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Posts posted by SYN_Vander

  1. On 7/15/2019 at 5:41 PM, AKA_Relent said:

    Looks like a great tool Vander - thanks for the effort and support, after looking through this thread.  I will check it out as the BOX mission editor has been a challenge compared to the old IL2/46 (even compared to DCS).


    One question - will this mission generator work with Tank Crew (I.e. “flying” tanks instead of planes), and if not, is that something you are considering adding?



    Well, not out of the box. For Tank Crew you would need specific "flight plans" for the AI and I haven't looked into what makes a great tank mission.

    I am contemplating a "dogfight mode" version and then adding player tanks shouldn't be too hard.

  2. 15 hours ago, BlitzPig_EL said:

    Stumbled on an aircraft spacing issue...




    the Ju 52s always spawn with their wing tips overlapping, no matter if it's two or six of them, or if they are "on runway" or "parked" as shown.  Then of course they will either not start or they will tangle up in a mess, and never get off the ground, which also keeps their escorts from taking off.  Kuban map.


    Ah, yes the parking pattern was never designed with ju 52 in mind. I used the He-111 I think for max wing span.

  3. 1 hour ago, simfan2015 said:



    I use the latest version.

    Worked for me.

    But it sure does take a while for the mission to be generated, but I guess that is normal !?


    Good luck,



    Actually, the mission generation takes seconds; it's the re-saving to binary format (and no-doubt re-indexing etc) that takes some time.

    11 hours ago, BlitzPig_EL said:

    You guys are having no issues since the latest update?


    I still can't get my install to save a mission I have generated.


    What happens exactly?

  4. 32 minutes ago, SCG_ErwinP said:

    When hosting a coop mission, what is the most important from host computer (High CPU clock, amount of CPU threads, RAM memory, Internet broadband)?
    Thank you a lot for the software.


    High CPU clock, because the AI cycles are running on one core it seems. IL2 AI are using the same FM as humans, which is good, but it does mean higher load.


    I selected a cheap i3 (only dual core), but with high CPU clock for my dedi box and it runs great.

  5. 14 hours ago, Bert_Foster said:

    Great utility thank you.


    When you say " but the (generated) AI will stick to the plane set that is defined for the map." ... how is this defined by Mission date or some other variable. For instance the date on the Kuban map stops 30/12/1943. So is it possible to get the 262 Flying as Generated AI ?


    If you add the Me262 to the fighter list for Kuban, then right now, yes there is a chance that the random AI flies a Me262.

  6. 15 hours ago, DOGPukindog88 said:

    How would I add an airfield to respawn/refuel at? I've made a mission using the editor and would just like the option to respawn. Is it possible?



    Not in SP or COOP. I'm thinking about adding Dogfight mode as well; then you could easily respawn. Do note that as soon as you go for this mode and fly with friends, pretty soon everyone is flying alone unless you have very good discipline in your team! 😉 

    • Like 1

  7. On 6/15/2019 at 8:42 PM, Hartsblade said:

    Great mission generator!  Thanks for all of the hard work.


    May I make a request/suggestion?


    Currently you have a total of two flights for the team to spawn.  Would it be possible to increase that number to four flights, or even better add a drop down menu so the player can pick how many separate flights are created (say 1 - 6 or 1 - 10)?  This way a server could spawn a couple of different aircraft for players to choose from if they wanted, almost like a simplified version of the Aircraft menu for Dogfights.


    Again, great job on the generator, it is a great help!


    For coop this is a bit of a problem since I need to define parking spots/runway locations for all these flights, which also depends on the size of the aircraft. Perhaps if I figure out a routine to determine spots more dynamically.

  8. 23 hours ago, J5_Hellbender said:


    I think the SE5a is great, and while you can still lose a wing under heavy fire, it's a rarity compared to RoF. Overall it's very nice.


    Then, notwithstanding my unfaltering crusade for getting correct 1918 engine variants, the Albatros is just a ludicrous machine. Not saying that they stand the slightest chance against a human pilot who knows how to maintain his energy, but against the AI you can pull off low speed stunts which a Dolphin could only dream about.


    Me: "Hey, Alby, we're right above the treetops with literally no speed and we have a supercharged super pissed off tommy diving in. How about some evasive scissors followed by a quick split s and prophang to end up on his tail right as he passes by?"


    D.Va: "I got you fam."



    Maybe not entirely consistent with this report from Patrick Gordon Taylor who flew a captured Albatros Dva, I grant you:



    Laterally it was quite light, but when I steepened the turn and tried to pull the machine around with the elevator it seemed very heavy, putting up a resistance to the turn. I could see why the Albatros pilots kept out of the close duelling turns... Then I let the nose go down. The speed built up steadily, giving me the impression that the heavy Albatros would go on accelerating indefinitely, drawn on by the power of its engine, unopposed by the beautiful, streamlined fuselage. It was fast, and that was obvious. As far as I could judge, its maximum speed was about 125 mph; perhaps a little more.


    And this one by James McCudden:



    On November 5th [1917] I went to Hendon with Captain Clive Collett to fly a V-strutter Albatros which he had for demonstration purposes, and I had a nice ride in it, but I could not think how the German pilots could maneuver them so well, for they were certainly not easy to handle.


    Although he admits the Germans could maneuver them well :) 

    • Upvote 1

  9. 5 hours ago, Indigene said:


    Sorry to bother you, Vander, but I can't for the life of me get this to work. I copy and paste the "Me 262 A": "me262a" into the Config using Notepad, save, and attempt to open the Generator, but I get the "Failed to execute...", and then I'm back to square one replacing the changed Config with the original. I tried other planes, as well, and the same occurs. I updated to V14, replaced all relevant files, set the IL2 game folder location, et al. Any help would be appreciated, thank you. 🙂


    Are you using Notepad++? Or the ordinary Notepad that comes with Windows? The last one won’t work.

    • Like 1

  10. Small update:


    Version 14 release notes:

    -Fixed waypoints at airfields so Ju-88's will take-off after taxiing.
    -Added Me262A to global plane config so it can be added to individual plane list per map.


    See first post for download link.


    In case you want to add all planes to a map, use this to replace the lines in the config file. Make sure you use a proper editor such as Notepad++ :



    • Like 2
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