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SYN_Vander

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Everything posted by SYN_Vander

  1. The zombie army! 😆 Mind you, it is VERY hard to spot infantry in a flight sim, at least from the cockpit. When they are dug in, you’ll see nothing. Anyway infantry is already modelled. Strafe a train with passenger cars and you should be able to see a lot of soldiers running away.
  2. Ah yes, you don't want to miss out on the A-20! 😀
  3. If you can wait some more... only buy Bodenplatte. It's a steal considering the huge amount of content you get! P-38J Fw 190 D-9 P-51D P-47D Spitfire Mk.IX Tempest Mk.V Bf 109 G-14 Bf 109 K-4 Fw 190 A-8 Me 262 And a huge map that covers all major battles from sep 1944 to apr 1945. This will keep us busy for a long time I can tell you. If you are not into Eastern Front stuff, then the other maps are not relevant since the above (Allied) plane set is not/hardly used there. And in MP you can still fly the other maps anyways. If you would want to jump in now then perhaps add some collector planes that are frequently used now on those maps: P-40 or Spit MKVb (if you like Western planes) so you can join MP servers. If you want to do SP/campaigns now, then you should buy one of the other "battles": BoM, BoS, BoK.
  4. Hi Thad, Thanks for the offer. I'll try to describe what I'm looking for and send you a pm later.
  5. New version! Release notes v17: -Added option to start in the air, near the objective -Added period for each map. Objective locations now change with lines/date (only 3 periods supported now) -Scalable UI - only needed if buttons do not fit in the window -Reworked take-off and form-up logic of blue flight -Added formation commands to both blue and red flights -Reworked algorithm to generate waypoints -Removed airfield option between close & far, there wasn't much difference -Mission orders now in briefing, not using subtitles -Changed flare timer when coming in to land -Fixed a number of plane Ids in non-historical plane list -Overcast will not occur with random weather -Minor bug fixes Download link on the first page as usual. This is a big update, so I expect some bugs. Please report back if you find anything! I will now focus on: -MP "Dogfight" support -Multiple countries support (preparing for Bodenplatte and Flying Circus)
  6. Only the airfield pics are from BoBp. The other pics show current maps.
  7. Did you miss last dev update? . Mind you, I love DCS as well. However, with the upcoming western front map, British & American planes, the generic improvements and WW1 map I will definitely spend more time with IL2!
  8. Here is a site with Dutch weather statistics (example sept 1944): https://weerstatistieken.nl/de-bilt/1944/september This one's better: https://projects.knmi.nl/klimatologie/daggegevens/index.cgi I can help translate.
  9. Tank missions could be made using the same tools. However, I would need time to analyze what makes a good tank mission and translate this to templates. Right now, I'm focusing on aicraft and that takes all my time. Perhaps if someone could help out on this? Someone who has already created some tanking missions/scenario's?
  10. Well WW1 support will definitely come as I am a big fan, but I will wait for the proper map and units to be available. The skin chaning part I already am looking into, but it is not easy to implement.
  11. I think I know why it doesn't work. If you have generated a mission in .msbin format than the game will load that one by default. You can change the .mission (text) version, but the game will not load that version. Solution: 1) open the mission in the mission editor and change the skin there, or: 2) change the skin in the .mission file but delete the .msbin file. The mission will take a lot longer to load.... But more importantly: I see there is a need for changing skins on the other planes as part of the mission generator?
  12. Btw, found a typo in the config file. Mission with P-40E's will fail. I'll correct this in next update.
  13. Did you try using the mission editor? Which plane's skin are you trying to change?
  14. I see a lot of gameplay opportunity for a Midway map. There are plenty of interesting mission scenarios, even with just a water map: reconnaissance, search & rescue also add variety. I guess the reconnaissance missions will also be great for tactical gameplay in combination with the Air Marshal feature (MP). For SP you have a lot of different missions to choose from, just for the Battle alone if you are willing to fly different aircraft types. Pity we won’t get to fly a B-17. How cool would it be to see if you could actually hit a Japanese aircraft carrier? 😃
  15. I tried that already, but it resulted in some graphic artifacts when scrolling. The python UI framework I'm using is really basic.
  16. Consider it done. No more work than commenting out one line of code 😉 Here is a beta version with scalable UI. Please test if the text doesn't seem to fit in the window. Download here
  17. Cool. I can remove the fixed height and width values in the next version so you can extend the window by dragging.
  18. Weird, the window seems to be cropped for some reason, both in width and in height. If you click on say the German Cross icon that section should then be minimized. Can you than at least see the extra buttons at the bottom? Did you by any chance change the default font in Windows or the font size?? Coop you already found (you have to create your own multiplayer game and then add the mission to the rotation). The single player mission should be in the normal mission folder: ...\IL-2 Sturmovik Great Battles\data\Missions. You can find this mission simply by going to " Missions" from the main menu and it should be in the list (you may have to scroll down). Make sure you choose the "Single Mission" option on top!
  19. Difficulty settings for the player are not part of the mission, but are done as usual using the mission menu. I think it's on the bottom of the page before you actually start a mission?
  20. Would love to see a Flying Tigers campaign: My first choice from the list would be Midway. Proper carrier operations. Finding your ships and landing in one piece is just as rewarding as getting a kill!
  21. Version 16 is out. This is a maintenance release with several fixes and small improvements. The biggest change is "under the hood" which will make it easier for me to add/maintain more maps. Version 16 release notes: -Corrected all_planes list: Bf-109 G-2 was missing, Bf-110 G-2 was double. Added more "attack" planes -Fixed briefing mentioning "Stalingrad area" for all maps -Fixed spacing of fighter aircraft; Me-110 wingtips would touch each other when parked as fighter -Changed template structure to simplify changes in generic part of template (lots of code added, please look out for bugs) -Extended mission/situation descriptions. -Changed AI level of planes so they are not all same -Added front lines variants for Moscow and Kuban as well, depending on date -Added armor objective variants + improvements (less flak directly near target) See first post for the download link. Thanks for all the positive feedback from last release!
  22. Perhaps it would make more sense than to have an option to airstart near the objective? Yes, in Co-op the AI will use any slots that are not taken by human players, so indeed you can play with just 2 players (or even alone). Correct!
  23. Hi everyone, a new version has just been released. Version 15 release notes: -Added tickbox "Historical plane set". If this is selected, the selection of planes depends on the chosen map. If not selected, you can choose from all available planes. Please note that a "Random" scenario will still choose AI planes from the historical plane set. -Fixed incorrect character set of some plane names in config. Warning: config file has changed, so you can't just use your adapted/existing one (hopefully you shouldn't need to).
  24. Well, not out of the box. For Tank Crew you would need specific "flight plans" for the AI and I haven't looked into what makes a great tank mission. I am contemplating a "dogfight mode" version and then adding player tanks shouldn't be too hard.
  25. Ah, yes the parking pattern was never designed with ju 52 in mind. I used the He-111 I think for max wing span.
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