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SYN_Vander

Testers
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Everything posted by SYN_Vander

  1. Thanks. Must have set the waypoint too low or something. Could you order the AI to attack ground targets? I agree with AI being too easy. They are more entertaining now, but not very good. I avoided AI on "low" as they were too dumb to even run their (rotary) engine :). Now it's a mix of regular, high and some ace. I can change everything to ace, but what if the next AI update suddenly makes all ace AI super sharp shooters? I guess best to go for a mix of high and ace for now.
  2. Yes, not all maps have snow, but Mosow and Stalingrad definitely have snow! It is automatically chosen based on date; the months december, january and february will always be with snow.
  3. Don't necessary need a track. But I would like to understand if there indeed was a human player as Red (leader), because I think that is where things go wrong now. And thanks for helping me find the problem. EDIT: I think it indeed has to do with timing. If AI of Red flight is about to take/off or is taking off and then they get the "Cover Blue flight" command (which is scripted) they get confused... I will fix this by first letting them climb to a waypoint. In fact, I will probably also do the change that Red flight will take off first, so then it won't be a problem anyway.....
  4. I have seen this behaviour when testing the Flying Circus campaign missions and I think it is related to the time-out until the "Cover" command is given. However, I am not able to reproduce this behaviour at St Trond. I tested both with take off from runway and from the ramp. I tested with flying as Blue flight on autopilot and without autopilot. All works fine for me. Are you flying Red flight? Which period? Which plane type? EDIT: I see it happening now if I fly as leader of Red flight. I took off immediately after Blue flight and only after the timer kicked in did the other Red planes take off. Two of them then took off across the field. Perhaps because the "command Cover" was already given and they tried to follow the Blue planes or something. I will look into this. Tip/workaround to avoid this (I think): Wait a little bit (a minute or so) before taking off as Red flight leader.
  5. Thanks. There is a readme file in the skins zip file with full credits. I’m assuming it is in Steam/steamapps/common/<IL 2 directory> or something???
  6. The Campaign is ready! Actually, it's two mini campaigns. Both have 6 missions covering the same three days during the German Spring Offensive of 1918 aka " Kaiserschlacht". The campaign where you fly the Fokker DrI is called "Kaiserschlacht" and the one where you fly the Sopwith Camel is called "Spring Offensive". Download the campaign files here: https://drive.google.com/open?id=11dgbmo_s_34eRuKocWGrr99vFXvS0uGS And the skin pack here: https://drive.google.com/open?id=1krbqg3vS9idYXOsPhKwif6wWG3hXUe10 Installation is simple: Just unzip in your main IL2 folder. You can also use a mod manager such as JSMG if you know how to. Perhaps I'll create a package later, but I want to finish this now . Many, many thanks to my fellow Syndicate friends who helped me create these missions and provided skins: @SYN_Haashashin , @SYN_Skydance and @SYN_Bandy. Special thanks to @the_dudeWG and @YoYo who created several wonderful skins for this campaign! And of course thanks to the Il2 team who created Flying Circus in the first place and released a last quick patch that fixed some FC issues which would otherwise have affected this campaign. Have fun! Almost forgot: 🎄 Merry Christmas and Happy Holidays to everyone! 🎄
  7. Could you give a little more information? WW2, WW1? what kind of runway, or which specific runway?
  8. We (me and Haash) are testing the Release candidate now. I hope to release tomorrow. Will it be maintained? Yes, of course. When we find any bugs we'll try to solve them. Perhaps one day we can make a full campaign out of this
  9. Well, it's on my wish list (scroll all the way down): https://sites.google.com/view/il2-great-battles-emg/home But currently busy with other side projects...
  10. Everyone please note that the level bombing issue has now been fixed in IL2 release 4.003! 👍
  11. A known bug is that the editor will crash if you open a new mission while you have a (sub) group set as active. Always set highest level as active before opening a new mission. Sticking to this, I do not get any crashes anymore ( unless I’m importing some huge group or something).
  12. New version out! On this day, 75 years ago, the "Third Reich" started the Ardennes Offensive. Since we now have the Rheinland map, I added a special period "Battle of the Bulge" to the mission generator. This is a template with some extra scenery and most of the tactical targets in or near the Ardennes area. Since there is now also the option to let it snow, nothing is holding you back to generate some atmospheric missions! Another cool feature is an automatic version checker. When you start the utility, it will always check if a new version is available. If so, it will show a special banner. The banner can be clicked and it will open the download page in your browser. An automated update of the tool is bit too complicated for now, but this should help. Release Notes v25 -Added new version warning plus button to download page -Added period "Battle of the Bulge" for the Rheinland map (dec 1944 - jan 1945) -Improved formation handling for Blue flight -Fixed a bug where AI would not correctly cycle between patrol waypoints Latest download is here: https://sites.google.com/view/il2-great-battles-emg
  13. Thanks, but I actually do have a new update tomorrow, which has something to do with that specific date...and I fixed some small bugs ...then next weekend the FC mini campaign and then I'll enjoy my holidays!
  14. I hope he used the same amount of fuel for each plane and didn’t just set both DCS and IL to 100% !
  15. I'm sorry, what drop box? and what do you mean with "download the text"? EDIT: Perhaps you have trouble downloading the utility from the Google Drive download page. Click on this symbol in the top right corner:
  16. Could very well be, as the magneto switch is different.
  17. Not really, unless I need to fix some bugs. Working on the FC mini campaign now -until Christmas holiday.
  18. Nice! Now I would also like to have the ability to operate the magnetos, so you can use "half" power!
  19. @SYN_Skydance I had to rename the skin names so there are no spaces or dots. I replaced them all with an underscore character so I could assign them in the mission editor.
  20. Looks great! I noticed there already is a Jasta 4 skin in the game, but it has the balkenkreuz....
  21. I just generated a mission, loaded it in the editor and can edit it just fine. I'm not sure what you are trying to do, but the "no script file!" you are seeing is because of a bug in the game (I think it has been reported) as indeed this .txt file is missing in the gtp. In any case, it is a warning and shouldn't be the cause why you can't edit anything. The empty groups you see in the lower corner is because I delete all objects outside the mission area, which results in a number of empty groups within the cities group. About the level bombing issue (if that is what you are testing): The devs are aware of it and are trying to fix it...
  22. no doubt you can script this using a checkzone and fake vehicle object + damage mcu 😊
  23. If you don’t want a cooperative career, but just a string of coop missions, you can simply use a mission generator and create these missions in advance and put them behind each other in rotation. But you will not have your pilot careers tracked as in PWCG. See here: https://sites.google.com/view/il2-great-battles-emg/
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