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SYN_Vander

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Posts posted by SYN_Vander


  1. And a long overdue update which adds support for custom skins!

    Note this means you have to install a custom skin in the correct aircraft folder to be able to select it in the tool.

     

    Release Notes v33

    -Added custom skin support. For Single- and Coop missions custom skins can be selected for Blue and Red flight

    -Added all countries to all theatres so you can override default country setting and language being spoken on radio

    -Randomized distance to first wp of Enemy AI patrol. So more chance of meeting AI fighters very early in the mission 

    -Changed parking spots for some airfields on Kuban: Blue and Red flight starting closer together

     

    Download here: https://sites.google.com/view/il2-great-battles-emg/

     

    Skin_support.thumb.jpg.16ba0901665c9b0564c37f770a2488c7.jpg

    • Like 2
    • Thanks 9
    • Upvote 5

  2. It's already possible in QMB. You can select a skin for the whole flight, before you generate the mission. 

     

    25 minutes ago, JG4_dingsda said:

    You could try to use @SYN_Vander's IL2 Great Battles Easy Mission Generator to create a mission to your liking, open the resulting file in the mission editor and just assign the skins. Not what you asked for, I know, but might be a viable workaround for the moment.

     

     

     

    I will add functionality to choose a custom skin for a flight soon. Shouldn't be too hard 

    • Like 2
    • Thanks 1

  3. Fixed some small problems with the new front at Kuban

     

    Release Notes v32.1

    -Fixed Kuban Allied airfield with Axis static objects

    -Fixed Kuban Allied airfield where AI was not taxiing

    -Removed the huge smoke effect - it doesn't fit all locations

     

    As usual download here: https://sites.google.com/view/il2-great-battles-emg/

     

    I noticed the ships in the convoy sometimes start to move backwards! It's not something I have scripted and can't think of why that is happening.

     

     

    • Thanks 1

  4. 24 minutes ago, Ala13_UnopaUno_VR said:

    there is something wrong? don't believe me the airfields near KERCH..?🙄

     

    Yeah, let me fix this quick....

    24 minutes ago, Ala13_UnopaUno_VR said:

    image.thumb.png.0a5a65769ccc453a1441b31e3ab7f360.pngimage.thumb.png.d14ac05cab784e7b17ab65d43e2872ef.png

    there is something wrong? don't believe me the airfields near KERCH..?🙄

     

    I packed the old template files by accident. Please re-download.

    15 minutes ago, SYN_Vander said:

     

    Yeah, let me fix this quick....

     

    I packed the old template files by accident. Please re-download.

     

    mmmm, I see more problems. AAA firing at friendly static targets near airfield.

    • Thanks 2

  5. New version!

     

    Release Notes v32
    -Added/Replaced Front lines for Kuban: Kerch, sep-nov 1943
    -Fixed wind direction wasn't set correctly on Rhineland and Kuban map
    -Minor fixes

     

    The Kerch area on Kuban is very nice for ship convoy attacks!

    Thanks to BlitzPig_EL for the tip.

     

    EDIT: I packed the old template files by accident. Please re-download if you don't see the Kerch fornt lines.

    • Like 1
    • Thanks 2

  6. 23 minutes ago, 216th_LuseKofte said:

    I wonder if we had static ships and vehicles and just aa if it could be possible. 
    Like old IL 2. They did not take more recourses than a building did. 
    It won’t be a invasion scenario with two ships and 3 small boats

     

    Agreed. I'm missing the static ships we had in Rise of Flight (and all the static aircraft and vehicles for Flying Circus, but that's another topic).

     

     

    Annotation 2020-06-07 142510.jpg


  7. 12 hours ago, BlitzPig_EL said:

    Thanks for the quick reply.

     

    Will look forward to more areas of operation on the Kuban.  Also the area to the far east is so pretty with the mountains on the spring map.  Sochi, Maikop, etc...

     

    I'll add Kerch first. The mountains look great, but there are no airfields and targets you can use unless you go for a huge area. Besides, any battles there would have taken place in the winter 42/43 and we don't have a winter version....

    • Like 1

  8. 3 hours ago, BlitzPig_EL said:

    Vander, thanks again for this great tool, I have made many missions with it that the BlitzPigs and our friends fly on all the time.  I have one question.  Is there any combination of dates, mission types etc, that will put bases on the far western part of the Kuban map, specifically in the Kerch strait/Taman area?  It's a visually good looking part of that map that really doesn't see much use, and a couple of our guys asked if it was somehow possible.

     

    Cheers.

     

    Not at the moment, but I'm thinking about adding/moving more front lines. Kuban is indeed a great map and needs a bit more variation. When I added Kuban in the beginning I didn't have the system in place to do this.

    • Like 1
    • Upvote 1

  9. On 5/27/2020 at 2:22 AM, 41Sqn_MADOV said:

    Hello SYN_Vander

     

    I have started to use your EMG and I  really like  it, especially as there seems  to be little  performance overhead even with crowded skies. In 41 Sqn we are starting to put together some more historical mission types with a view to emulating the Squadron ORB for the Normandy/Rheinland timeframe. I like the variety of targets that  are available. Is there any way to include a menu box for the base airfield as this  would lend itself to the mobile airfield concept as applied in 2TAF? With the ability to fly a number of mission types from the order of ALGs as recorded in the unit's ORB we can trace 41 Sqn's historic progress.

     

    To make a menu list of base airfields is  quite a bit of work I would imagine. Any thoughts?

     

    Thanks for your consideration.

     

    Yeah, I'll think about an airfield list so you can select. Need to configure all available airfields per map & front line.

    On 5/26/2020 at 2:57 PM, ddrake1984 said:

    hello Syn_Vander

     

    I really like your missiong generator, are you able to add A.I. pilot difficulty?

     

    Yes, would make a nice option. Shouldn't be hard to do I think.

    • Like 1

  10. 9 minutes ago, MattS said:

     

    As cool as turrets are, this definitely makes sense to me. Utilization of the current gunner positions by players has got to be pretty low.

     

    Aside from trolls that jump in people's planes for the purpose of deliberately shooting the tail off 🤣


    Or just one gunner position. In MP it often happens when you fly as a group that someone gets shot down and then it’s nice if you can enter another plane as gunner and continue the mission. But I agree, a lot of gunner positions are quite useless anyway (side gunner, belly gunner) with very limited field of fire.

    • Upvote 4

  11. 33 minutes ago, TP_Tufty said:

    Hi Vander,

    Firstly, great generator, it works great and very easy to use, perfect for me!

     

    I have recently started getting errors from different objects in LUAscripts world objects, upon running a mission.

    I do not think I have changed anything my end.

    Have you  custom LUA script files being used?

    If not, could you share your LUAScript folder?

    Thx

     

    Can you make a screenshot of the errors? So I know which objects we are talking about? And which map you had selected?

    Just did an integrity check on all my templates and did not find errors on world objects. And no, I don't use custom lua scripts or have mods installed (other than some skins).

     

    EDIT: Maybe related to this? 

     

    • Like 1

  12. On 5/20/2020 at 7:26 PM, SYN_Vander said:

    Thanks!

     

    New version is live! 

     

    Release Notes v31.1

    Fixed bug in Rhineland template. Missions would not show up for Single/Coop mission types

     

    Sorry, but found another bug, so another version:

     

    Release Notes v31.2

     

    Fixed annoying bug where AI bombers would not wait for fighters to take-off for Single/Coop missions

    • Like 2
    • Thanks 4

  13. Just now, catchov said:

     

    Haash, I've noticed when I'm shooting at an EA from close behind, I can hear, very loudly, my bullets striking metal on the EA. It gave me quite a start at first as I thought I was being attacked. But I wasn't. I mean I'm not a total noob falling for that target fixation thing! Well, a bit.

     

    Anyway, thought I'd mention it. If you could check it out, that would be great.

     

     

    It has already been reported in beta test forum.

     

    • Thanks 2
    • Upvote 1

  14. 3 minutes ago, sparty72 said:

    ok redone again and this one worked worked.thumb.jpg.a5ef8e2bc3b2cb0180bb13e350feed7a.jpg

    only differences are Moscow map from Rhineland and checking the Historical planes box, if that helps, sorry i broke your am200.gif.41a64fd80445bb53b26c6f801592f4f7.gifazing app

     

    No, thanks for spotting a bug! It's a nasty one, because if the mission already exists as proper type and you overwrite it with a new version with wrong mission type it will still show up in the menu. So it's hard to find.

    • Like 1
    • Upvote 1

  15. Just now, sparty72 said:

    Hi and thanks, that is correct, mission generates but does not show in list

     

    i have all content except the new yaks so that wont be a problem

     

    I shall reduce plane amounts and attempt  with new name and see what that gives!

     

    Thanks again :)

     

     

    I just tested again with the same name you gave it and now I also don't see it. Perhaps a naming issue? No spaces allowed?

    2 minutes ago, SYN_Vander said:

     

    I just tested again with the same name you gave it and now I also don't see it. Perhaps a naming issue? No spaces allowed?

     

    hang on... the mission has missiontype = 2, which is incorrect. You may have found a bug. Will investigate further


  16. 25 minutes ago, sparty72 said:

     

    Single mission for now

    This is what i have on mission generation 1636581503_v31missiontry_1.thumb.jpg.e772036573a1e561c4a0fe4c967f52d5.jpgand this is the end result 169038796_v31missiontry_2.thumb.jpg.3db455736fc50fec76eb28f249c95074.jpg

    as you can see, as far as i know i'm doing it correctly but ingame nothing appears for said generated mission

     

    So the mission is generated (as the screenshot shows), but in-game it doesn't show in the list?

     

    This can happen if you don't own the plane you selected. Did you buy the U2 vs? (I guess you did since you have a mission pack)

    30 minutes ago, sparty72 said:

     

    Single mission for now

    This is what i have on mission generation 1636581503_v31missiontry_1.thumb.jpg.e772036573a1e561c4a0fe4c967f52d5.jpgand this is the end result 169038796_v31missiontry_2.thumb.jpg.3db455736fc50fec76eb28f249c95074.jpg

    as you can see, as far as i know i'm doing it correctly but ingame nothing appears for said generated mission

     

    I created the mission using your configuration and I could select and play it...

     

    Could you try to generate it again with a different name?

     

    Side note: You have selected a LOT of planes:20 Allied + 14 Axis but if you tick "AI Patrols" it will add 2x8 = 16 more aircraft for a total of 50 aircraft.

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