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SYN_Vander

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Posts posted by SYN_Vander


  1. 8 hours ago, Festa_PWR said:

    Do you have any plans to add dogfight as a mode, alongside the current Single and Cooperative?

     

    I suppose if nothing, we might be able to generate a single player mission and convert to dogfight via the mission editor (adding spawn points etc.), unless you have mission tie-ins with AI  and such that wouldn`t work when converted to 'dogfight'?

     

    Also, general question . . . coop gameplay mode doesn`t offer any kind of respawn, right? It`s a 'single life' kinda deal?

     

    Dogfight mode uses different kind game functions so it usually isn’t simply a matter of converting coop to dogfight mission mode. It will need a lot of new template groups and special logic for respawning AI, because the mission can run theoretically for ever.

     

    yes, coop is one life per mission, and this makes the game mode a little more “serious”. However, if you die and another player flies in a multi-crew plane, then you can join him as a gunner. 


  2. 1 hour ago, AtomicP said:

     

    I pick "close to" the enemy line and that puts me at Anapa, which is where the Ju-88s seem to struggle with. They start up and taxi a bit, but stop moving. Ju-87s have no problem at Anapa. I guess the AI knows the minimum take-off distance and it isn't available at that airfield.

     

    Pity, I spend ages trying to make all bombers behave when taxiing; but I'll have a look. The workaround of course is to use "start from runway".


  3. On 5/17/2019 at 1:48 PM, Festa_PWR said:

    I have question and I`m asking it while I`m at work so I don`t forget, and I haven`t tested any instances so forgive me if it`s a simple answer already covered.

     

    If I generate the same mission parameters 5 times in a row, will the same airfields be used, or is there an element of randomness to it?

     

    Just thinking on re-playability, even though that is already good thing, using different airfields would increase that 100-fold. 

     

    The airfields are not chosen at random. There is an option to choose "close to", "not far behind" and "far from" and I think whatever was set will be used even if the rest is random.

    On 5/17/2019 at 1:53 PM, AtomicP said:

    Unless I'm missing something, I tend to get mission starts at the same airfield, at least when I pick Kuban as the map. 

     

    This actually posed a problem in that with a bomber escort mission the Ju-88s didn't want to take-off, presumably because they would either careen into houses or into the sea due to the limited grass runway area. Tried again with Ju-87s and they managed to get in the air no problem. 

     

    Do you know which particular airfield so I can investigate  (AI are a bitch!!!!!) ? Normally there are 3 airfields per side per map, but Kuban poses a problem for the Axis side since there are no 3 airfields in the mission area, so 2 of the "your airfield is ... not far behind"  etc options map to the same airfield.


  4. 20 hours ago, Retnek said:

    Looking at the ease my old mid-range PC is able to come along with your missions: may I ask to reduce the AI-settings of the light AA?

      Any setting above "low" will boost the aiming of the light AA <= 40mm to annoying unrealistic levels. While the heavy AA >70mm becomes at least a bit dangerous only when set to "high".

      I see the general performance advantage of a few well aiming AA-guns, but that's a gaming setup imho. Since the missions are performing very well there's no need to use unreal precision to replace real-world-numbers.

      I would prefer a higher number of light AA-guns firing much more realistically with "low" AI-settings. Is there any chance you reduce the levels of the light AA per default to "low" and add some barrels instead? Or to build in a switch to choose from "low light AA numbers with aiming high" vs "high numbers with aiming low"?

     

    Added to backlog the option to have more low AI AAA. Perhaps easy fix could be to add some low AI AAA in any case. switching to " medium"  or "high"  will then change some of the AAA (70/88 mm) to higher AI level. 

    • Thanks 1

  5. 19 hours ago, AtomicP said:

    I'm having trouble with the coop missions. I can generate them (and I resave; is this still required?) and set up a server in-game (not with Dserver) that my friend can see and join. But when I'm in game I don't see his plane, only one mission from the airfield. He can't see any planes, being spawned alone. It's as if we're in two different servers!

     

    Any ideas? The only messages I get are the server overloaded ones but nothing else to go on. 

     

    Thanks for any help.

     

    -Resave in mission editor is not necessary anymore, that was fixed a number of releases ago.

    -Are you flying for the same side? If so, then you should start at the same airfield and be able to see each other. Perhaps post your mission configuration (screenshot)

    -Server overload message means your PC can't handle all the AI activity. Perhaps make the flights smaller. If it's only at mission startup and then the message disappears it's probably okay.

    18 hours ago, BP_Lizard said:

    This is awesome! Thank you very much. I wish Tank Crew and Flying Circus can be integrated in the near future.

     

    When FC and BoBP (maps) have been released I will add them as well. Not sure about tanks, I don't know what kind of missions are typical etc.


  6. 18 hours ago, Festa_PWR said:

    Without the risk of flooding the thread with praise, I too wanted to say well done for creating a simple to use, yet powerful tool.

     

    I do have a small bug I noticed on the random mission I generated, and apologies if it`s been noted before. I must confess, I`ve not read through the whole thread.

     

    Flying as Axis (blue), the canvas 'T' on our starting airfield was marked that of Allie (red). There was also another object next to it that I couldn't see what it was, possibly a small tower or wind-sock or something? I didn`t notice it cause any issues with AI, but thought it worth mentioning.

     

    Ah thanks. Will fix that ( and other bugs) shortly.


  7. 4 hours ago, rocho said:

    I have added "Spitfire Mk VB:" "spitfiremkvb" and "P-40E-1:" "p40e1" to fighters_allied both in Moscow and Stalingrad lists, and after that I can't launch the app, I have to return to the original config.ini.

     

    These planes should work as they are already in the Stalingrad list. Maybe check: a) no double entries (no need to add p-40 to Stalingrad), b) exact spelling/ used characters etc

    5 hours ago, NN_Elanion said:

    I create missions for my group with your remarkable editor: simplicity, activity in flight, etc ......................... thanks again 😊.
    Is it possible to have the JU 52 in flight?

    47601479242_22014f7a7a_c.jpg

     

    Yes, you can add the Ju-52 as bomber to the list in the config file


  8. 7 hours ago, 1./JG42Nephris said:

    Big thumps up Vander !

    As some already stated, this lifts coop missions to an easier level!

    Much appreciated.

    Next collector plane is on me 😉

     

    Can you imagine to implement "ship attack" somehow?

    However I noticed driving ships in Kuban already.

     

    Thanks! 

    Ship attack should already be in there, for the Kuban map. I think you’ll find it under “Escort Bombers” mission. 


  9. Small update today. I have been asked to add a scrollbar so users with low resolution screens or when using big fonts can use the utility. I made this work, but not in a reliable way. This has to do with the very simple python UI framework I'm using, but I will not bore you with details. Instead I made changes so that now it is possible to minimize each section by clicking on the icon on the left:

     

    Mission_generator_new.png.d3e56e1e91e11fec2506c677e714f626.png 

     

    Version 12 release notes:

    -Each section can now be minimized by clicking on the icon on the left. This to make the utility usable for smaller resolution screens.
    -Fixed minor bugs

     

    Please find the download link in the first post. 

    • Like 1
    • Thanks 1

  10. New version, 11 is out. Only minor changes. See first page for download link.

     

    Version 11 release notes:

    -Changed name to IL2 Great Battles Easy Mission Creator -> The actual executable is called "EasyMissionGenerator.exe". Please delete old .exe

    -White skins will be chosen on all planes during winter
    -Added extra option for airfield selection, in between "close to" and "far behind" the lines
    -Added Yak 1b to Stalingrad plane set

    • Thanks 2

  11. New version out!

     

    Version 10 release notes:

    -Added Moscow map and associated plane set

    -Added option to change the name of the mission

    -Adjusted Stalingrad plane set
    -Fixed bug: One of the airfield targets would not trigger success message

    -Changed waypoints near Gelendzhik airfield to avoid hill collision (have to test)

     

    Download link in first post.

    On 3/29/2019 at 8:46 PM, Wiggin said:

    Hey Vander,

     

    Would it be possible to allow us to scroll up and down the application in the future ? The Dserver I'm setting up is lacking in the resolution department and the bottom of the menu is cut off where you set the IL2 directory and actually create the mission. 

     

    Is it also possible to create the mission into it's own folder to aid with organization ?

     

    Thanks for all the work making this awesome tool!

     

    It's not as easy I thought it would be. Will look into this in the future. Btw, I also have a dserver box I access remotely, but not sure why res is a problem???

     

    On 3/30/2019 at 1:07 AM, Retrofly said:

    Im still seeing the issue where the AI crash into the hill on takeoff at Gelendzhik.

    il2_miss_crash.PNG

     

    Hopefully fixed now as I moved the "assemble"  waypoint more to the south. But who knows...AI are very unpredictable!

    • Thanks 1

  12. 11 hours ago, =621=Samikatz said:

    If you are taking suggestions, I'd like to see the plane lists tweaked slightly? The 109E-7 should probably come under attackers for the Axis, as that's how they were mostly used by Stalingrad. Equally, the VVS need the I-16. I'd also like to see the Pe-2 on the list of attackers with its rockets

     

    Good suggestion. I will change this, but you can already do this yourself in the config file. Reminds me though: I have to implement a "weight" per aircraft for random selection. I think they now all have equal chance of showing up. Was th I-16 really in use in 1942? In what role?

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