvote 1

  5. 11 hours ago, JG_deserteagle540 said:

    Hi SYN-Vander,


    Thanks again for this excellent tool!


    May I make a suggestion?


    Would it be possible to make an additional scenario:  Single Mission with Dogfight?


    Some addiotional Ground Attack planes: Bf 109 G-series/K-4 & Fw 190 A-3/D-9?



    could you please explain? A multiplayer “dogfight” mission? Or a “single player” mission?

  6. On 10/30/2019 at 2:20 AM, ShamrockOneFive said:

    Hey Vander. I just started using this utility and it's very cool. I am, however, having trouble with aircraft in the Arras scenario turning back after waypoint 1. No idea why. It's especially bad when you do an air start but it also happens when you do a takeoff.


    I'm guessing it's the Bristol? This aircraft for some reason drops it's bombs and heads home instead of attacking the target. I reported it in the beta forum.


    On 10/27/2019 at 10:05 PM, AKA_Greywolf said:

    Update on the repair/rearm/refuel feature on the Dogfight Servers. Myself and a few AKA squadies tested it out more comprehensively on 2 DF servers last night. On a previous test it worked flawlessly and as you described in one of your informative updates. That time we used the two specific aircraft types when I set up the Dogfight mission. Just the P-38 and just the P-51.


    Last nights mission I set both missions as dogfights, using the first Kuban map and then the Rhineland map. I selected any aircraft for both sides in both missions to get more of a variety of aircraft up during the missions. 


    The issue that occurred was regarding the refueling. Guys that took the P-51 on their 1st flight took only 60% fuel and expected that was what they would receive when they did the repair/rearm/refuel feature but they wound up getting 100% fuel. which became problematic as all that extra fuel throws the 51's balance off. Not sure if it's a bug or not.


    One of the guys actually found that if he did a R CTRL + F that it would stop the refueling process. Not sure if thats an added bonus but you may want to check on it.


    Yes, I found you need to toggle refuel on/off. Refueling is pretty quick!. With the P-51 you have to be very careful an make sure you press CTRL F again as soon as it reaches 45% or so!


    On 11/2/2019 at 11:18 PM, AG104 said:

    Hey SYN_Vander,


    Thanks again for the latest release (v21).  Just wanted to report missing planes in Dogfight.


    With all planes selected for availability (no historical set, etc.), the HE-111's are missing from all the maps.  I believe this is because the mission set is at "Ground Attack" perhaps?  





    That is correct. Ground attack, means low-level attacks on certain objects. I didn't include the He-111 as it will be very vulnerable in that role. If you want, you can manually add it to the config file. Under [Custom], add it to the line that starts with attackers_axis = {... Make sure to use a proper editor like Notepad++ !

    • Thanks 1

  7. 16 hours ago, Donik said:

    I would certainly hope so, otherwise FC is going to become the runt of the litter very quickly.  It already is in comparison to WW2 fliers.


    I'm pretty sad there's not going to be any balloons.  It's so strange flying up and down the front without any observers.


    Curious: Where was this stated?

  8. I have tested with ASW on and off (using Oculus debug tool) and come to the conclusion I need both! In dogfights you want to turn ASW off to prevent ghosting, but when you attack ground targets you want to turn ASW on to have smooth frames/prevent stutters. 

    I often read about shortcuts like CTRL + numpad keys to do this, but this never worked for me?!? Do I need to run a special tool? Or does this only work for the original Rift?

  9. On 10/25/2019 at 7:11 AM, AKA_Greywolf said:

    S! SYN_Vander, Fantastic add-on to the game. Quite a few guys in the AKA Wardog's squad enjoy flying co-ops again. Thank you for all the hard work you have put into this app's development.


    Couple of questions, not sure if anyone asked this before or not. If it was asked and answered before I apologize for bringing it up again.


    1. Is it possible to add more than 1 aircraft type to a single airfield, like mixing P-38's, P-47's or A-20's from the same field used for launching ground attacks. Same as mixing fighters such as P-51's and Spitfires from the escort airfield?


    2. Is it possible to expand the number of operational airfields in a dogfight mission from the current limit of 2 per side to more such as 4 or 5. And again provide for expanding the number and type of aircraft at each airfield?


    Ah, I see you already found the answer to 1). Not very intuitive, but it works.

    2) Maybe in future. Currently the design is to have two " flights". have to make this more generic first. But you can easily copy /paste spawns/airfields in the FMB.

  10. 22 minutes ago, Azdack said:


    Created a single mission Rhine as wingman in a BF104K  from parking but the IA Don't start engines...any help thnaks?


    It's a bug in this release. The 109K doesn't start and I think the 190D never taxies. The FW190A8 seems to be okay.

    To be on the safe side, just use the "start from runway" option.


    On 10/16/2019 at 10:13 AM, No457_Stonehouse said:

    Not really a bug but more of a tweak request if it is possible. Created a coop air-start mission yesterday and we found that when we arrived in cockpit that the human aircraft were so close that mid airs took place before we could do anything. Even on the second try while we avoided immediate fatalities at least half of the human aircraft were damaged in some way.


    Is there any way to spawn in with a bit more space between aircraft for an air start?


    It's not urgent as recreating it as a runway start worked around the issue but would be a nice to have.


    Definitely a fantastic utility and a must have for anyone flying IL2, thanks.


    Hi thanks for your feedback. Only tested this with AI and they seem to be okay. I have  increased the separation (from 60m to 100m) between the planes, should be okay in next release.

  11. 3 hours ago, BlitzPig_EL said:

    Is there a way to make shipping selectable as a target on the Kuban map?   It would make for some good co-op action.

    And thanks again for all your work.  You have gotten the BlitzPigs flying again.




    Ships are selectable on Kuban. Choose phase may 43- aug 43 or sep 43-nov 43

    1 hour ago, 15[Span.]/JG51Spartan said:


    Vander, could it be possible to have some flares fired before landing or after landing to locate that site?

    Some airports are huge, like the ones in the western front and it is not easy to find it.

    I hope it feasible :)



    Are they located on all the bases or only in the starting base in the mission?


    Located on starting base in Single/Coop (not even sure if it works there?) and on all active airfields in Dogfight MP.


    This is how it looks like:


  12. New version!


    Release Notes v21:
    -Option to choose a phase. This determines the front lines, airfield and objective locations. Either choose a phase or let date determine the period
    -Added new phase to Rhineland map
    -Bombing missions and Ground attack missions now have mostly same targets
    -Assigned more aircraft types to ground attack / bombing role
    -Repair/Re-arm and refuel sites have been added to airfields on Rheinland and Kuban. Look for the dugout with antenna.
    -Besides the main objective, 2 additional objectives will be generated for Dogfight MP mode
    -Added option for an AI bomber flight in Dogfight MP mode. These will repeatedly air-spawn and attack one of the three targets. Settings taken from Blue flight.

    Download link in first post. Also read known issues.

    • Like 4
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    • Upvote 1

  13. 2 hours ago, Bisch said:


    Thank you so much Vander!


    Two questions:


    1. Are the new planes (esp. FC)  already in the recent Mission Builder (couldnt find the Bristol Fighter, was keen on letting my friend shoot on another friends WW II plane. Both dont own FC).If not, is there a simple way to edit your generated file with the official MB?


    2. As long as airfield positioning is not in the easy MB - can I move the whole stuff of the generated mission closer to each other in the full MB? Is there an easy way? So similar question to above.


    1. Yes. They are available on the Arras map as default. To use them on other maps untick "historical plane set", but beware that AI will still use historical plane set for that map!


    2. What Beebop said. It depends on what sort of mission you want to edit (SP/Coop or Dogfight). For SP/Coop look for groups called "Blue_flight_ ... / Red_flight_..." . Set that as working group, then you can select and move the airfield stuff around.

  14. 35 minutes ago, Hamaha15 said:

    Won't you let me take you on a...river cruise?


    Hello, attached you'll find a group-file to populate the picturesque Rhinevalley between Ruedesheim in the South and Koblenz (Coblence) in the North. This stretch of the the river Rhine is today a tourist magnet for poeple all around the world. Its most famous attractions are the city of Ruedesheim and the Lorelei rock. There's an oldtime saga of a blonde girl combing her hair sitting on top of the Lorelei. The boat poeple down in the valley looked up to her and dazzled by her beauty ran into the reefs then hidden under the river's turbulent waters and perished.


    I love to rove around with my planes with time spare at hand and I found the world quite empty in this interesting area. Needed some remedy... Based on old contemporary postcards of villages and objects along the river Rhine I modelled the settlements accordingly. Fortunately the BoBP map appears to be to scale. You can overlay it with Google Earth. Congratulations to the developpers. They've made a great job. I don't claim that my add-on is 100% accurate, it's an approach. Keep in mind that the villages and cities in 1945 were considerably smaller than they are today. Today's maps are not much of a help if you want to recreate the past situation.


    One - crucial - feature is missing: castles and ruined castles. I ommitted them for now since I didn't find a way to build them from available material to a credible result. I hope that the developpers will soon provide a set of them for the FMB tool box as these structures are universally suitable for the entire NWE theatre, Germany, Belgium, France. For aviators they are of great interest as navigational aids and by nature they are plainly visible due to their exposed sites.


    For mission builders the Rhinevalley provides the scenery for ground and strafing attacks until March 1945. In general this area was fortunate to escape systematic bombing, however, the german transport system - railway lines and barges - were a primary target of allied fighter bombers. When the Germans retreated to the Eastern bank of the river around March, 18th they blew up all bridges. All traffic along the river is supposed to have come to a standstill. General Patton's 3rd army crossed the river Rhine farther to the South-East on March, 23rd. Only later US troops built at least two pontoon bridges accross the river Rhine at Bacharach and at Boppard in the Rhinevalley. No hint found whether the German Luftwaffe ever attacked these bridges...


    Save the Group-file to your ...\data\template folder and import it into your mission by the File/Import From File... menu. This way all items will be positioned correctly.





    Rhinevalley.zip 23.41 kB · 1 download


    Nice work! Can I use it to enhance the Rhineland template for my mission generator?

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