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SYN_Vander

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Everything posted by SYN_Vander

  1. Ships are selectable on Kuban. Choose phase may 43- aug 43 or sep 43-nov 43 Located on starting base in Single/Coop (not even sure if it works there?) and on all active airfields in Dogfight MP. This is how it looks like:
  2. New version! Release Notes v21: -Option to choose a phase. This determines the front lines, airfield and objective locations. Either choose a phase or let date determine the period -Added new phase to Rhineland map -Bombing missions and Ground attack missions now have mostly same targets -Assigned more aircraft types to ground attack / bombing role -Repair/Re-arm and refuel sites have been added to airfields on Rheinland and Kuban. Look for the dugout with antenna. -Besides the main objective, 2 additional objectives will be generated for Dogfight MP mode -Added option for an AI bomber flight in Dogfight MP mode. These will repeatedly air-spawn and attack one of the three targets. Settings taken from Blue flight. Download link in first post. Also read known issues.
  3. 1. Yes. They are available on the Arras map as default. To use them on other maps untick "historical plane set", but beware that AI will still use historical plane set for that map! 2. What Beebop said. It depends on what sort of mission you want to edit (SP/Coop or Dogfight). For SP/Coop look for groups called "Blue_flight_ ... / Red_flight_..." . Set that as working group, then you can select and move the airfield stuff around.
  4. Nice work! Can I use it to enhance the Rhineland template for my mission generator?
  5. Yeah, no 7 will nicely complement my Virpil T50 throttle. Will then have enough levers for rpm, mixture and turbo boost (P-47)
  6. Yes, I have plans and prepared the code for totally different scenarios for tank missions, but getting Rheinland @ Arras support takes more time than I thought.
  7. Has this to do with the fact that the whole Rheinland map was raised 1 m in one of the updates? I had to realign all my effects.
  8. It gets destroyed! The major buildings in towns (town hall) now also have damage models. Still not all objects though....
  9. I'm assuming you are not trying this with spawned planes? This has never worked as you no doubt already know...
  10. Strange, I had some fun encounters with AI yesterday on the MP mission I was testing. I was happy to see they did not immediately go into a rapidly descending circle and were trying to keep their altitude. Perhaps AI has only been optimized for WW2 as of now?
  11. I only said that a mission maker can destroy objects (vilages, towns) and thus create a more realistic environment. Better AI in RoF???? Please elaborate...
  12. Ah, yes of course! I thought the game wouldn’t load/couldn’t find the missio! Sure, extending flights is possible. It has quite some impact as I have to add more parking places for the aircraft on all maps/templates. I’m currently working on adding bomber flights to Dogfight mode, perhaps it will be possible to re-use that logic so planes can spawn using the same slot.
  13. I’m afraid not. There are only simple formation commands: echelon and V. Even then, the aircraft are not good at holding formation with the lead plane always flying ahead of the rest. Let’s hope this will be addressed. Perhaps if you let 4 bombers escort 4 other bombers it may look better, at least this used to work in RoF. You sure you didn’t manually move files or something? The only reason I know that the game doesn’t “see” your mission is if you have a mission of the wrong type in the folder ie cooperative mission in single mission folder etc. You might want to try generating a mission again under default name.
  14. Very sorry to hear this! Have always enjoyed flying with the 1PL pilots. My condolences to friends and family.
  15. I found the problem. Had been editing my own sds file, but I guess I missed some changes/additions. So I edited it through the dserver application and saved again and now it works as expected.
  16. Oooooohh, don’t do that Bender! VR was made for WW1 flying! Bought a Rift S this summer and have not reverted back to monitor/TrackIR once!
  17. Just finished flying on our server with Arras map. Wow! Forgot how great it is to fly these biplanes. With the new map, updated effects and objects together with the VR goggles I bought this summer WW1 flying has got my full attention again! Let’s hope we get the rest of the WW1 objects/vehicles soon so we can create some great missions again. Btw, we decided to go for the “realistic” viewing system. This is definitely an improvement over the old system as aircraft won’t “pop” in. The enhanced view system is just not right for WW1 conditions. So very good decision to make this a server setting!
  18. Yes, right now I created this group with the NDB next to it, so you can find it by looking for the antenna. The Service area will be closer to the start of the runway/spawn point, because otherwise I expect players to land, refuel and then take-off in the opposite direction...creating chaos (what's new! ) Coop mode is there for a reason. You can't have AI planes in Dogfight mode that spawn next to you and follow you or something. They will never be part of your flight and vice versa. I tried to simulate this with RoF and what you CAN do is have AI flight spawn at the airfield after the first player spawns, but they will then do their own thing. Then the following player spawns 5 min later and also expects to have AI, but they have already gone... So the best you can do is have AI taking off and land regularly on the airfield at certain intervals, but it also means that in > 75% of the time there is no AI at the airfield. Anyway, for now I chose the easy way and simply did not include AI at the airfields, only the "Ambient" AI that you can run into. The logic now selects the closest and medium distance airfields for "Red" and "Blue" spawns. Indeed, selecting other airfields doesn;t change this. I may change this later. For now, Dogfight mode is very much WIP.
  19. Just implemented this. I’m running a dogfight server to test. Will be in next release.
  20. Ah you must have set the "airspawn" option on for the opposite side. Otherwise it would be almost impossible to get jumped very soon (I think). Then again, maybe "Scramble" would also make a nice mission scenario?
  21. Thanks. I must be doing something wrong, because I have all these set. Perhaps it’s the team points. I don’t recall that one.
  22. Nah, it’s not very easy to see. It’s the additional AI that should intercept you. If you turned those off then there is a low chance of meeting other planes.
  23. You may need to delete the surface files in graphics\bodenplatte. I noticed the whole map was elevated by 1 m. Perhaps they are hidden as you see cached surfaces.
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